buscemi wrote: span_argoman wrote: The Day's Undoing bug has always been there. It fails to cast when it's the only card in your hand and the opponent has no cards in hand. It will still go through with the pop-up prompt but it will not cast, like Anguished Unmaking without valid targets. Ah, that I did not know. Crazy how Day's was one of my first mythics and I've never come across this before. Thanks! Any idea how long ago this bug was first reported to the dev team? Odd that they haven't fixed it by now. New thread for the bug started hereviewtopic.php?f=32&t=58809
span_argoman wrote: The Day's Undoing bug has always been there. It fails to cast when it's the only card in your hand and the opponent has no cards in hand. It will still go through with the pop-up prompt but it will not cast, like Anguished Unmaking without valid targets.
buscemi wrote: So what's new in 1.10.2? I think my favorite change is the way the creature ability icons have been slightly offset and now hang in the air for a little while after the creature has died.
Sorin81 wrote: Wow! You get the star when you are enraged too! This is exactly what we asked for. Edit: Don't forget the seizure causing flashes when you open each card.
buscemi wrote: The cheaters are back. What I might do in a day or two is pin detailed instructions on how to cheat to the top of my facebook page, along with a prominent warning not to do it. Anyone see any legal problems with that?
Brigby wrote: publicizing information on how to cheat by sharing it on various social media platforms does not help solve the problem
buscemi wrote: Brigby wrote: publicizing information on how to cheat by sharing it on various social media platforms does not help solve the problem I disagree, actually. Distributing information on how to cheat would create a much larger sample size of cheating players for you to detect. It'd also let you lot know how they were doing it. Plus, doing something egregious like that often provides a powerful incentive to take action; look at all these new people who've turned up on the forum after your monumentally unpopular 1.10.2 update, for example.
Brigby wrote: buscemi wrote: Brigby wrote: publicizing information on how to cheat by sharing it on various social media platforms does not help solve the problem I disagree, actually. Distributing information on how to cheat would create a much larger sample size of cheating players for you to detect. It'd also let you lot know how they were doing it. Plus, doing something egregious like that often provides a powerful incentive to take action; look at all these new people who've turned up on the forum after your monumentally unpopular 1.10.2 update, for example. More cheaters also means more innocent players are negatively affected. Creating more cheaters that are new to detect also does not help in detecting any potential current cheaters, but rather obscures them further. Regardless of the reason, distributing this information is still against our Terms of Use policy. Once again, I would highly recommend not posting any information, as there can be ramifications to those actions.
Brigby wrote: Once again, I would highly recommend not posting any information, as there can be ramifications to those actions.
Corn Noodles wrote: Brigby wrote: Once again, I would highly recommend not posting any information, as there can be ramifications to those actions. After the tinykitty Cthulhu just posted, I don't think your threat has as much menace as you want it to.
Rogan Josh wrote: Perhaps giving us some more comprehensive instructions about reporting cheaters could help. Everyone can take screenshots of the leaderboards but obviously that isn't doing you guys much good. What info can we gather for you? What data is needed to analyse? A significant portion of this community's population would love nothing better than to gather this and help you sort the problem. Use us as best you can, we'll help fix our game for you.
Brigby wrote: From the community's perspective, all we would need are the names of any suspect cheaters. Feel free to private message me any names, and we will investigate promptly.
Rogan Josh wrote: Use us as best you can, we'll help fix our game for you.
buscemi wrote: Brigby wrote: From the community's perspective, all we would need are the names of any suspect cheaters. Feel free to private message me any names, and we will investigate promptly. Just so we're clear, you're saying that you have no automated way of detecting cheaters? *We*, the players, can spot them easily, using our eyes and some simple pattern recognition skills without even having access to the code, but the dev team don't know how to do it at all, and are incapable of automating the process?