Season XXXII: Character Rebalances
Comments
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This bears repeating over and over until we are all blue in the face.
Thank you for the buffs only and no nerfs. Small, modest, reasonable and frequent changes are going to be great and will not have nearly the disruptive effect they once had.
Bravo, well done team.0 -
These are both fantastic!! SS sounds truly terrifying now, and Cho seems much more powerful and useful, like a Hulk should be!!!!
Thank you for focusing on buffs and not nerfs! You rule!!!!0 -
Vhailorx wrote:Oh, and KP now has another solid companion. Plus even drax will be a bit better with a beefy 4* partner to make a cheap CD for him.
Ah I did not even think about that! Now Kingpin can finally poke someone his own size (well someone bigger than SW lol). Too bad Hulk cannot feed him0 -
I'm looking forward to trying cho with ice, jean, and pun. or even with ss and a green. or 4thor and rulk. lots of possibilities.0
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Polares:
You really think cho's old blue was a better battery? His new power is basically switch's passive but with 1 fewer tiles converted in exchange for damage. I will take 3-turn passive ap generation over an active CD power that takes a 2 turns to resolve.
7 ap + 2 turns for 4 green ap + 3 random charged tiles isn't a great deal (even before considering that his green needed that blue for useful damage).0 -
I really like these changes, and I especially like that the devs appear to have listened to the feedback they asked for. Which was overwhelmingly "Buffs, not nerfs".
(you wouldn't think that listening to feedback they, themselves asked for, would be so surprising a thing, but it is truly appreciated)
Great changes. Great stuff. Thanks!
-GK0 -
Vhailorx wrote:Polares:
You really think cho's old blue was a better battery? His new power is basically switch's passive but with 1 fewer tiles converted in exchange for damage. I will take 3-turn passive ap generation over an active CD power that takes a 2 turns to resolve.
7 ap + 2 turns for 4 green ap + 3 random charged tiles isn't a great deal (even before considering that his green needed that blue for useful damage).
Well I guess the big difference is that before it gave you the green AP when you fired the power, no wait or matches there, and then also created the charged blue tiles and did some damage, so for 7 AP it was good enough (this was his only good power). The new version converts some tiles to green, but it is not like switch that all tiles are together and you will get some matches for free (maybe even some match5s), these tiles will probably appear far from each other, so you might be able to match them or not, and I think most of the time they will not 'self-match'. So at least before you always got the green AP, it was a way of 'transforming' blue into green, and then maybe get some extra blue AP with the charged tiles so you could cast it again to get more green. Now the role of creating the charged tiles is done by black, so you are not really losing anything (nobody was able to fire the old black), but you have it in a different power. Of course the best is that blue is a passive, so no cost there, but again you might not get any green for some turns.
So as a whole char Chulk is much better, but Devs have splitted the old blue in two powers one that periodically refills the board with green (you might get it or not) and does some damage and another one that converts tiles to charged tiles. BUT you still need to match the tiles. The AI might get a super cascade on the following turn and get all your charged tiles.0 -
I regret selling Cho covers now, seems promising. And gotta try SS now with my 2 black0
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So glad the nerf bat is being used. Just pulled 2 oml covers in the last 7 tokens I opened.0
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So uhm, just for my understanding :
Only changes will be made to 4stars and up?
Bad 2stars and 3stars are pretty much cycled out and except for new players who are forced to use them since clearance lvls everyone will just pretend they don't exist...?0 -
Perfect Being
BEFORE 12 AP
Level 3: Heals for 14136 and creates 3 Random Charged tiles.
Level 5: Heals for 16519 and creates 4 Random Charged tiles.
AFTER 9 AP
Level 3: Heals for 10619 and creates 3 Selected Color Charged tiles.
Level 5: Heals for 13675 and creates 4 Selected Color Charged tiles.
Cosmic Beam
BEFORE 7 AP
Level 3: Deals 6217 damage and creates 2 Charged tiles.
Level 5: Deals 8197 damage and creates 2 Charged tiles.
AFTER 7 AP
Level 3: Deals 7811 damage and creates 2 Charged tiles.
Level 5: Deals 9513 damage and creates 3 Charged tiles.
Silver Singularity
BEFORE 13 AP
Level 3: Creates a 3 turn Black Hole tile which destroys 4 tiles per turn.
Level 5: Creates a 4 turn Black Hole tile which destroys 5 tiles per turn.
AFTER 12 AP
Level 3: Creates a 3 turn Black Hole tile which destroys 4 tiles per turn. 5725 Damage when it collapses.
Level 5: Creates a 3 turn Black Hole tile which destroys 5 tiles per turn. 8245 Damage when it collapses.0 -
nihilium wrote:So uhm, just for my understanding :
Only changes will be made to 4stars and up?
Bad 2stars and 3stars are pretty much cycled out and except for new players who are forced to use them since clearance lvls everyone will just pretend they don't exist...?
