**** Medusa (Inhuman Queen) ****
Comments
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Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.1
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Can the dev do something with her passive animations though? They make the match so long and boring, especially when it's Medusa vs Medusa match up0
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I used to think Medusa was a special tile specialist, but after champing her, she's honestly very good all around. I can put her on virtually any team and not regret it. I have Medusa, Carnage, and Blade all champed and sometimes I get bored because I kill all the enemies before I can use all my ap.
I know, first world problems right? Hahaha.0 -
BlackBoltRocks said:Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.0
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Roland113 said:BlackBoltRocks said:Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.0
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so is there like a recommended build one should go with her or is it depending on the situation type of choice?
right now i keep her at 4/5/4 but would like to hear what builds others are using
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I find 5/4/4 is more useful, since the increase in healing and AP generation is worth more than +200 damage and 1 extra turn on the countdown. In fact, if you pair her with Carol, the faster countdown is better for you.1
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I'm stuck at 5/5/3 right now and waiting to level up so that I can champ and respec her. Not being able to convert enemy attack tiles can be annoying, so I think you want her purple to be at least 4, then it depends on what you want to focus: 5 yellow for healing & AP gen vs 5 red for highest damage output.0
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I keep her at 5/5/3 90% of the time. Purple is fairly expensive and not generally worth focusing for ap collection, so I don't find i fire it that much. I'd rather have the guaranteed red damage and the extra ap from yellow most of the time. If I am against someone who's particularly effective with attack tiles, I'll go 4/5/4 for that last 10%.
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On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k. While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days. Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
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Inarius said:so is there like a recommended build one should go with her or is it depending on the situation type of choice?
right now i keep her at 4/5/4 but would like to hear what builds others are using
If you're facing atk tile producers (Carnage, damn ninjas), I like 5/4/4, you get to steal atk tiles and you lose a bit of damage on red but not that much.
I always want that yellow at 5, that extra 1 AP seems silly but it makes the difference too often. The heal is also important, true its burst heal but it heals so much that you end up getting a buffer eventually and all the damage is asborsed by the burst heal "shield" after a while.
Purple tends to be unreliable on top of being expensive, at 3 covers its serviceable enough.
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VizMantis said:On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k. While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days. Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
Bl4de counters Peggy well and RHulk or XFDP can turn Bl4de's Bloodlust against him.0 -
I have to agree the best counter to Medusa is Medusa, I would also recommend anybody with very high match damage without throwing out times (no 4 Rocket and Groot) OML is a good example and just target here and avoid matching her countdown tile you can take her out in a couple of turns and avoid her healing. She does need a better counter than herself down the road frankly I worry less about here than Carol, she is tedious to play but does not do a lot of damage.0
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hopper1979 said:I have to agree the best counter to Medusa is Medusa, I would also recommend anybody with very high match damage without throwing out times (no 4 Rocket and Groot) OML is a good example and just target here and avoid matching her countdown tile you can take her out in a couple of turns and avoid her healing. She does need a better counter than herself down the road frankly I worry less about here than Carol, she is tedious to play but does not do a lot of damage.
Also, IMHB can be a decent medusa counter if you boost a bit of black and red, but an unlucky board will hit you harder than if you bring your own medusa.0 -
I understand the 5/5/3 build and run that way sometimes, but far too often I forget to switch back to 5/4/4 when I'm about to face a Cardusa team. There's nothing worse than playing Hair Meddle and going WHAT, it didn't steal any attack tiles! Then, oh yeah. So I tend to keep 5/4/4 because the AP gen is super useful at 3 each.
A surprisingly good team I've been running in sim lately vs Medusa/Carnage/xxxx, is actually kinda fun to play:
Medusa (no surprise), Agent Venom 3/5/5, and Ironheart 3/5/5. I'm sure some of you are saying, OK I can stop reading this idiot's post now!
