The ‘lucky’ Greg
Comments
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For some reason after this update the A.I is just unreal. Every turn seems too look like this. . player gets 5 to 8 mana if lucky maybe a combo, A.I steps in and all hell beaks lose, 3 or 4 chain combo after getting 2 or 3 matches a turn, turning out like 20 to 30 mana a turn. Not to mention my bricked hand or if I managed to get a good hand then my turns are bricked. Something just doesn't seem right after this update. Games don't feel random anymore it feels manipulated. I mean if you're not winning as much anymore you might have to buy some more cards right? I could be way off base here but I just can't help feeling like this now. Gems seem to be just falling the A.I's way to many times.
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Krishna said:ElfNeedsFood said:this happened as soon as they outlawed Smurfing tbh. and I couldnt be happier.1
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There is no way this is random3
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810Bourne said:There is no way this is random1
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By playing.3
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810Bourne said:There is no way this is random
Just finished HoR plantinum with my highest score ever in my main and barely squeaked out progression in my alt. One account did well, a separate, but equal account (same tier and bracket -- comparable collections) did awful.
Seems like balanced RNG to me.2 -
The feeling that greg is incredibly lucky may just come from the fact that it was (on purpose if im not confused) incredibly unlucky before. Greg used to be sooo bad that now people see it cheating when it plays "normally".
He sometimes cascades a lot, but he also did it before (maybe less, maybe it was just a feeling too).
I have also made a few unbelievable cascades since the new greg is here ... And i also had extra swaps twice in a single turn (at least once if it isnt twice)...the kind of things that would not happen if the system was really against me.
Some might argue that the AI did create my lucky swaps just to hide the fact that it is cheating ... But that sounds a bit machiavellian for a match-3 IA ... Isn't it?
More generally, feeling something doesnt proves anything, in particular when randomness is part of the deal...just a personal point of view though.7 -
Why are the events becoming so difficult???? I love a challenge, and actually prefer a close game, but the never ending mana cascades that your opponent receives are just obnoxious and makes me not want to play this game anymore. I am pretty disappointed with the direction this app is going and I have been playing for well over a year. Is anyone else experiencing this?1
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Rhasget said:Kinesia said:The one problem with card draw is that we are _told_ a 40 card deck is made of 4 of each card. (this is later added to as more "decks" are created), but multiple people have said they have sometimes drawn 5 of the same card _without_ playing anything that would create a new deck.
So there is something in that structure that we aren't being told about.
Some tests I made when I was annoyed with the draws RNG resulted in, at highest noted, drawing 62 cards before having drawn atleast one of each card in my deck.
And also that cards where drawn in 'batches'. Meaning that if I drew Shefet, Flood, Lay Claim, NP and DH as my five first cards. I would draw multiple copies of these more often as my next twenty draws and then it shifted towards the next 'batch'.
This is from a couple of months back and my test were a bit random and I noted only some bits.
Regarding card batches, it's become SOP for me to hold back on removal when the AI casts an early creature, because I know that it'll get reinforced within the next couple of turns. I certainly don't have statistics or anything more than anecdotal evidence, but it works most of the time.
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madwren said:
Regarding card batches, it's become SOP for me to hold back on removal when the AI casts an early creature, because I know that it'll get reinforced within the next couple of turns. I certainly don't have statistics or anything more than anecdotal evidence, but it works most of the time.
In a random 6-card hand, he should have a second copy of any given creature half the time.
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Yes. Greg has become a more thoughtful player. Matching 5 like he used to in the old days. And dont fall for his suggestions either! If he knew how to order cards and cycle we would be in big trouble.0
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I'm not a math/statistics/programmer. Have a question: I understand that the ai does not know what gems will "fall" from the top, but can it be programmed to base matching decisions on the probability that a specific color of gem will "fall"?0
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It’s something that could be done, but I’m pretty sure it doesn’t since it doesn’t even take gems on the board outside its matches into consideration.1
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Do not trust Gregs recommended moves! Played some matches using the recomended moves and they often resulted in Greg getting a 5 match or a good cascade! Its almost as if the recomended moves are setting up the next match. Im not complaining, just giving a heafs up!1
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if greg played for me as the system is set up choosing to
play the best gem moves, on average who would get the
most mana? greg as greg, greg as me, neither as it'll be
pretty much equal?
HH1 -
hawkyh1 said:if greg played for me as the system is set up choosing to
play the best gem moves, on average who would get the
most mana? greg as greg, greg as me, neither as it'll be
pretty much equal?
HH
Of course, mana isn’t the only reason to break gems and we’re much better than Greg about figuring out which supports matter.0 -
@Kinesia I think you have forgotten WHY the gods don't come up anymore; they used to be bugged so they could not be destroyed by spells.
Fixing them also nerfed them a LOT, and so they disappeared overnight.
So, bad example, since any card could be supernerfed, and ofc they wouldn't be played then0 -
Thuran said:@Kinesia I think you have forgotten WHY the gods don't come up anymore; they used to be bugged so they could not be destroyed by spells.
Fixing them also nerfed them a LOT, and so they disappeared overnight.
So, bad example, since any card could be supernerfed, and ofc they wouldn't be played then
i dont quite think that's the reason, maybe it is...
I see very few creatures that aren't hexproof or designed to rush or parts of engines.
I used to use Oketra as a super blocker in gideon 1 and the main thing that changed from my side was about the time Nicol Bolas started, then destroy spells and exile went from being an occasional thing I could work around to something that happened every single turn against nicol bolas and every 2nd turn on everyone else.
Only hexproof creatures or cheap ones like Kari Zev or LR usually get played, there are no extended creature vs creature battles anymore and I used to enjoy that. I just don't' like how much destruction is in the game full stop.1 -
I am very happy with the new Greg. I am happy that winning is not a given any more, that top rankings are not shared between 20 people, happy to have a challenge not only against the usual Kiora loop decks, happy that the game designers decided to give us more thrill with every new round and let us really strategize around our own matchmaking.
I actually now have only one more AI wish: the card order shouldn’t always be Creatures first. Let us for every deck we send in decide ourselves what AI should prioritize.4 -
UweTellkampf said:I am very happy with the new Greg. I am happy that winning is not a given any more, that top rankings are not shared between 20 people, happy to have a challenge not only against the usual Kiora loop decks, happy that the game designers decided to give us more thrill with every new round and let us really strategize around our own matchmaking.
I actually now have only one more AI wish: the card order shouldn’t always be Creatures first. Let us for every deck we send in decide ourselves what AI should prioritize.0
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