I would say you probably won't see any 2* adjustments, no. It's a small tier and there's no one egregiously bad (maybe Bullseye, but do we really want him stronger for PvE opponents?)
3* there will probably be adjustments eventually, just not in this wave, and probably not the next one either.0 -
Hendross wrote:Silver Singularity
BEFORE 13 AP
Level 3: Creates a 3 turn Black Hole tile which destroys 4 tiles per turn.
Level 5: Creates a 4 turn Black Hole tile which destroys 5 tiles per turn.
AFTER 12 AP
Level 3: Creates a 3 turn Black Hole tile which destroys 4 tiles per turn. 5725 Damage when it collapses.
Level 5: Creates a 4 turn Black Hole tile which destroys 5 tiles per turn. 8245 Damage when it collapses.
Becareful you have a typo there, the new version at max is just 3 turns! So instead of 20 AP it just gathers 15, but it does the damage earlier.0 -
Vhailorx wrote:Polares:
You really think cho's old blue was a better battery? His new power is basically switch's passive but with 1 fewer tiles converted in exchange for damage. I will take 3-turn passive ap generation over an active CD power that takes a 2 turns to resolve.
7 ap + 2 turns for 4 green ap + 3 random charged tiles isn't a great deal (even before considering that his green needed that blue for useful damage).
How many times have you used IF IFOKL back to back or Phoenix Psychic Rapport, 14 tiles, and no matches were made?
This is FOUR tiles IF the CD resolves0 -
fmftint wrote:Vhailorx wrote:Polares:
You really think cho's old blue was a better battery? His new power is basically switch's passive but with 1 fewer tiles converted in exchange for damage. I will take 3-turn passive ap generation over an active CD power that takes a 2 turns to resolve.
7 ap + 2 turns for 4 green ap + 3 random charged tiles isn't a great deal (even before considering that his green needed that blue for useful damage).
How many times have you used IF IFOKL back to back or Phoenix Psychic Rapport, 14 tiles, and no matches were made?
This is FOUR tiles IF the CD resolves
That's a great point. I had just assumed it was adjacent tiles, but it clearly says random tiles. So that is a fair bit worse than switch. I still think the passive aspect to the new power might make it better than the old blue, which cost ap and still took 2 turns to generate 4 guaranteed ap. I agree it was his his best power, but I think this new version might be a bit better.0 -
GrumpySmurf1002 wrote:nihilium wrote:So uhm, just for my understanding :
Only changes will be made to 4stars and up?
Bad 2stars and 3stars are pretty much cycled out and except for new players who are forced to use them since clearance lvls everyone will just pretend they don't exist...?
I would say you probably won't see any 2* adjustments, no. It's a small tier and there's no one egregiously bad (maybe Bullseye, but do we really want him stronger for PvE opponents?)
3* there will probably be adjustments eventually, just not in this wave, and probably not the next one either.0 -
I'm going to join in the chorus of the "Yay no nerfs!" Speaking for myself, the only reason I use OML so much is that he's my only viable 5* (SS sucked, my PHX is 4/1/3, everyone else is 5 covers or less,) and I'm sure I'm not the only one here. I may sink some Iso into SS now - don't want to botch my Matchmaking but it will be nice to give OML some relief. I'm also looking forward to actually getting some viable 5*s, but with the dilution of the pool coupled with my awful draw rate, that may take some time. Anyway, I honestly do think that OML is far from the best 5* out there, he's just the best 5* that most of us have covered enough to use.
As far as the 4* tier, I see the top tier as 5-7 characters - IMHB, Cyclops, JG, Rulk, and Iceman - I believe Peggy belongs there too but haven't had the chance to use her, and Nova might belong up there as well, it's hard to say with him being bugged. Those characters are remarkably well-balanced against each other, I don't think any of them are particularly better than others, and I use them all very often. The next tier of characters are "use when boosted," and probably don't need a boost, it's the low-middle and trash tier that really need boosting. I wouldn't nerf any of the 4*s.
As far as Cho goes, I'm seriously considering leveling him. Here's what I see as plusses and minuses:
- His Green is expensive but decent. It could be good targeted tile destruction.
- His blue is a lot more solid - it looks like a pretty good green generator. It is definitely reminiscent of SW's blue (one of the best passives in the game,) but a lot less reliable since the tiles are placed randomly rather than around the CD. On the other hand, it does damage. I definitely need to see this in play before I say one thing or the other.
- His black has gone up in cost, but is now a lot more useful. To be fair, it was next to useless before. Seriously, though, it seems decent, a true heal, and a power that creates charged tiles that isn't red or blue (why, hello GT, I didn't see you there.)
I really don't think he's moved into the top tier, but I think he's moved well out of the trash tier. My gut says lower mid-tier, but he could be better, it depends on how he plays.0 -
Polares wrote:Well I guess the big difference is that before it gave you the green AP when you fired the power, no wait or matches there, and then also created the charged blue tiles and did some damage, so for 7 AP it was good enough (this was his only good power).0
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