DesertTortoise said: If someone came in that spit out countdowns like crazy, maybe ones you *wanted* to get rid of akin to Kate's black, Kingpin would probably get a bump in power by proxy. As it stands, if you had a character putting out tons of countdown tiles that Kingpin could use for his black, there's so many better ways to use a character that does that.
Tiger Wong said: I think they should change it so his black takes away ENEMY CDs.
mega ghost said: I think he'd be perfect if they made three changes:1) Remove the condition of requiring a countdown for his black — just make it a weaker attack without one, similar to how it was previously.2) Allow us to pick which countdown(s) we sacrifice. He's a master strategist and his attack literally has him pointing a finger to push a pawn, there's nothing random about that! Being able to pick your weakest countdowns or even undesirable countdowns would be a notable buff without making him overpowered. 3) Add a passive component to his yellow that generates 1 black AP every time a friendly countdown is matched away or destroyed. Since at least half of the goon countdowns from his yellow meet this fate before firing, this would help give his yellow the boost it needs while taking away the sting of the increased cost of his black, while also further playing into the concept of him being a strategist that sacrifices his pawns for his own benefit.
Vold said: What exactly was the change, I haven't gotten to try his unpatched selfthe part I get to record is the updated version.looks quite good, though I didn't get to see a lvl 5 black in action. Or was that purple?cant remember which was stuck at 3
Jarvind said: Vold said: What exactly was the change, I haven't gotten to try his unpatched selfthe part I get to record is the updated version.looks quite good, though I didn't get to see a lvl 5 black in action. Or was that purple?cant remember which was stuck at 3 His black was 6 AP before, and could be fired with no CDs on the board for reduced damage. It didn't have the AOE component. Everything else was the same, except that the countdowns from Maggia Pawns were less powerful.