HypnoticSpecter said: ArielSira said: Skiglass; you most likely gained life while being at full health; that usually messes it up. I would argue life total objectives should never be used until this (very old) bug is addressed. Why should we have to deal with bugged objectives?
ArielSira said: Skiglass; you most likely gained life while being at full health; that usually messes it up.
adman149 said: Elephant in the room. Would people still be enjoying this event as much if they couldn’t just cycle for some of the wins? Make us play the tribal cards, not just avoid using them to fulfill objectives. I’m sure once you see a logjam of perfect scores or -5 in the top ranks, maybe people will agree cycling is the problem. Haven’t seen much of Omni in this event. I know...wrong thread Bken
bken1234 said: Well, I've now played through this event twice -- and it seems they have gone through the forum and found everything we said we hated since the beginning of a game and put it in an event. Did they do because they thought our disdain was over the difficulty level and they thought it would offer us a challenge? Because if so, the message got lost. We don't hate the finish with x or less life objective because it's hard -- in fact, it's quite easy -- open a game in TG, lose, go into your event with a PW with low life from the loss and win fast -- we hate it because it's boring and dumb and we don't want to play it. We don't hate the kill x or more objective because it's hard -- we hate it because a lot of people play creatureless decks and a bonus should never be conditional on whether our opponent puts cards in their deck -- especially when 3 nodes of this event have objectives where creatureless decks are clearly the best choice for ensuring success of objectives. So to sum this up --- kill x or more -- but wait -- in 10 or less -- but don't hold your breath because those creatures are probably never coming. On top of it, having all objectives weigh the same is horrible for new players who just struggle to win, much less get one objective. Events should be engaging for all levels -- this one is clearly designed, with every single objective and the ribbon structure, to only target end game players -- once again the top will stay on top -- the rich get richer and all that stuff. There was so much opportunity with this set to do amazing, cool things -- to put out an event with interesting objectives that played off the tribal feature or new and exciting mechanics -- did we get any of that? No. In fact, we waited 6 months for quite literally the worst event ever released -- worse than original EC --please take this away and give us back 8 Eldrazi with no tokens. The most telling feedback I have heard on this event is "I've just given up and decided to play cycling decks -- there's no point."Basically the player has been forced to forgo the new set and use old cards and old mechanics just to be successful. I think this event should be a huge red flag for both the devs and the game producers -- you clearly aren't listening to your player base or engaging in a way that will ensure the success and continuation of the game.
Amen to that. On top of that, they also made sure that we can't do other stuff in the weekend. I mean... 5 color nodes with 3 charges at the start and 5 new charges every 8 hours. That requires a serious time investment. I know there are players that like to keep playing and playing, but that has been solved by running NoP concurrently. I suggest to start with 2 charges.
And yeah... this event could have been great by including tribal objectives and encourage us to actually use Ixalan cards. I use two. Nuff said...
ElimGarak said: Is anybody else experience numerous crashes on match start? I already had 3 of those and one crash while I was tipping one of those new minus-support ...
hawkyh1 said: I really dislike the win with x life or less on the red node.it is such a poorly thought out objective. it makes it verydifficult to play refreshes back to back. blue node: cast 5 creatures, keep on drawing cards.red node: 20 or less life, keep on taking damage.white node: take 60 damage, keep on taking damage.green node: kill 5 creatures, come on greg, play creatures.black node: the only decent node to play
Kinesia said: I like the no rare rewards thing. I know people are annoyed right now, but I used to wish I could get a booster again instead because the rares eventually became almost guaranteed dupes, the boosters were more interesting to open. (And, yes, in a strict "how many orbs does this net" thing the rares might be better, but they _felt_ worse when they were dupes.)Sure, early on the rares are great, but 60 crystals and a booster is actually more appealing to me overall. (Add 5 or 10 pink if you want though!)