Brigby wrote: Hi Everyone. Thanks for participating in this poll and helping prioritize the community's main concerns. While I actually do the same thing myself each week, it certainly helps to have that information centralized like this. I've taken this thread and included it in my report for the developers. Thanks!
ZW2007- wrote: I really hope cheating gets addressed soon. I know for a fact that the person who claimed 1st place in my NoP bracket today is a cheater. Really disappointing to see someone like that take the good prizes away from honest players. (And no, it doesn't effect me personally because I still would have been outside top 5 without that player but it still makes me angry.) I'd post the username here but that's against the rules but if anyone would like to know, PM me and I will gladly share.
DuskPaladin wrote: We don't have the timestamp nor the footage: a win is a win for the system.
octal9 wrote: Luckily this new build will curtail the cheaters a moment, as they need to wait for some jerkwad to decompile a new DLL and assemble their own. I haven't looked at the apk yet but I'm desperately hoping that Hibernum has signed their DLL this time around.
buscemi wrote: There's a rumour going around that in 1.9.2 hexproof has been changed BACK to how it was before the last update? Surely that whole deal was a colossal waste of everyone's time then?
Hibernum_JC wrote: Also we reverted the Hexproof change, so you can now again target your own creatures with Hexproof with your own effects. I'll take the proper time to explain why we made the change and why we reverted it in another post at a later time
Corn Noodles wrote: buscemi wrote: There's a rumour going around that in 1.9.2 hexproof has been changed BACK to how it was before the last update? Surely that whole deal was a colossal waste of everyone's time then? Reading is FUNdamental. Hibernum_JC wrote: Also we reverted the Hexproof change, so you can now again target your own creatures with Hexproof with your own effects. I'll take the proper time to explain why we made the change and why we reverted it in another post at a later time
Ohboy wrote: Also almost certain they changed gem graphics again. My eyes feel better during play now.
buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers.
octal9 wrote: buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers. Speaking as someone literally writing a deck save feature, it's a bit more complex than that. UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one.