Gari wrote: No one sees the winfinite. NOt surprising.
GrumpySmurf1002 wrote: Skygazing wrote: Poll added, though in this case I think it's pretty safe to say 5/3/5 is the way to go 99% of the time. Not sure it's that cut and dry. Her black is (mostly, see below) a lock 5 covers. 1100 in strike tiles and/or 12k damage for 8ap is hilarious, even if it's CD based. (The 'or' coming from being able to do black->yellow and skip the strike creation). For the other colors, if your strongest color doesn't match the opponents, then you're talking only the difference between 3 and 4AP per enemy match on that color. This becomes like the 4Cyc yellow argument, where it's not worth 1AP sporadically to sacrifice the big difference in the other power; the difference between a 384dmg buff and a 1281 dmg buff is a very large one. Since Carol herself creates a countdown, it's less likely that you go into a match where the yellow passive has zero utility. It's also much easier to build your team construction to really maximize her yellow, as opposed to building teams to maximize the green. As someone mentioned, a Sentry TU w/ her yellow is the difference between a 6k buff and a 20k buff (if all tiles resolved). That's monstrous. I lean heavily 5/5/3, with maybe a 3/5/5 flex when you're in PvP with OML vs OML matches.
Skygazing wrote: Poll added, though in this case I think it's pretty safe to say 5/3/5 is the way to go 99% of the time.
Straycat wrote: Does it do both steal and deal damage when the strongest colors match? It doesn't say also in the description so I am not sure
Skygazing wrote: veny wrote: So, yellow passive works always, or only for CD tiles quickened by the active yellow? Description is not clear enought and if it works for all CDs, it would make insane OP combo with some chars (Loki etc.) From my own testing her yellow works with all CDs, not just ones she uses the active power on. And yes it gets pretty silly with characters like Starlord and Loki.
veny wrote: So, yellow passive works always, or only for CD tiles quickened by the active yellow? Description is not clear enought and if it works for all CDs, it would make insane OP combo with some chars (Loki etc.)
veny wrote: Skygazing wrote: veny wrote: So, yellow passive works always, or only for CD tiles quickened by the active yellow? Description is not clear enought and if it works for all CDs, it would make insane OP combo with some chars (Loki etc.) From my own testing her yellow works with all CDs, not just ones she uses the active power on. And yes it gets pretty silly with characters like Starlord and Loki. So, Hulk, Red Hulk (his passive was useless anyway)... how about 3* Blade black? It reaches 0 every round
veny wrote: So, Hulk, Red Hulk (his passive was useless anyway)... how about 3* Blade black? It reaches 0 every round
geno685 wrote: i think that beast and torch, who i saw as low tier 3 stars just became a bit more useful, especially if beasts blue gets the tiles out and then carols passive activates giving them a boost right away, if that does work, the black panther's blue just became a nightmare. But back to torch, it makes his green deadly if you can keep those tiles from inferno on the board.
babinro wrote: Yellow: Great! This is the kind of skill that creates builds. They might not be PvP competitive builds but it'll be FUN gameplay either way. Wasp creates 1 turn CD's that resolve every single turn to abuse this trigger. Green Goblin's black generates 3 powerful strikes that trigger this passive several times in the process. Even Sentry's green makes a bit of a hilarious team in buffing whatever tiles you got on the board in the process.
Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions.
I've seen this question pop up a few times now and the answer is yes, if the enemies' strongest color is the same as yours you deal damage and generate AP. I.e. in the DPvsMPQ Bullseye essential, bringing Carol and a purple primary means that pretty much every time SW's passive goes off the team takes 2k damage and you get 4 purple AP.
mega ghost wrote: Gari wrote: No one sees the winfinite. NOt surprising. Carol, Kingpin, Scarlet Witch? Carol's yellow reduces SWitch's countdown, you get purple, Kingpin uses purple to generate yellow?
Vhailorx wrote: mega ghost wrote: Gari wrote: No one sees the winfinite. NOt surprising. Carol, Kingpin, Scarlet Witch? Carol's yellow reduces SWitch's countdown, you get purple, Kingpin uses purple to generate yellow? Not infinite at all unless you can trigger switch multiple times in the same round.
Jaedenkaal wrote: Star-Spangled Avenger could be fun. ~5000 damage for 5 Yellow and 1 Red (Or 3 Yellow and a net gain of Red, with Star-Lord). Still not exactly Winfinite
GrumpySmurf1002 wrote: Skygazing wrote: Apologies to Cthulu or any mods if this steps on toes; feel free to edit/remove if necessary. I beat you by 32 minutes. But at least you have the match damage.
Skygazing wrote: Apologies to Cthulu or any mods if this steps on toes; feel free to edit/remove if necessary.