qandols said: I" rage sold" my level 200 kingpin after trying to use him
Aargh! I've fired off Maggia Pawns, and want to do the 12k damage to wipe out the last opponent. No, instead because now there are more than 3 countdowns you'll take "only" 8600 and live.
Why can't the full single person damage apply regardless when there's only one opponent left?
Milk Jugz said: Well apparently I'm in the minority but..... I like his rework..... One thing with Peggy boosted also, I can spec her 5/5/3, get the most out of her red and yellow, while still having the stun and CDs blue generates. Then fire KPs black for AoE, removes Peggy's tiles but does more damage for each, than they would if let resolved, and I don't have to hope the AI doesn't match them away or wait until I can down one to fire it. Or have that cascade when I'm close to downing one and firing it, but that cascade prematurely downs the first one. I'm not hating him, I think he is more useful now......
Jaedenkaal said: DesertTortoise said: If someone came in that spit out countdowns like crazy, maybe ones you *wanted* to get rid of akin to Kate's black, Kingpin would probably get a bump in power by proxy. As it stands, if you had a character putting out tons of countdown tiles that Kingpin could use for his black, there's so many better ways to use a character that does that. There are a number of characters that make CDs worth removing (Looking For Trouble, Imaginaut, Jab, Jab, Cross) , but the trouble is, many of the best cost Black AP too.I made a list in Kingpin's thread, I think, and the TLDR is: there are two types of CDs that make this power worth something.The first is CDs that have a while-on-the-board effect, and no expiry effect. Think Small-Time Crooks, Imaginaut, Uncanny Strategist. You can use Wilson's Gambit on those when they have 1 turn remaining, without wasting the AP spent on the CD, or its effects. The trouble is, you still have to keep that other CD alive until you think its worth gambit-ing away.The second category is CDs that are placed automatically, ideally every turn, at no AP cost to you. Entanglement, That Buzzing Sound, See The Math of It. Everyone With Me could also be good in PVE against goons (you only get 4 out max, so you were going to "lose" those anyways if the enemy fired any powers while 4 were out). The opportunity cost here is relatively low (one turn fewer effects or one turn longer for an effect) and you can use it strategically to remove a CD that's too easy to match away (or not easy enough, as the case may be).For actually getting off that AOE, though, pretty much your only good choices (in 4* land) other than Everyone With Me are Ants! Ants! Ants! or Countdown for What?. It's still 15 AP for the whole thing (passable for the effect), but at least you can leave the tiles out for a turn or two first for some extra damage, and at 4 or 5 covers you might even have a CD or two left over.
DesertTortoise said: If someone came in that spit out countdowns like crazy, maybe ones you *wanted* to get rid of akin to Kate's black, Kingpin would probably get a bump in power by proxy. As it stands, if you had a character putting out tons of countdown tiles that Kingpin could use for his black, there's so many better ways to use a character that does that.
D2thePool said: Is everyone forgetting Sentry's green power? Or is it that he's a 3* and no-one wants to play with a 3*?
DAZ0273 said: Well he is just as annoying as before when the AI played him in Strange Sights with his goons - he was firing his black regularly even with the increased cost. So you basically just need Muscles and Maggia Don's as his team...
TPF Alexis said: DAZ0273 said: Well he is just as annoying as before when the AI played him in Strange Sights with his goons - he was firing his black regularly even with the increased cost. So you basically just need Muscles and Maggia Don's as his team... I was actually just thinking that the real problem with him as a playable Character is that we don't have Maggia Dons to pair him with.
Dormammu said: It really makes you wonder what the developer's intentions were on Kingpin.If it was reason A - they didn't do much (if any) play-testing. If it was reason B, they saw something the player base at large failed to see.