**** Medusa (Inhuman Queen) ****

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  • BlackBoltRocks
    BlackBoltRocks Posts: 1,161 Chairperson of the Boards
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    Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.
  • himatako
    himatako Posts: 269 Mover and Shaker
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    Can the dev do something with her passive animations though? They make the match so long and boring, especially when it's Medusa vs Medusa match up :( 
  • halirin
    halirin Posts: 327 Mover and Shaker
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    mexus said:
    Today I'll champ Medusa, my 6th 4* champ.
    I guess I'm now one of "those guys" (Medusa + Carol + Wasp)
    Try switching wasp for hawk guy in bop
  • Anon
    Anon Posts: 1,455 Chairperson of the Boards
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    I used to think Medusa was a special tile specialist, but after champing her, she's honestly very good all around. I can put her on virtually any team and not regret it. I have Medusa, Carnage, and Blade all champed and sometimes I get bored because I kill all the enemies before I can use all my ap.

    I know, first world problems right? Hahaha.
  • Roland113
    Roland113 Posts: 298 Mover and Shaker
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    Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.
    Forgive if this was mentioned before, I've been using Medusa with MoStorm for a different kind of hilarity.  The healing is strong with this one . . . 
  • spatenfloot
    spatenfloot Posts: 660 Critical Contributor
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    Roland113 said:
    Dunno where the Deadpool vs MPQ thread is, but using my lv90 (boosted to 140) 2/3/5 Medusa vs MoStorm is just ridiculous. Get 10 Purple AP, and let Storm get a Hailstorm off before using Hair Meddle. Hilarity ensues.
    Forgive if this was mentioned before, I've been using Medusa with MoStorm for a different kind of hilarity.  The healing is strong with this one . . . 
    I like to use them with Blade.
  • Inarius
    Inarius Posts: 138 Tile Toppler
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    so is there like a recommended build one should go with her or is it depending on the situation type of choice?

    right now i keep her at 4/5/4 but would like to hear what builds others are using :)
  • Elric_VIII
    Elric_VIII Posts: 103 Tile Toppler
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    I find 5/4/4 is more useful, since the increase in healing and AP generation is worth more than +200 damage and 1 extra turn on the countdown. In fact, if you pair her with Carol, the faster countdown is better for you.
  • himatako
    himatako Posts: 269 Mover and Shaker
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    I'm stuck at 5/5/3 right now and waiting to level up so that I can champ and respec her. Not being able to convert enemy attack tiles can be annoying, so I think you want her purple to be at least 4, then it depends on what you want to focus: 5 yellow for healing & AP gen vs 5 red for highest damage output. 
  • VizMantis
    VizMantis Posts: 280 Mover and Shaker
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    I keep her at 5/5/3 90% of the time.  Purple is fairly expensive and not generally worth focusing for ap collection, so I don't find i fire it that much.  I'd rather have the guaranteed red damage and the extra ap from yellow most of the time.  If I am against someone who's particularly effective with attack tiles, I'll go 4/5/4 for that last 10%.
  • VizMantis
    VizMantis Posts: 280 Mover and Shaker
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    On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k.  While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days.  Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
  • sinnerjfl
    sinnerjfl Posts: 1,260 Chairperson of the Boards
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    Inarius said:
    so is there like a recommended build one should go with her or is it depending on the situation type of choice?

    right now i keep her at 4/5/4 but would like to hear what builds others are using :)
    Generally, 5/5/3 is the typical build. Max AP generation, max damage, the only thing you're missing out is stealing atk tiles and a small diminution in boosting.

    If you're facing atk tile producers (Carnage, damn ninjas), I like 5/4/4, you get to steal atk tiles and you lose a bit of damage on red but not that much.

    I always want that yellow at 5, that extra 1 AP seems silly but it makes the difference too often. The heal is also important, true its burst heal but it heals so much that you end up getting a buffer eventually and all the damage is asborsed by the burst heal "shield" after a while.

    Purple tends to be unreliable on top of being expensive, at 3 covers its serviceable enough.
  • Elric_VIII
    Elric_VIII Posts: 103 Tile Toppler
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    VizMantis said:
    On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k.  While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days.  Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
    Well, I have brought this up before and was shouted down: The best way to counter Medusa is with your own Medusa. Ditto for C4rol. Not good design. But hey, I've got mine now, so I guess "yay?"

    Bl4de counters Peggy well and RHulk or XFDP can turn Bl4de's Bloodlust against him.
  • hopper1979
    hopper1979 Posts: 564 Critical Contributor
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    I have to agree the best counter to Medusa is Medusa, I would also recommend anybody with very high match damage without throwing out times (no 4 Rocket and Groot) OML is a good example and just target here and avoid matching her countdown tile you can take her out in a couple of turns and avoid her healing.  She does need a better counter than herself down the road frankly I worry less about here than Carol, she is tedious to play but does not do a lot of damage.
  • Elric_VIII
    Elric_VIII Posts: 103 Tile Toppler
    edited July 2017
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    I have to agree the best counter to Medusa is Medusa, I would also recommend anybody with very high match damage without throwing out times (no 4 Rocket and Groot) OML is a good example and just target here and avoid matching her countdown tile you can take her out in a couple of turns and avoid her healing.  She does need a better counter than herself down the road frankly I worry less about here than Carol, she is tedious to play but does not do a lot of damage.
    Well, if my years of experience playing MtG have taught me anything it's that the game can be balanced better by adjusting enablers like Medusa than the things being enabled. 

