Jonny1Punch wrote: I still think surfers red should hit harder however these changes overall are pretty badass. Thank you for employing the " big buff, no nerf" strategy. Much appreciated. Fantastic work and the communication from David on the forums has been amazing lately! Very proud of D3 as of late.
Blahahah wrote: Jonny1Punch wrote: I still think surfers red should hit harder however these changes overall are pretty badass. Thank you for employing the " big buff, no nerf" strategy. Much appreciated. Fantastic work and the communication from David on the forums has been amazing lately! Very proud of D3 as of late. I mean for 7 red though 9k isn't too shabby. Plus, charge tiles. And he can beefy heal.
Vhailorx wrote: Blahahah wrote: Jonny1Punch wrote: I still think surfers red should hit harder however these changes overall are pretty badass. Thank you for employing the " big buff, no nerf" strategy. Much appreciated. Fantastic work and the communication from David on the forums has been amazing lately! Very proud of D3 as of late. I mean for 7 red though 9k isn't too shabby. Plus, charge tiles. And he can beefy heal. 9k just isn't that much at the 5* level. it's the equivalent of about 3.5k at the 4* level. That's nice damage, but nothing terribly exciting. Think MoonKnight's black.
TxMoose wrote: I'm looking forward to trying cho with ice, jean, and pun. or even with ss and a green. or 4thor and rulk. lots of possibilities.