Sirchombli said: This event kind of feels like it wasn't tested . On the node where we discard every turn we have to cast a bunch of spells and take a bunch of damage. It's like walking 8 miles uphill in the snow both ways to school. The "pump your merfolk by casting spells" node has a don't pump your merfolk objective, basically. The take 30 or less damage node pings you every turn. The win fast node has a kill x creatures objective. The event could actually be pretty fun, but the objectives feel like an afterthought. As it stands it's tedious in almost every way possible. And now we get to complain about losing rare rewards the same way we did about mythics . I really hope this event gets an overhaul . I've never said this before, but right now, I hate everything about ixalan .
TomB said: Sirchombli said: This event kind of feels like it wasn't tested . On the node where we discard every turn we have to cast a bunch of spells and take a bunch of damage. It's like walking 8 miles uphill in the snow both ways to school. The "pump your merfolk by casting spells" node has a don't pump your merfolk objective, basically. The take 30 or less damage node pings you every turn. The win fast node has a kill x creatures objective. The event could actually be pretty fun, but the objectives feel like an afterthought. As it stands it's tedious in almost every way possible. And now we get to complain about losing rare rewards the same way we did about mythics . I really hope this event gets an overhaul . I've never said this before, but right now, I hate everything about ixalan . It's so consistent it almost seems intentional. I mean, every node has an objective that seems to work at cross-purposes to the node bonus' given by the indestructible supports. It almost HAS to have been done on purpose, like, as if to say "we've given you a bonus to use certain creatures/tactics but don't think that means this'll be THAT easy to beat!"Sorry, but the whole thing just seems to have been poorly thought out and rushed to implementation.
Kinesia said: I like the no rare rewards thing. I know people are annoyed right now, but I used to wish I could get a booster again instead because the rares eventually became almost guaranteed dupes, the boosters were more interesting to open. (And, yes, in a strict "how many orbs does this net" thing the rares might be better, but they _felt_ worse when they were dupes.)Sure, early on the rares are great, but 60 crystals and a booster is actually more appealing to me overall. (Add 5 or 10 pink if you want though!)