The ‘lucky’ Greg

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Comments

  • ElfNeedsFood
    ElfNeedsFood Posts: 944 Critical Contributor
    Krishna said:
    this happened as soon as they outlawed Smurfing tbh. and I couldnt be happier.

    They outlawed smurfing in Platinum?  ;)
    Well, the Smurfing matchmaking exploit where you can pair your lvl 60 PW against a lvl 12 PW. People still be using low level PW
    That makes more sense. I think just having so many cards to even accidentally master naturally took care of at least some of the people smurfing in Gold and Silver by sort of tie ring them up anyways. That said, you’d be hard pressed to convince me number of cards mastered is a valid way to create these tiers, it’s just what we have. 
  • 810Bourne
    810Bourne Posts: 53 Match Maker
    There is no way this is random 
  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    810Bourne said:
    There is no way this is random 
    How did you come to this conclusion?
  • 810Bourne
    810Bourne Posts: 53 Match Maker
    By playing.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    810Bourne said:
    There is no way this is random 
    ::sigh::

    Just finished HoR plantinum with my highest score ever in my main and barely squeaked out progression in my alt. One account did well, a separate, but equal account (same tier and bracket -- comparable collections) did awful. 

    Seems like balanced RNG to me. 
  • Wolfteeth
    Wolfteeth Posts: 125 Tile Toppler
    Why are the events becoming so difficult????  I love a challenge, and actually prefer a close game, but the never ending mana cascades that your opponent receives are just obnoxious and makes me not want to play this game anymore.  I am pretty disappointed with the direction this app is going and I have been playing for well over a year.  Is anyone else experiencing this?
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Rhasget said:
    Kinesia said:
    The one problem with card draw is that we are _told_ a 40 card deck is made of 4 of each card. (this is later added to as more "decks" are created), but multiple people have said they have sometimes drawn 5 of the same card _without_ playing anything that would create a new deck.

    So there is something in that structure that we aren't being told about.
    Unless card draw mechanics alter this, it's pretty evident when cycling that you do do not draw four of each until you reach 40 cards.
    Some tests I made when I was annoyed with the draws RNG resulted in, at highest noted, drawing 62 cards before having drawn atleast one of each card in my deck.

    And also that cards where drawn in 'batches'. Meaning that if I drew Shefet, Flood, Lay Claim, NP and DH as my five first cards. I would draw multiple copies of these more often as my next twenty draws and then it shifted towards the next 'batch'.
    This is from a couple of months back and my test were a bit random and I noted only some bits.


    Regarding card batches, it's become SOP for me to hold back on removal when the AI casts an early creature, because I know that it'll get reinforced within the next couple of turns. I certainly don't have statistics or anything more than anecdotal evidence, but it works most of the time.


  • Volrak
    Volrak Posts: 732 Critical Contributor
    madwren said:

    Regarding card batches, it's become SOP for me to hold back on removal when the AI casts an early creature, because I know that it'll get reinforced within the next couple of turns. I certainly don't have statistics or anything more than anecdotal evidence, but it works most of the time.
    I often do the same thing, on the basis that Greg seems to generally cast cards in a fixed priority order.  That means whenever he casts a creature, then if he has a second copy of it, it's usually going to be cast next.
    In a random 6-card hand, he should have a second copy of any given creature half the time.
  • Gormhaus
    Gormhaus Posts: 190 Tile Toppler
    Yes. Greg has become a more thoughtful player. Matching 5 like he used to in the old days. And dont fall for his suggestions either! If he knew how to order cards and cycle we would be in big trouble.
  • ILikePancakes
    ILikePancakes Posts: 101 Tile Toppler
    I'm not a math/statistics/programmer. Have a question: I understand that the ai does not know what gems will "fall" from the top, but can it be programmed to base matching decisions on the probability that a specific color of gem will "fall"?
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    It’s something that could be done, but I’m pretty sure it doesn’t since it doesn’t even take gems on the board outside its matches into consideration.
  • Gormhaus
    Gormhaus Posts: 190 Tile Toppler
    Do not trust Gregs recommended moves! Played some matches using the recomended moves and they often resulted in Greg getting a 5 match or a good cascade! Its almost as if the recomended moves are setting up the next match. Im not complaining, just giving a heafs up!
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    if greg played for me as the system is set up choosing to
    play the best gem moves, on average who would get the
    most mana? greg as greg, greg as me, neither as it'll be
    pretty much equal?

    HH
  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    hawkyh1 said:
    if greg played for me as the system is set up choosing to
    play the best gem moves, on average who would get the
    most mana? greg as greg, greg as me, neither as it'll be
    pretty much equal?

    HH
    Interesting! You could play a few games and tally up the mana in the battle logs to find out!

    Of course, mana isn’t the only reason to break gems and we’re much better than Greg about figuring out which supports matter. 
  • Thuran
    Thuran Posts: 456 Mover and Shaker
    @Kinesia I think you have forgotten WHY the gods don't come up anymore; they used to be bugged so they could not be destroyed by spells.

    Fixing them also nerfed them a LOT, and so they disappeared overnight.

    So, bad example, since any card could be supernerfed, and ofc they wouldn't be played then ;)
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Thuran said:
    @Kinesia I think you have forgotten WHY the gods don't come up anymore; they used to be bugged so they could not be destroyed by spells.

    Fixing them also nerfed them a LOT, and so they disappeared overnight.

    So, bad example, since any card could be supernerfed, and ofc they wouldn't be played then ;)


    i dont quite think that's the reason, maybe it is...
    I see very few creatures that aren't hexproof or designed to rush or parts of engines.

    I used to use Oketra as a super blocker in gideon 1 and the main thing that changed from my side was about the time Nicol Bolas started, then destroy spells and exile went from being an occasional thing I could work around to something that happened every single turn against nicol bolas and every 2nd turn on everyone else.

    Only hexproof creatures or cheap ones like Kari Zev or LR usually get played, there are no extended creature vs creature battles anymore and I used to enjoy that. I just don't' like how much destruction is in the game full stop.
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    I am very happy with the new Greg. I am happy that winning is not a given any more, that top rankings are not shared between 20 people, happy to have a challenge not only against the usual Kiora loop decks, happy that the game designers decided to give us more thrill with every new round and let us really strategize around our own matchmaking. 

    I actually now have only one more AI wish: the card order shouldn’t always be Creatures first. Let us for every deck we send in decide ourselves what AI should prioritize.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    I am very happy with the new Greg. I am happy that winning is not a given any more, that top rankings are not shared between 20 people, happy to have a challenge not only against the usual Kiora loop decks, happy that the game designers decided to give us more thrill with every new round and let us really strategize around our own matchmaking. 

    I actually now have only one more AI wish: the card order shouldn’t always be Creatures first. Let us for every deck we send in decide ourselves what AI should prioritize.
    You should add this to suggestions and feedback @UweTellkampf