Ohboy said: I kinda enjoy limited not just for the drafting experience, but also because I get to pit my random deck against his random deck.Do you do drafts, and then play through the pain of having to play actual games with the deck you drafted?Or worse, sealed deck pre-releases where you have zero control over your card pool.
I see that you are amongst a group of players who have taken matters into their own hands in MTGPQ and are setting themselves their own deckbuilding challenges, like pauper challenges, and that's great. Good for you. Personally, tho, I don't currently find playing MTGPQ like that nearly as rewarding as just playing something else. Trying to achieve the appropriate level of challenge for myself is, in my opinion, the job of the game designer... he's got access to a lot more of the variables than I have.
Ohboy said: I guess I'm just different from you. I remember as a kid we would just go up to strangers and ask if they wanted a game. The kind strangers would say yes, and happily play against my weird decks all afternoon. I'm glad they had a different mentality.They didn't care that I was playing some weird deck, because everyone's deck was weird. The internet wasn't what it is today, and people for the most part built their own decks from their own collections. Doubly true for students who couldn't afford to build a dream deck.I love to play with random people who build strange decks from random cards.
babar3355 said: Ohboy said: I guess I'm just different from you. I remember as a kid we would just go up to strangers and ask if they wanted a game. The kind strangers would say yes, and happily play against my weird decks all afternoon. I'm glad they had a different mentality.They didn't care that I was playing some weird deck, because everyone's deck was weird. The internet wasn't what it is today, and people for the most part built their own decks from their own collections. Doubly true for students who couldn't afford to build a dream deck.I love to play with random people who build strange decks from random cards. This is kind of like my example of beating OGW with G1 at lvl 40. Back in the days we had a very limited MTG cards and information and just had to make due with what we had. I find that to be a much more fun way to play MTG. However, very few people would sideline their strongest cards in favor of inferior options in the 1990's MTG metagame either.I just think the MTGPQ developers need to figure out a way to lead players down this route rather than expecting us to sideline our bombs and self impose restrictions on ourselves. MTG probably could use some help here as well actually.
Sirchombli said: I like power creep.
Sirchombli said: I've played many different variations of paper mtg over the last 20 odd years. Power creep has been happening since about invasion. The game is a whole different animal now. Even set design is geared towards specific deck archetypes in limited. I like power creep. I like big, splashy, oppressive cards. I like a challenge. That's why all the crys for nerfs and balance drive me nuts. It isn't 97 anymore. Balance just means different things than it used to. Even cycling, in all of it's fundamental brokenness, isn't really bad. It's just mind numbingly dull to play. It's not like this is 2008 and your choices are fae, lark or lose. There are so many different deck possibilities. I rarely even use the same deck twice. The game is stuck in a rut right now, but we know exactly why. Complaining isn't going to expedite the process. Rushing things is what got the game to the point it's at now. When you have a group that complains this much, there's no right answer. To we make shteev happy? Ohboy? Babar? What about everybody else? Or do we just let them show us what they can do? That's a trick question, because it isn't up to us. The game is going to continue on. Drop rates will always be less than ideal. Things will always cost more money than we'd like. Bolas is going to be obnoxious and probably warp things further. I think that's fun though.
shteev said: Ohboy said: I guess I'm just different from you. I remember as a kid we would just go up to strangers and ask if they wanted a game. The kind strangers would say yes, and happily play against my weird decks all afternoon. I'm glad they had a different mentality.They didn't care that I was playing some weird deck, because everyone's deck was weird. The internet wasn't what it is today, and people for the most part built their own decks from their own collections. Doubly true for students who couldn't afford to build a dream deck.I love to play with random people who build strange decks from random cards. This is the difference between hardcore and casual players, right? I'm more interested in the rules and mechanics of the game being fair and balanced, and the social aspects of the game are secondary to me, whereas you sound like you're at the other end of the spectrum.So here's the thing: If casual gamers are don't really care what the rules of a game are, and are going to make up their own challenges anyway, then why not make the game fair and balanced, and then both groups can be happy?Plus... don't hardcore gamers spend more than casual gamers?
Ohboy said: I know you'll throw some league of legends and team fortress examples at me again, so let me save your back the work and head you off at the piles of straw.
Ohboy said: Really?Seriously bad memory dude. https://forums.d3go.com/discussion/comment/666328#Comment_666328I've said it before. I respect you enough to assume you remember what you've said before. Let me know if I should demote that.