**** Captain Marvel (Carol Danvers) ****
Comments
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I am loving her yellow!!! Works great with Cho's Blue! I imagine it will be great with SWitch's purple as well! It's a great power! Way better than Hood's Black0
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Over__Flow wrote:Wondering about winfinite using her with a red generator and 2*mag, would need to harvest tons of purple and red though.
That already doesn't sound very promising. Especially once they fix Magnetic Flux's AP cost. Why would you need Purple, though? Mags Purple wouldn't help this "combo" any.
Also, she's a non-bo with Drax so don't bother there.0 -
With her Yellow proc'ing on any countdown I'm just rolling the current PvE using her/Cage/3*Torch.
Cage drops his protect tile and once I have 5 Green for Torch then Carol infinitely buff's Cage's protect tile to where it's over 800 in just a few turns and I only have 1 Yellow cover for Carol. For some real fun cast Torch's Green a second time to have her double buff every turn.
She's is going to be insane with any character who has a repeating 1 turn countdown (Torch, Blade etc).
KGB0 -
KGB wrote:With her Yellow proc'ing on any countdown I'm just rolling the current PvE using her/Cage/3*Torch.
Cage drops his protect tile and once I have 5 Green for Torch then Carol infinitely buff's Cage's protect tile to where it's over 800 in just a few turns and I only have 1 Yellow cover for Carol. For some real fun cast Torch's Green a second time to have her double buff every turn.
She's is going to be insane with any character who has a repeating 1 turn countdown (Torch, Blade etc).
KGB
+1 to Carol/Cage/Torch. Just don't let Moonstone steal your super protect tile...0 -
Like many people I only have her 1-green 1-yellow and there are already circumstance when she's fun to have on the team. Very cool character0
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mdreyer93 wrote:+1 to Carol/Cage/Torch. Just don't let Moonstone steal your super protect tile...
So. Many. Times.
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So when are we expecting her to be added to Legendaries? I'm really hoping I don't have to wait until next season.0
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Over__Flow wrote:Wondering about winfinite using her with a red generator and 2*mag, would need to harvest tons of purple and red though.
Use scarlet 3/5/5, 2* mag 3/5/5
Let scarlet LV higher than Carol. Make purple became the strongest color
Carol yellow could tag Scarlet blue counting tile and mag red counting tile
mag purple create critical and increase red tiles to the board
scarlet green could also generate AP
This procedure make a lots of ap and may go wininfinity0 -
hodayathink wrote:So when are we expecting her to be added to Legendaries? I'm really hoping I don't have to wait until next season.0
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She seems like a pretty great addition. My one criticism though is that it seems like it might have been a better to add her and a 5* version for Christmas, instead of Thanos.
After all, what could be more festive than Christmas Carols?0 -
fanghoul wrote:She seems like a pretty great addition. My one criticism though is that it seems like it might have been a better to add her and a 5* version for Christmas, instead of Thanos.
After all, what could be more festive than Christmas Carols?
It took a while, but you got there in the end. . .
high marks for perseverance!0 -
I have a 2/4/4 Carol and I definitely agree with 5/5/3 being her best build. Her green is far too inconsistent and there are times where I willingly left the AI strongest color out, only for them to match something else. Definitely frustrating.0
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Anon wrote:Probably way better teams, but I'm having fun with Carol, Daken, and Loki. A few green matches, the AI matches 4, and hilarity ensues.
I saw a variant of that in pvp earlier, except it had Starlord instead of Daken, less strikes to buff but a lot more countdowns.0 -
Anon wrote:I have a 2/4/4 Carol and I definitely agree with 5/5/3 being her best build. Her green is far too inconsistent and there are times where I willingly left the AI strongest color out, only for them to match something else. Definitely frustrating.
This is a good point. While the ai will eventually match its strongest color, this is not something that ai will do every time it has an opportunity (like a match4). So expections should perhaps bea bit lower than for something like loki's green.
That said, it's more reliable on defense. How many teams can ignore their strongest color? Carol will be annoyong to fight. And with her black/yellow combo for offense. She is fairly solid all around.1 -
Anon wrote:I have a 2/4/4 Carol and I definitely agree with 5/5/3 being her best build. Her green is far too inconsistent and there are times where I willingly left the AI strongest color out, only for them to match something else. Definitely frustrating.
The only 4* character, who would benefit from her maxed yellow power, is War Machine at 5/3/5. Since he combines Strike tiles & CD tiles production and has no color overlap, he would be an ideal partner for Carol.
Finally it´s a situational decision: When you see that the enemies´ team has the same strongest color (it`s not that hard to find it out), you definitely benefit from her maxed green power.0 -
Fun combo Carol + Steve3 + starlord.
Wait for SL passive then red shield, Carol yellow loop for as long ad you have 3 yellow ap for Carol yellow0 -
Over__Flow wrote:Fun combo Carol + Steve3 + starlord.
Wait for SL passive then red shield, Carol yellow loop for as long ad you have 3 yellow ap for Carol yellow0 -
Skygazing wrote:Jaedenkaal wrote:This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions.
They are not, unfortunately. Tile strengthening seems to occur in a similar way to PX when invisible. At the start of the turn all countdowns resolve as usual, and once they've finished Carol's Yellow passive activates for each one that hit 0.
Wait, it does actually resolve in between, I have just tried it on the sentry node in rocket vs groot pve!!! Test it, it does work! Same for peggy too. Also sometimes it feels like maybe if the countdowns are on the same row it does not activate between for some reason. But carol's passive definitely does work in between different row countdown activates
edit: it feels like the first few (2?) countdowns go off, before carol's passive starts triggering everytime a countdown goes off
With carol, 5/5/3 sentry seems best
Carol Damage per ap is pretty insane, even if you do the 8 black into 5 yellow right away, that is 11674 / 13 = 898 dmg per ap which is pretty high for a single target 4* nuke. Plus, gathering 8 black and 5 yellow should be faster than getting 13 black. Usually I try to leave the fortified countdown up for 3 turns (the fortified means it will usually survive 3 turns), then use the yellow to target it when I need to-- and then the tiles her black generated get buffed. Pretty insane self synergy0 -
3* Blade also seems like a good ally for her. He generates strike tiles, and has a perpetual 1-turn count down tile.0
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Jaedenkaal wrote:This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions.
Wait, it does actually resolve in between, I have just tried it on the sentry node in rocket vs groot pve!!! Test it, it does work!
Agreed, I've been using Sentry with Carol in the goon nodes and I can't believe it. Drop his Sacrifice strike, then World Rupture, and try like mad to avoid matching his CD's.
I swear I got 13 of them to resolve, and it hit the goons for a total of over 10K each, which ended the match of course. It took forever to run it out then I had to pick my jaw back up off the floor. I was hoping to see final increased value of the Strike tile before the end, but couldn't obv.
My 3rd was BagMan just to help ensure I did as little match damage as possible before World Rupture!0
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