    Also, IMHB can be a decent medusa counter if you boost a bit of black and red, but an unlucky board will hit you harder than if you bring your own medusa.
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
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    I understand the 5/5/3 build and run that way sometimes, but far too often I forget to switch back to 5/4/4 when I'm about to face a Cardusa team. There's nothing worse than playing Hair Meddle and going WHAT, it didn't steal any attack tiles! Then, oh yeah.  So I tend to keep  5/4/4 because the AP gen is super useful at 3 each.

    A surprisingly good team I've been running in sim lately vs Medusa/Carnage/xxxx, is actually kinda fun to play:
    Medusa (no surprise), Agent Venom 3/5/5, and Ironheart 3/5/5.  I'm sure some of you are saying, OK I can stop reading this idiot's post now!  
    But here's why it works. Go for red and yellow as a priority. You don't even need to prioritize purple or green because you will be getting that AP generated automatically each time anyone matches enemy specials. Save Hair Meddle for right after they use it (much higher buffed attack tiles).

    It's great that AVenom will tank red for Riri, so weak little Ironheart only tanks blue and green. 
    It's best to just save powers until you have enough to give enemy Medusa a 2 power hit combo. Ironheart's red followed by green is usually exactly enough to KO her. Even if you just fire the green early, the 2 turns that enemy Medusa is airborne helps a lot. Time if for a round where you need to match a bunch of specials so only your team gets the benefit.

    Since you are actively gathering red, it keeps Carnage away from his Cythes (usually, man he's lucky sometimes). His attack tiles don't hurt too much since your team is constantly getting healed by specials being matched. I tend to save him for last. 
    If you have time to get enough yellow for AV, it's great to keep your other teammates safely invisible for a few turns. His good health usually doesn't suffer much. Time AV's black so that you can use it a couple times in a row, but watch so that you don't let it drain 2 AP from a different color that you need. 

    Now, if you just can't stand using AV, give this a try with C4rol in his place. Obviously a better character overall, and you can hopefully 1shot the most dangerous enemy with her black (once Carol has been buffing some specials). Ironheart still works well enough with these two, and I think of using her as saving a healthpack or two from other characters I need to use soon (like Bl4de because he is amazing).


    Way TL;DR:  A surprisingly efficient team vs Medusa/Carnage/xx is Medusa - Agent Venom - Ironheart. Read why, it took me too long to write all that.
  • Elric_VIII
    Elric_VIII Posts: 103 Tile Toppler
    edited July 2017
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    Way TL;DR:  A surprisingly efficient team vs Medusa/Carnage/xx is Medusa - Agent Venom - Ironheart. Read why, it took me too long to write all that.
    That is a decent plan. I like to use Carol/Medusa/Rulk against Carnage. 2 turns of attack tiles means that Rulk's Seeing Red triggers every time creating a 1 turn countdown that turbocharges your own attack tiles.


    Additionally, Carnage is another example of the issue being the enabler. Carnage was pretty much garbage until Medusa showed up. So if this combo becomes a problem the balancing needs to be applied to medusa.
  • VizMantis
    VizMantis Posts: 280 Mover and Shaker
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    Medusa is all I've managed to come up with a counter as well.  I haven't found anyone better, but I've found that she's a mediocre counter at best.  Sure, I win the match, but I still seem to take a lot more damage than matches involving other characters.  I think this is because you're not really countering her, its just mutually assured destruction.
  • himatako
    himatako Posts: 269 Mover and Shaker
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    VizMantis said:
    On another topic, for the last 2 seasons, Medusa has been on literally every team (including mine) for the last 600 pts of my simulator climb to 2k.  While certainly not unbeatable, it proves a much bigger pack sponge than the pre-superfluous Medusa days.  Anyone have any interesting counters for her and her usual accomplices Bl4de, C4rol, Peg, etc?
    I've been using XDP, X-23 and Coulson lately and I find they work pretty well against Medusa. You can control the board so that Medusa's constant damage will activate XDP's black every turn.

    - If opponent uses Bl4de, intentionally leave red on the board so that he creates 1 or 2 strike tiles before matching red. Strike tiles + Medusa tiles is enough to activate XDP black. Match damage will even activate it.
    - If opponent doesn't use Bl4de, you can intentionally destroy Medusa's entangle tile to create more enemy attack tiles so the damage is high enough

    X-23 will be the main tank. Set her red to 5 so that she can keep healing herself and tanking for the team. Every time XDP's black is activated, you get free AP from Coulson. Focus on matching purple to heal X-23 and use one of your two purple powers.

    If you have enough blue, you can use XDP's purple + Coulson's blue combo to steal many AP and fuel your other power, while increasing your damage output with those CDforWhat tiles. Alternatively, you can use Coulson's purple to get that red or green AP you need to fire X-23's green or XDP's red.

    As long as you don't expose Coulson to damage, two of your characters can true heal themselves to almost full health and ready to tank again. 

    With this team, even Peggy can be downed very quickly with all the passive damages. You can avoid matching strongest color too when you fight against C4rol since you can get AP passively.

    It's a pretty risky team, since you have to balance between taking damage and healing yourself. It works for me most of the time though, and my XDP and Coulson aren't even at their max level. Coulson isn't even fully covered.

    However, since my XDP and Coulson are underleveled in my, I don't know that at max level will X-23 still tank her colors or not. If someone can find this out I'd really appreciate it!
  • himatako
    himatako Posts: 269 Mover and Shaker
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    OJSP said:
    himatako said:
    However, since my XDP and Coulson are underleveled in my, I don't know that at max level will X-23 still tank her colors or not. If someone can find this out I'd really appreciate it!
    If they are all at the same level and she is put in the middle, X-23 will tank Green and TU.
    Thanks! I guess it isn't going to work that well when they're all champed then :( 

    In any case, my Coulson's really weak so I replace him with C4rol. Works really well when you can get strike tiles out. Finally reached 2000 in sim this season and got Sandman's cover.