But here's why it works. Go for red and yellow as a priority. You don't even need to prioritize purple or green because you will be getting that AP generated automatically each time anyone matches enemy specials. Save Hair Meddle for right after they use it (much higher buffed attack tiles).
It's great that AVenom will tank red for Riri, so weak little Ironheart only tanks blue and green.
It's best to just save powers until you have enough to give enemy Medusa a 2 power hit combo. Ironheart's red followed by green is usually exactly enough to KO her. Even if you just fire the green early, the 2 turns that enemy Medusa is airborne helps a lot. Time if for a round where you need to match a bunch of specials so only your team gets the benefit.
Since you are actively gathering red, it keeps Carnage away from his Cythes (usually, man he's lucky sometimes). His attack tiles don't hurt too much since your team is constantly getting healed by specials being matched. I tend to save him for last.
If you have time to get enough yellow for AV, it's great to keep your other teammates safely invisible for a few turns. His good health usually doesn't suffer much. Time AV's black so that you can use it a couple times in a row, but watch so that you don't let it drain 2 AP from a different color that you need.
Now, if you just can't stand using AV, give this a try with C4rol in his place. Obviously a better character overall, and you can hopefully 1shot the most dangerous enemy with her black (once Carol has been buffing some specials). Ironheart still works well enough with these two, and I think of using her as saving a healthpack or two from other characters I need to use soon (like Bl4de because he is amazing).
Way TL;DR: A surprisingly efficient team vs Medusa/Carnage/xx is Medusa - Agent Venom - Ironheart. Read why, it took me too long to write all that.1 -
Rick OShay said:Way TL;DR: A surprisingly efficient team vs Medusa/Carnage/xx is Medusa - Agent Venom - Ironheart. Read why, it took me too long to write all that.
Additionally, Carnage is another example of the issue being the enabler. Carnage was pretty much garbage until Medusa showed up. So if this combo becomes a problem the balancing needs to be applied to medusa.1 -
Medusa is all I've managed to come up with a counter as well. I haven't found anyone better, but I've found that she's a mediocre counter at best. Sure, I win the match, but I still seem to take a lot more damage than matches involving other characters. I think this is because you're not really countering her, its just mutually assured destruction.
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VizMantis said:On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k. While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days. Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
- If opponent uses Bl4de, intentionally leave red on the board so that he creates 1 or 2 strike tiles before matching red. Strike tiles + Medusa tiles is enough to activate XDP black. Match damage will even activate it.
- If opponent doesn't use Bl4de, you can intentionally destroy Medusa's entangle tile to create more enemy attack tiles so the damage is high enough
X-23 will be the main tank. Set her red to 5 so that she can keep healing herself and tanking for the team. Every time XDP's black is activated, you get free AP from Coulson. Focus on matching purple to heal X-23 and use one of your two purple powers.
If you have enough blue, you can use XDP's purple + Coulson's blue combo to steal many AP and fuel your other power, while increasing your damage output with those CDforWhat tiles. Alternatively, you can use Coulson's purple to get that red or green AP you need to fire X-23's green or XDP's red.
As long as you don't expose Coulson to damage, two of your characters can true heal themselves to almost full health and ready to tank again.
With this team, even Peggy can be downed very quickly with all the passive damages. You can avoid matching strongest color too when you fight against C4rol since you can get AP passively.
It's a pretty risky team, since you have to balance between taking damage and healing yourself. It works for me most of the time though, and my XDP and Coulson aren't even at their max level. Coulson isn't even fully covered.
However, since my XDP and Coulson are underleveled in my, I don't know that at max level will X-23 still tank her colors or not. If someone can find this out I'd really appreciate it!2 -
OJSP said:himatako said:However, since my XDP and Coulson are underleveled in my, I don't know that at max level will X-23 still tank her colors or not. If someone can find this out I'd really appreciate it!
In any case, my Coulson's really weak so I replace him with C4rol. Works really well when you can get strike tiles out. Finally reached 2000 in sim this season and got Sandman's cover.0
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