Over__Flow wrote: Wondering about winfinite using her with a red generator and 2*mag, would need to harvest tons of purple and red though.
KGB wrote: With her Yellow proc'ing on any countdown I'm just rolling the current PvE using her/Cage/3*Torch. Cage drops his protect tile and once I have 5 Green for Torch then Carol infinitely buff's Cage's protect tile to where it's over 800 in just a few turns and I only have 1 Yellow cover for Carol. For some real fun cast Torch's Green a second time to have her double buff every turn. She's is going to be insane with any character who has a repeating 1 turn countdown (Torch, Blade etc). KGB
mdreyer93 wrote: +1 to Carol/Cage/Torch. Just don't let Moonstone steal your super protect tile...
hodayathink wrote: So when are we expecting her to be added to Legendaries? I'm really hoping I don't have to wait until next season.
fanghoul wrote: She seems like a pretty great addition. My one criticism though is that it seems like it might have been a better to add her and a 5* version for Christmas, instead of Thanos. After all, what could be more festive than Christmas Carols?
Anon wrote: Probably way better teams, but I'm having fun with Carol, Daken, and Loki. A few green matches, the AI matches 4, and hilarity ensues.
Anon wrote: I have a 2/4/4 Carol and I definitely agree with 5/5/3 being her best build. Her green is far too inconsistent and there are times where I willingly left the AI strongest color out, only for them to match something else. Definitely frustrating.
Over__Flow wrote: Fun combo Carol + Steve3 + starlord. Wait for SL passive then red shield, Carol yellow loop for as long ad you have 3 yellow ap for Carol yellow
Skygazing wrote: Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions. They are not, unfortunately. Tile strengthening seems to occur in a similar way to PX when invisible. At the start of the turn all countdowns resolve as usual, and once they've finished Carol's Yellow passive activates for each one that hit 0.
Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions.
Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions. Wait, it does actually resolve in between, I have just tried it on the sentry node in rocket vs groot pve!!! Test it, it does work!