bken1234 wrote: Ohboy wrote: Lol you're banning players because you disagree with their purchase choices? Dollars make the world go round.
Ohboy wrote: Lol you're banning players because you disagree with their purchase choices?
Ohboy wrote: bken1234 wrote: Ohboy wrote: Lol you're banning players because you disagree with their purchase choices? Dollars make the world go round. At some point in a prank, "just a prank bro" no longer serves as a blanket excuse for bad behavior. Similarly, the point where you make an actual serious reply to justify a previous statement is where you can't actually backtrack and call the original statement a sarcastic one.
Msaytar wrote: Ohboy : there's not much use in arguing against these two since you won't change their opinion regardless of how much effort and knowledgable arguments you give. They've decided they are right and will team up on you to discourage any actual discussion.
MrStem0 wrote: words
span_argoman wrote: Lightcell wrote: Steeme wrote: Sadly, I'm going to have to agree. This set specific nonsense is wearing thin. Once you realize that you need specific key cards from a single set in order to take full advantage of the planeswalker, you just end up shelving them. I tried Dovin Baan. I started using cards that built around energize. As I continued to play, I would end up finding some weakness then replacing a card with something more useful. In the end, I just end up getting rid of energize cards and focusing on building a Blue/White deck. I mean, I would love to build around their "specialties", but unless it can survive a top tier Kiora, Sorin, Koth, etc. deck it just becomes plain ****. And I would never bring something unreliable to an event. I don't have Dovin but I think the issue is, assuming all overload effects work the same, is that overload 1 only triggers once when energized gems are matched. Otherwise he would be top tier since you would be able to energize the whole field in a turn or two. Overload triggers once per matching instance. So if you make a match with an Energized gem, Overload 1 will trigger once. If that match cascades into another match with an Energized gem, Overload 1 will trigger a second time. If that cascade chains into another cascade with an Energized gem matched, Overload 1 will trigger once again. So you do have a chance to trigger Overload multiple times a turn, and gem destruction will also help with that. But I do also agree that at the moment the Energize/Overload cards don't do enough on their own such that you need to summon out too many cards before you can start reaping the benefits which isn't all that great anyway. Although once people draw into more Kaladesh cards, we might start coming across some interesting interactions.
Lightcell wrote: Steeme wrote: Sadly, I'm going to have to agree. This set specific nonsense is wearing thin. Once you realize that you need specific key cards from a single set in order to take full advantage of the planeswalker, you just end up shelving them. I tried Dovin Baan. I started using cards that built around energize. As I continued to play, I would end up finding some weakness then replacing a card with something more useful. In the end, I just end up getting rid of energize cards and focusing on building a Blue/White deck. I mean, I would love to build around their "specialties", but unless it can survive a top tier Kiora, Sorin, Koth, etc. deck it just becomes plain ****. And I would never bring something unreliable to an event. I don't have Dovin but I think the issue is, assuming all overload effects work the same, is that overload 1 only triggers once when energized gems are matched. Otherwise he would be top tier since you would be able to energize the whole field in a turn or two.
Steeme wrote: Sadly, I'm going to have to agree. This set specific nonsense is wearing thin. Once you realize that you need specific key cards from a single set in order to take full advantage of the planeswalker, you just end up shelving them. I tried Dovin Baan. I started using cards that built around energize. As I continued to play, I would end up finding some weakness then replacing a card with something more useful. In the end, I just end up getting rid of energize cards and focusing on building a Blue/White deck. I mean, I would love to build around their "specialties", but unless it can survive a top tier Kiora, Sorin, Koth, etc. deck it just becomes plain ****. And I would never bring something unreliable to an event.
MrStem0 wrote: If that's how things go it will be upsetting, and possibly the end of this game for me. If the Devs can't be bothered to create interesting PWs and give us a reason to want them and instead just create restrictions to events to force us into using them then I will have to consider how much time, effort and money I put into this game.
Lightcell wrote: span_argoman wrote: Lightcell wrote: Steeme wrote: Sadly, I'm going to have to agree. This set specific nonsense is wearing thin. Once you realize that you need specific key cards from a single set in order to take full advantage of the planeswalker, you just end up shelving them. I tried Dovin Baan. I started using cards that built around energize. As I continued to play, I would end up finding some weakness then replacing a card with something more useful. In the end, I just end up getting rid of energize cards and focusing on building a Blue/White deck. I mean, I would love to build around their "specialties", but unless it can survive a top tier Kiora, Sorin, Koth, etc. deck it just becomes plain ****. And I would never bring something unreliable to an event. I don't have Dovin but I think the issue is, assuming all overload effects work the same, is that overload 1 only triggers once when energized gems are matched. Otherwise he would be top tier since you would be able to energize the whole field in a turn or two. Overload triggers once per matching instance. So if you make a match with an Energized gem, Overload 1 will trigger once. If that match cascades into another match with an Energized gem, Overload 1 will trigger a second time. If that cascade chains into another cascade with an Energized gem matched, Overload 1 will trigger once again. So you do have a chance to trigger Overload multiple times a turn, and gem destruction will also help with that. But I do also agree that at the moment the Energize/Overload cards don't do enough on their own such that you need to summon out too many cards before you can start reaping the benefits which isn't all that great anyway. Although once people draw into more Kaladesh cards, we might start coming across some interesting interactions. Well there are some pretty cool stuff so far that I have seen. Dovin can be pretty good if you can get the cascade going though there is an uncommon card that I think is essential for his deck, Empyreal Voyager, which could energize the whole field making a cascade effect rather useful.
buscemi wrote: Msaytar wrote: Ohboy : there's not much use in arguing against these two since you won't change their opinion regardless of how much effort and knowledgable arguments you give. They've decided they are right and will team up on you to discourage any actual discussion. Sorry, I must of missed the knowledgable argument that Ohboy posted in this thread. Please quote it so we can pick up discussion from there.
blacklotus wrote: I don't have Dovin but I think the issue is, assuming all overload effects work the same, is that overload 1 only triggers once when energized gems are matched. Otherwise he would be top tier since you would be able to energize the whole field in a turn or two.
madwren wrote: I stopped using Saheeli after she was ruined, though I did finally find the stomach to play her again in the last week or so. She had some success in QB, and I used her in Holiday Showdown to test a red hulk build which performed admirably. I do not plan to play her in PVP, though, as planeswalkers with niche abilities or dependencies don't fare as well as those with generally applicable ones.
Mainloop25 wrote: There are a couple of problems with energize. One is that it's a double edged sword. Your opponent can take advantage of energized gems just as easily as you can, provided that they are there at the end of your turn. If they happen to have a way to take advantage of Overload, then you're just helping them if you fill the board with energized gems before you get to use them. The other problem that I've run into, is that they work like support gems, in that they can't be converted like with mana conversion supports like Corrupted Grafstone, etc. So you can "choke out" yourself out of gem matches easily if you fill the entire board with energized gems. This is very easy to do with Empyreal Voyager or Era of Innovation/Tamiyo's Journal or other combos. With that said, there are some extremely powerful combos that you can pull off if you have the time and card to set them up .