pasa_ wrote: DaloneWolf wrote: Black: Psi Katana 5/5 Cost: 6 Deals 965 damage and leaves the enemy bleeding. Converting a black tile into a 231 attack tile that damages the current opponent each turn. To me that looks so much worse compared to Molotov. Should cost 5 AP for that effect, maybe even 4.
DaloneWolf wrote: Black: Psi Katana 5/5 Cost: 6 Deals 965 damage and leaves the enemy bleeding. Converting a black tile into a 231 attack tile that damages the current opponent each turn.
yemet wrote: Daken and wolvie are pretty bad with her couse she only puts her strike tiles if there are no more then 3. So if you match green 2 times with maxed daken she will not be able to put any strike tiles.
mischiefmaker wrote: NorthernPolarity wrote: optimiza wrote: Seems like she might do some cool stuff with Daken though. Assuming you don't nuke your own strike tiles, in principle the tiles don't need to be hers to get the AP reduction. Ah right! Daken would be very interesting when paired up with her. If I'm reading her description right, she only creates a strike tile if fewer than 3 exist. So you're essentially bringing Daken along to reduce her casting cost once -- after that all you get is damage. Can't wait to see max level stats; pretty sure this one is going to see time in my rotation.
NorthernPolarity wrote: optimiza wrote: Seems like she might do some cool stuff with Daken though. Assuming you don't nuke your own strike tiles, in principle the tiles don't need to be hers to get the AP reduction. Ah right! Daken would be very interesting when paired up with her.
optimiza wrote: Seems like she might do some cool stuff with Daken though. Assuming you don't nuke your own strike tiles, in principle the tiles don't need to be hers to get the AP reduction.
MarcusGraves wrote: -AP steal that can potentially steal a huge chunk of the enemy's most important color
Lyrian wrote: Heads up, Everyone is misinterpreting her very literal description of her strike tiles. As her power's description states, she won't create strike tiles if there are at least 3 RED strike tiles in play. But if someone can create strike tiles that are not on red tiles, then these strike tiles do not count against her 3 strike tile limit (they also do no lower her red AP cost either). Thus, her strike tiles play very nicely with Punisher (multi-color strike) and Patch (green strike); both of which I've verified for strike tile stacking.
Phantron wrote: The point isn't to try to create 3 red strike tiles with Psylocke. You need 21 AP (8+7+6), and for 21 red AP, Patch can kill one guy and start halfway on killing another guy with The Best There Is. You're supposed to try to cheese the first two strike tiles if possible through some other means, because then you get to create a 192 strength tile for just 6 red AP, and then your next red now does at least 1157 damage for 5 red (which is a very respectable ratio). This also lets you do 6 black AP into a Psi-Katana for at least 1157 damage (again a very respectable ratio). Creating 3 red tiles with Psylocke is way overkill, and it requires an amount of red AP that'd normally be enough to simply blow away most of your opponents (21 red).
Rorex wrote: I personally will be leveling my psylocke to 141. I haven't quite fiqured out the best team to run her with but she has a unique color combination (red/blue/black) which will undoubtably fit nicely in some team. Also much like punisher the ability to create strike and attack tiles has real appeal. I actually like that unlike punisher she isn't destroying part of the board everytime I drop an attack tile. Actually seems to match up nicely with OBW in PvE, since her blue is really not so useful and she has a decent black ability. All in all her main abilities are cheap and she can take a hit a good addition in my books.
pasa_ wrote: So do we have confirmation of how bewilder really works? I tried it once against goons -- it took the black that was in highest store and none of their ability used. What resonates with early guess that it will grab the enemy's LEAST important color.
Pwuz_ wrote: pasa_ wrote: So do we have confirmation of how bewilder really works? I tried it once against goons -- it took the black that was in highest store and none of their ability used. What resonates with early guess that it will grab the enemy's LEAST important color. Was that the group of exploding Iso Goons from the event? They do earn Black (I'm guessing because of their passive ability).