Polares wrote: notamutant wrote: Vhailorx wrote: Could it be that streams are crossed between the player and boss versions of 5* cap? Does the 11k damage out match what he was doing in the civil war event? https://youtu.be/Y63Ew3ekcB0?t=12m10s You can see him at 3 covers pretty clearly here. Does advertised damage with exactly 8 tiles out. But we want to see when there are MORE than 8 tiles out. Can you redo the test using 3 Storm black and then Cap blue ? It looks like they forgot to cap the maximum damage to 8 tiles (it always removes 8, but it uses as many as there are in the board, even though in the power description it clearly says by "each removed tile" not each tile present)
notamutant wrote: Vhailorx wrote: Could it be that streams are crossed between the player and boss versions of 5* cap? Does the 11k damage out match what he was doing in the civil war event? https://youtu.be/Y63Ew3ekcB0?t=12m10s You can see him at 3 covers pretty clearly here. Does advertised damage with exactly 8 tiles out.
Vhailorx wrote: Could it be that streams are crossed between the player and boss versions of 5* cap? Does the 11k damage out match what he was doing in the civil war event?
Vhailorx wrote: I repeat my previous post. This fact is now fight club. We,may never speak of it or post about here. K Not ever!
notamutant wrote: Vhailorx wrote: I repeat my previous post. This fact is now fight club. We,may never speak of it or post about here. K Not ever! Seeing as how I will never get him maxed anyhow (until they would catch it on their own anyway), I would rather the whales have one less advantage against me.
bbf2 wrote: Well, its not working for me anymore. Looks like they nerfed it. It only does 2800 damage after casting Mohawk black now. God forbid that anybody gets a 5 star cover that's actually useful and doesn't screw over their scaling with zero benefit to the player. After all, you're not supposed to have fun, you're supposed to lose.
Vhailorx wrote: Why does demiurge keep designing these expensive 'grab bag' powers? Doing a little of this and a little of that for a very high cost is much much worse than two separate, cheaper powers that do a decent amount of 1 thing.
Vhailorx wrote: Ugh, just pulled a yellow from my last LT. This power really is awful relative to the cost. I feel like you could almost double the value of every single effect and still have a balanced power. It takes a long time to get the ap to use this power at all, so then having to baby sit all of the various effects so they aren't wasted is just extra frustration. And it ends the turn and relies of CDs to boot?! This is a power that should end the match if it can be used successfully. Instead, at max level, it does about 1/5 the health of a 5* in single target damage, plus even less aoe, a 2 turn stun, and some mediocre special tiles. And this is supposed to be the primary power for 5icap? Pathetic. For 1 less ap, IM46 doesn't end the turn, places three CDs that proved damage resisdtence to big attacks and, if resolved, do 25k damage. And yellow isn't even IM's best power. Why does demiurge keep designing these expensive 'grab bag' powers? Doing a little of this and a little of that for a very high cost is much much worse than two separate, cheaper powers that do a decent amount of 1 thing. This has been demonstrated multiple times (fury yellow, doc oc green). GG is a much better design. His bombs are a grab bag that lets the player choose which effect to apply, and then applies a strong effect.
jobob wrote: Cap really needs to be fixed. He is so much worse than Iron Man, it isn't even funny. Honestly, I put him behind SS.
Polares wrote: jobob wrote: Cap really needs to be fixed. He is so much worse than Iron Man, it isn't even funny. Honestly, I put him behind SS. Cap is bad, but SS is worse. You can still build a team around Cap, so it would make him work, but there is no way to build a team around SS. It is true that at least SS can self-heal and it can't be stunned, but Cap is much stronger, at least he has the abilities to kill other 5s. I doubt SS can kill any other 5, not even going against himself
jobob wrote: Polares wrote: jobob wrote: Cap really needs to be fixed. He is so much worse than Iron Man, it isn't even funny. Honestly, I put him behind SS. Cap is bad, but SS is worse. You can still build a team around Cap, so it would make him work, but there is no way to build a team around SS. It is true that at least SS can self-heal and it can't be stunned, but Cap is much stronger, at least he has the abilities to kill other 5s. I doubt SS can kill any other 5, not even going against himself SS/IF/SW becomes winfinite once you get it rolling. I agree, Cap may be slightly better on his own, but SS makes for a better support member by accelerating AP with charged tiles and black holes. Plus, you can ALWAYS use his powers.
SangFroid wrote: Another suggestion is to have a passive that creates a power 100 protect every time he matches red yellow or blue. Then his blue becomes very useful and he becomes mid tier. His red should also count team members like IM46 red.