Orion wrote: This is the kind of character that needs to be in the 5* tier. Could you imagine if she were a 5*? Probably 2-3k damage from her countdown a turn, with AP generation and an ability to steal enemy special tiles? She'd be one hell of a support character. Instead we get another one to add to Colog's list of irrelevant 4*s.
Vhailorx wrote: Orion wrote: This is the kind of character that needs to be in the 5* tier. Could you imagine if she were a 5*? Probably 2-3k damage from her countdown a turn, with AP generation and an ability to steal enemy special tiles? She'd be one hell of a support character. Instead we get another one to add to Colog's list of irrelevant 4*s. This post is an excellent example of the growing stratification within the game. Releasing her as a 4* renders her useless to orion. but releasing her at a 5* would make her effectively beyond my reach. As is, I probably won't be able to cover/champ her for several months yet (and I am already a mid-level 4* player. . .imagine what 5* releases look like for 2* or 3* players).
notamutant wrote: My character analysis is finally up. Sorry for the delays. I have to say, I have very mixed feelings about her. She is either awesome or horrible depending on the situation. Boosted for sure she will be annoying. Unboosted, useless, except with the right team. Carnage and War Machine will churn through any node in PvE. In PvP you only get one partner, and I can't imagine many partners for her that will work.https://youtu.be/0WDqaNfe_5o
Jaedenkaal wrote: notamutant wrote: My character analysis is finally up. Sorry for the delays. I have to say, I have very mixed feelings about her. She is either awesome or horrible depending on the situation. Boosted for sure she will be annoying. Unboosted, useless, except with the right team. Carnage and War Machine will churn through any node in PvE. In PvP you only get one partner, and I can't imagine many partners for her that will work.https://youtu.be/0WDqaNfe_5o Carnage, Ant-Man, Moon Knight, Ghost Rider, Blade, and Punisher all seem like they'd work pretty well. The AP gain would have to be random, otherwise it would be way to easy to gain huge amounts of AP of a color of your choice; 12 purple AP for making a purple match with 3 enemy (purple) special tiles. I don't think it's really that situational, in the sense that it only asks that one of the teams create special tiles (and she does create some on her own). It's certainly less situational than Radar Sense (not a glowing review, certainly) Also, you're still wrong about how Entanglement works. A 4 turn countdown will deal damage 4 times Turn 1: Created, does damage (countdown shows 4) Turn 2: Damage (countdown shows 3) Turn 3: Damage (countdown shows 2) Turn 4: Damage (countdown shows 1) Turn 5: Disappears, no damage(countdown shows 0 briefly) Turn 6: Created, does damage (countdown shows 4) Turn 7: Etc... So at worst you have 80% uptime, for an average damage per turn of 531. That's a little worse than Iron Fist's Attack tile (at ~270) BUT that's comparing the absolute worst case of Entanglement (Never gets matched away and does damage 4 turns out of 5) against the absolute best case for Exquisite Technique (Never gets matched away and no other attack tiles prevent it from being re-created) I think you're significantly underrating this ability.
Ant-Man has purple conflicting with Medusa. Stealing tiles with Ant-Man's blue instead of Medusa's purple would be a waste. His yellow could be good, but with his other two skills not desirable to use, he again brings you down to only two desirable actives.
Moon Knight is random in creating special tiles.
I love using Ghost Rider, but I also understand he stinks to build a team around since his only damaging move is black; however, with Medusa, he might actually be usable since you will be more likely to get his black off with the healing keeping Ghost Rider around longer. So that might work depending on luck.
Blade is a bit too random to rely on.
I think the reality is, a huge amount of her usefulness in PvP will be based on the featured character, more so than others. Realistically, I said whenever she is boosted, she will be good, and most 4 star players only use boosted characters anyhow, so all this analysis is pointless. All that really matters is who is boosted that week.
And her skill doesn't create the countdown on the first turn, like all other passives.
bbigler said: Now everyone can see her true power! This is the week where Medusa is buffed and most people have her champed too, so she will destroy PVE and strike fear in PVP. Just imagine a week when 4*Rocket AND Medusa are both buffed. Holy Cow, that would kill!
Jarvind said: bbigler said: Now everyone can see her true power! This is the week where Medusa is buffed and most people have her champed too, so she will destroy PVE and strike fear in PVP. Just imagine a week when 4*Rocket AND Medusa are both buffed. Holy Cow, that would kill! Ugh, I'm glad it'll only be for one season PVP. It's annoying enough fighting Medusa every other match when she's not boosted.