octal9 said: Good article on this by Steve Fawkner:https://gemsofwar.zendesk.com/hc/en-us/articles/210140183-Does-the-AI-Cheat-
Thuran said: octal9 said: Good article on this by Steve Fawkner:https://gemsofwar.zendesk.com/hc/en-us/articles/210140183-Does-the-AI-Cheat- You mean the same Steve currently involved with mtgpq?
babar3355 said: Greg has certainly improved. I welcome my new challenger who actually provided an occasionally challenge. Can we pick a new name? Perhaps Gary?
Dropspot said: This game is ridiculously easy. It's so easy that it's even not challenging enough to keep me interested in playing it. Having a better AI is the minimum they can do to improve this game. I barely remember the last time I lost a match. And considering the incredible number of perfect ties I can assure this happens far more often than a balanced game should look. Some time ago I started playing another game and I lose far more often. I barely can make it to 50% win rate. And I can assure you I prefer the challenge over this 99% win rate.Difficulty makes wins more rewarding and would also solve the ties problems.
ZW2007- said: I think the biggest issue here is that Greg has been unrestrained and is using his full capabilities of being a computer against us once again. The problem isn't that Greg knows what gems will be generated and fall into place, the problem is that he can make the optimal match every single time. Even the best player will miss the perfect match every now and then (Especially during events with supercharge or enrage when the bloody effects make it difficult to see gems on the outsides of the board.) This makes it seem like Greg gets lucky moves when in reality he is able to comprehend where every single gem that he can see will fall into place on the gem board and is also able to predict where the highest probability for an incoming cascade might happen even if he doesn't know what is falling from above. When you can make the perfect move every single time, you are going to get a lot of cascades. That said, I have no way of knowing if he is programmed to make the optimal move every time or if he's just playing better than he used to and getting a little luckier. I have no doubts about what octal9 posted being true but here comes the tinfoil hat anyway; sometimes I have doubts that there isn't some kind of rubber band effect hidden elsewhere in the code that does generate large mana gains outside of the RNG gem creation. I'm sure that conspiracy theory will completely invalidate the rest of my post but whatever. Keep in mind, I don't think the rubber band effect is one sided if it does in fact exist.
Coilbox said: I want smart Greg indeed. But as i said, a Greg favored by the chance of getting better gem combinations, better cascades and better card draws... is not a smart Greg, is just a cheating AI.
Gilesclone said: The first time I came to this site, almost a year ago, was to complain about the cheating AI. The AI then wasn’t nearly as smart as the current one, but seemed to be way too “lucky “.But if you take the time to look carefully every move you will usually find moves you missed. The new AI doesn’t miss the 5s and obvious cascades like it used to, but it doesn’t always make the best move either. With careful play you can still out match it.