Why ruin this cool new event with stupid objectives?
Comments
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[MOD MIC ON ] Before we get too off-topic: This thread has been designed to discuss the RtO objectives, further license can be given on length of the event based on the main post. Discussion of event rewards is something that matters to a lot of us, however it is off-topic and would be better suited for a new thread. Thanks! [//MOD MIC]0
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This event kind of feels like it wasn't tested . On the node where we discard every turn we have to cast a bunch of spells and take a bunch of damage. It's like walking 8 miles uphill in the snow both ways to school. The "pump your merfolk by casting spells" node has a don't pump your merfolk objective, basically. The take 30 or less damage node pings you every turn. The win fast node has a kill x creatures objective. The event could actually be pretty fun, but the objectives feel like an afterthought. As it stands it's tedious in almost every way possible. And now we get to complain about losing rare rewards the same way we did about mythics . I really hope this event gets an overhaul . I've never said this before, but right now, I hate everything about ixalan .3
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Sirchombli said:This event kind of feels like it wasn't tested . On the node where we discard every turn we have to cast a bunch of spells and take a bunch of damage. It's like walking 8 miles uphill in the snow both ways to school. The "pump your merfolk by casting spells" node has a don't pump your merfolk objective, basically. The take 30 or less damage node pings you every turn. The win fast node has a kill x creatures objective. The event could actually be pretty fun, but the objectives feel like an afterthought. As it stands it's tedious in almost every way possible. And now we get to complain about losing rare rewards the same way we did about mythics . I really hope this event gets an overhaul . I've never said this before, but right now, I hate everything about ixalan .
Sorry, but the whole thing just seems to have been poorly thought out and rushed to implementation.
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TomB said:Sirchombli said:This event kind of feels like it wasn't tested . On the node where we discard every turn we have to cast a bunch of spells and take a bunch of damage. It's like walking 8 miles uphill in the snow both ways to school. The "pump your merfolk by casting spells" node has a don't pump your merfolk objective, basically. The take 30 or less damage node pings you every turn. The win fast node has a kill x creatures objective. The event could actually be pretty fun, but the objectives feel like an afterthought. As it stands it's tedious in almost every way possible. And now we get to complain about losing rare rewards the same way we did about mythics . I really hope this event gets an overhaul . I've never said this before, but right now, I hate everything about ixalan .
Sorry, but the whole thing just seems to have been poorly thought out and rushed to implementation.
Not true for half the nodes.
Blue : obviously creature beatdown with supports. If those creatures are pirates, they synergise with support style blue.
Black : so bad.
Red : player cycles every turn to draw into spells for control. Synergises with control necessary for both objectives. Tribal possible but not optimal. Not enough control tribal cards in my collection anyway to try.
Green : worse than black
White : vampire tribal is awesome in a life control deck. Both tribal bonuses offer abilities that help toward objectives. I went vampires, but I'm eager to try dinos once I get more.0 -
Kinesia said:I like the no rare rewards thing. I know people are annoyed right now, but I used to wish I could get a booster again instead because the rares eventually became almost guaranteed dupes, the boosters were more interesting to open. (And, yes, in a strict "how many orbs does this net" thing the rares might be better, but they _felt_ worse when they were dupes.)
Sure, early on the rares are great, but 60 crystals and a booster is actually more appealing to me overall. (Add 5 or 10 pink if you want though!)
And even with the 50% bonus in effect, you would still have to consistently do better than 3 uncommons per 5-card booster just to get an average that merely equal what a dupe rare could get you.
Rares are a better deal all around. If you get a new one, great, you don't have to craft it. If you get a dupe, well, at least you've got some extra orbs to work with.
Edit: I just rolled over from page three to page four and noticed the Mod's comment. Whoops...
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Just wanted to chime in that I absolutely hate this event. 40% more time commitment than HoD (excluding the much more tedious win with 20 life and lose 60 life objectives) for the same rewards.
Please figure out a way to make the objectives enjoyable to accomplish rather than 100% awful.8 -
I actually think the event was tested _without_ objectives and they were added at the last minute with less thought. They did some things like up <10 damage to <30 damage because they'd heard us about that, but they didn't realise the implications of some of the others.0
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