D3 Prioritization Thread
Comments
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buscemi wrote:octal9 wrote:buscemi wrote:Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers.
UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one.
What, writing 10 numbers into a file, and reading them again? There's no need for encryption, what else is there to do that's hard?
Not even syncing to check with server or a checksum?
Actually, hacked decks with 8 deploys and 2 creatures do sound kind of funny to watch.0 -
Ohboy wrote:buscemi wrote:octal9 wrote:buscemi wrote:Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers.
UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one.
What, writing 10 numbers into a file, and reading them again? There's no need for encryption, what else is there to do that's hard?
Not even syncing to check with server or a checksum?
Actually, hacked decks with 8 deploys and 2 creatures do sound kind of funny to watch.
Of course not. My collection on the server. The numbers stored in the file, whether that file is on my computer or on the server, would merely be offsets to cards within my collection; there'd be no way of adding cards to a deck I play that I don't own.
And you can't see any solution to the problem of the file being hacked to play with 8 copies of Deploy? Have you considered applying to Hibernum for a programming job?0 -
Yes there's a solution(I swear I gave 2 which you just said were unnecessary), hence it's not as simple as writing 10 numbers to a file and reading it.there'd be no way of adding cards to a deck I play that I don't own.
In the exact same way there's no way that someone can alter damage numbers right? Clearly we're all just overreacting to a group of players who do insane damage with caustic caterpillars.0 -
Don't forget they need to turn on their computers, too.0
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Volrak wrote:buscemi wrote:The numbers stored in the file, whether that file is on my computer or on the server, would merely be offsets to cards within my collection
Creating, saving and loading the actual deck save file would not be hard, or time consuming to develop. Developing the UI for it, however, would be.0 -
This thread is making me sad now. Do people really not realise how easy it would be to program a save deck function? I don't expect everyone to have worked in software development for many years like I did, but do they not teach you the basics of computer programming in schools these days?
As WiLDRAGE, says, the UI itself might take a some time to implement, but the fundamentals of file handling would not be an appreciable part of the job.0 -
Well this thread has taken a turn down random lane. Although I appreciate all of the bumps to the thread so more people chime in.
Meanwhile, 4 of 5 top slots in platinum NoP were taken by known/suspected cheaters.0 -
I posted my own suggestion that addresses the top #1 & #2 issues in the suggestions subforum:
viewtopic.php?f=36&t=57980&p=628489#p628489
I'd like to hear your own feedback, too.0 -
to Mod:
can we please pin this thread ?0 -
losdamianos wrote:to Mod:
can we please pin this thread ?
Is there a point? We made it to 2 monthly development threads, and then they stopped.0 -
buscemi wrote:losdamianos wrote:to Mod:
can we please pin this thread ?
Is there a point? We made it to 2 monthly development threads, and then they stopped.
Most importantly, sticky topics are usually addressed to the community. This one is addresses to the dev team. They don't need a sticky.0 -
Alve wrote:buscemi wrote:losdamianos wrote:to Mod:
can we please pin this thread ?
Is there a point? We made it to 2 monthly development threads, and then they stopped.
Most importantly, sticky topics are usually addressed to the community. This one is addresses to the dev team. They don't need a sticky.
JUST KIDDING0 -
buscemi wrote:Is there a point? We made it to 2 monthly development threads, and then they stopped.losdamianos wrote:I thought it would be nice for community to come back to this topic in few weeks\months and see how many things have been addressed and fixed and how much this game have improved...:0
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Brigby wrote:buscemi wrote:Is there a point? We made it to 2 monthly development threads, and then they stopped.
Glad to hear it! Thanks Brigby. Is it going to continue as a monthly thing?0 -
Yup! Our plan is to try and have a Developer Thread for each month. (Give or take, depending on how busy the team is)0
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My plan is to be optimistic about the future of the game!0
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Brigby wrote:buscemi wrote:Is there a point? We made it to 2 monthly development threads, and then they stopped.
How's that coming along? Are you going to post the January monthly development thread this February?
In the meantime, who's spotted unneccesary rewrites to already working code in 1.10? I'll start... Day's Undoing has stopped working sometimes. Three times in one game it failed to cast. I think it's something to do with my opponent having no cards in hand, but I can't be sure.0 -
buscemi wrote:Brigby wrote:buscemi wrote:Is there a point? We made it to 2 monthly development threads, and then they stopped.
How's that coming along? Are you going to post the January monthly development thread this February?
In the meantime, who's spotted unneccesary rewrites to already working code in 1.10? I'll start... Day's Undoing has stopped working sometimes. Three times in one game it failed to cast. I think it's something to do with my opponent having no cards in hand, but I can't be sure.0 -
span_argoman wrote:buscemi wrote:Brigby wrote:buscemi wrote:Is there a point? We made it to 2 monthly development threads, and then they stopped.
How's that coming along? Are you going to post the January monthly development thread this February?
In the meantime, who's spotted unneccesary rewrites to already working code in 1.10? I'll start... Day's Undoing has stopped working sometimes. Three times in one game it failed to cast. I think it's something to do with my opponent having no cards in hand, but I can't be sure.
Ah, that I did not know. Crazy how Day's was one of my first mythics and I've never come across this before. Thanks!
Any idea how long ago this bug was first reported to the dev team? Odd that they haven't fixed it by now.
New thread for the bug started here
viewtopic.php?f=32&t=588090
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