Arclight wrote: @liquidsky: 13 points is the cap. thanks for the answer!
IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information.
uuddlrlr wrote: The two tutorial missions also have a reward each. The second one in particular has a reward I can't win because you can't play those two missions again. I just hope I'm not missing out on a reward for 100%-ing a map (is there such a thing, though?) . I'd also like to know how the new max hero level works. I'm guessing 40/50 levels for one-star heroes with 2/3 skills, and 85 levels for two-star heroes? (don't have heroes with more stars, YET )
liquidsky wrote: uuddlrlr wrote: The two tutorial missions also have a reward each. The second one in particular has a reward I can't win because you can't play those two missions again. I just hope I'm not missing out on a reward for 100%-ing a map (is there such a thing, though?) . I'd also like to know how the new max hero level works. I'm guessing 40/50 levels for one-star heroes with 2/3 skills, and 85 levels for two-star heroes? (don't have heroes with more stars, YET ) yea...that 25/26 is really bothering me now
IceIX wrote: We're aware of the 25/26 issue. If you want to know programatically why, it's because one of the Tutorials is listed internally as having two rewards. As you can't replay the Tutorial, that other reward is unattainable. Display issue really, but we'll get it fixed.
hogunner wrote: IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information. In addition to the cons already stated against this change, for characters with powers like Storm (Classic)'s Lightning Storm, where her power is more effective the more green tiles you have, it is a huge pain to have to first look at what power is causing the flashing, then to exit out, open up the side menu, see if you have enough green tiles to get the result from the power that you want, then select the tile again and then use it. It greatly complicates the flow and there doesn't seem to be a benefit for removing this information from the power usage screen. On slow devices such as I have (iPhone 3GS, what? what?!), every additional screen we have to click through really slows down the battle and makes the whole process frustrating. Please return this feature unless there is some compelling reason it was removed (in which case, please let us know what that reason is as I can't think of one).
uuddlrlr wrote: I'd also like to know how the new max hero level works. I'm guessing 40/50 levels for one-star heroes with 2/3 skills, and 85 levels for two-star heroes? (don't have heroes with more stars, YET )
Mommson wrote: another theme related to the patch: how does it go for all of you in the missions with the rewards? in the patchnotes there is something about the chances have been buffed, but i now played missions 18 times where i have already 3/4 rewards and I only got 1 reward and 17 times the 20 ISO...am I only really unlucky or is there something wrong?
uuddlrlr wrote: hogunner wrote: IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information. In addition to the cons already stated against this change, for characters with powers like Storm (Classic)'s Lightning Storm, where her power is more effective the more green tiles you have, it is a huge pain to have to first look at what power is causing the flashing, then to exit out, open up the side menu, see if you have enough green tiles to get the result from the power that you want, then select the tile again and then use it. It greatly complicates the flow and there doesn't seem to be a benefit for removing this information from the power usage screen. On slow devices such as I have (iPhone 3GS, what? what?!), every additional screen we have to click through really slows down the battle and makes the whole process frustrating. Please return this feature unless there is some compelling reason it was removed (in which case, please let us know what that reason is as I can't think of one). Another issue is that by tapping on a gem, you don't see how much damage you would do by matching gems of that color, if one skill of the same color is available and ready to be used; instead, it now defaults to the selection and text of that skill. I understand that the new way saves you one tap if you want to use the skill, but it totally removes the attack value information as long as you don't use the skill (unless you check the character profile, but that can require many more taps).
forgrim wrote: Mommson wrote: another theme related to the patch: how does it go for all of you in the missions with the rewards? in the patchnotes there is something about the chances have been buffed, but i now played missions 18 times where i have already 3/4 rewards and I only got 1 reward and 17 times the 20 ISO...am I only really unlucky or is there something wrong? Personally, i'm seeing no difference either, i'm getting a ton of ISO-20 drops compared to the rewards. I do two concurrent missions using two different teams and one of them is still iso-20, and i think its 7-8 in a row so far for that team. the other team went 3-4 max of iso-20 drops, and working on the 4/4 one.
liquidsky wrote: forgrim wrote: Mommson wrote: another theme related to the patch: how does it go for all of you in the missions with the rewards? in the patchnotes there is something about the chances have been buffed, but i now played missions 18 times where i have already 3/4 rewards and I only got 1 reward and 17 times the 20 ISO...am I only really unlucky or is there something wrong? Personally, i'm seeing no difference either, i'm getting a ton of ISO-20 drops compared to the rewards. I do two concurrent missions using two different teams and one of them is still iso-20, and i think its 7-8 in a row so far for that team. the other team went 3-4 max of iso-20 drops, and working on the 4/4 one. I've been trying to get my last reward for "Guilty by Association" since last night, I'm steamrolling the thugs with Dr. Doom/Magneto/Wolverine and I went through 8x 20 ISOs. After the patch, I've gotten through 6x 20 ISOs so far.
IceIX wrote: Dralion wrote: I agree this was hugely helpful before and the only negative thing I noticed in this latest patch. Holy smokes Thor & Storm now with 85 levels...I need a LOT more ISO! Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information.
Dralion wrote: I agree this was hugely helpful before and the only negative thing I noticed in this latest patch. Holy smokes Thor & Storm now with 85 levels...I need a LOT more ISO!