Patch Notes - R97 (03/28/16)
Comments
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Definitely Howard. Italian hint in the update screen says something that can be translated as "feathered"0
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http://marvel.com/comics/issue/56201/the_unbeatable_squirrel_girl_2015_6 Probably the Duck because of this0
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kevingravy wrote:Posted this in bugs as well, but it looks like the patch has messed with Switch's Arcane Incantation. It's dropping 4 turn countdowns instead of 3, and I double checked, she's till 5 in blue.
Doubt it's a bug. They probably just forgot to change the text0 -
So I downloaded the patch before doing my clear in Venom Bomb and apparently it gave all my nodes an 8 hour timer, which is very upsetting. Is this is a bug or do patches always do this and I just never noticed?0
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kevingravy wrote:Posted this in bugs as well, but it looks like the patch has messed with Switch's Arcane Incantation. It's dropping 4 turn countdowns instead of 3, and I double checked, she's till 5 in blue.
Along these same lines, I noticed my 3-turn Falcon's Redwing is being dropped with a 4-turn countdown. Likely the same bug0 -
I still don't understand the need for this. If there's no targets, that means you already won, right? Or is this to avoid an ability activation avalanche after AI wins? I probably could have injected some more 'a' words there, right?"David wrote:Moore"]Marvel Puzzle Quest R97 update.
- The following abilities can no longer be fired if there are no available targets:
(snip)0 -
I'm Guessing its if those not downed on the other Team are either Invisible or airborne you can't fire them.DeNappa wrote:
I still don't understand the need for this. If there's no targets, that means you already won, right? Or is this to avoid an ability activation avalanche after AI wins? I probably could have injected some more 'a' words there, right?"David wrote:Moore"]Marvel Puzzle Quest R97 update.
- The following abilities can no longer be fired if there are no available targets:
(snip)0 -
Oh, that would make sense, yes. Didn't think of that
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What I've noticed is that she has always dropped it at 4, but it would tick down to 3 at the end of that turn, not sure why it was set up that way. They must have messed with something that changed the order of processing so it no longer ticks it down to 3 at the end of the turn she drops it.kevingravy wrote:Posted this in bugs as well, but it looks like the patch has messed with Switch's Arcane Incantation. It's dropping 4 turn countdowns instead of 3, and I double checked, she's till 5 in blue.0 -
ok, that last grind was horrible with an ineffective witch, and im40 was just too clunky when everything hinged on getting to 18 green. pretty sure it cost me 6 tacos going to get that last set of health packs. hope this gets fixed soon.TxMoose wrote:
well, at least she's not in the heroic unless a sub 2 or 3 reinforcement. unfortunately I've been softclimbing in patch pvp with witch and rulk. have to switch that around now.kevingravy wrote:Posted this in bugs as well, but it looks like the patch has messed with Switch's Arcane Incantation. It's dropping 4 turn countdowns instead of 3, and I double checked, she's till 5 in blue.
edit: and there's nowhere left I can go just see how she's acting. I'm not messing a pve node up just to see and I have a decent team in shield sim I don't want to mess with. gee. stuff like this is a great reason to just leave the prologue open even for no drop rewards.0 -
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Vote the Duck in 2016 too!0
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There was a leak of the Taco Vault (savory) that outed said character.0
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Scarlet Witch countdown bug will be fixed tomorrow:
viewtopic.php?p=502819#p5028190 -
....April 1. Of course.0
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It is pretty clever (if I'm even right; I don't have the best record with these preview clues):
Get down = DUCK!
Fowl have down feathers.
EDIT: That aside, does "- Star-Lord no longer reduces the cost of an ability below a hero’s minimum ability cost." mean variable-cost powers like Psylocke's Red and Quicksilver's actives that specifically mention a minimum? Because that could be worded better.
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While this is likely the root of the issue, how is it that not a single person tasked with testing the changes before submitting them to apple/google/whatever realized the problem? I could understand missing falcon as it's not something that might always come up routinely and could easily be overlooked, but SW? her tile drops on the second turn of any match she's in. It should be very obvious to anyone testing.JVReal wrote:
What I've noticed is that she has always dropped it at 4, but it would tick down to 3 at the end of that turn, not sure why it was set up that way. They must have messed with something that changed the order of processing so it no longer ticks it down to 3 at the end of the turn she drops it.kevingravy wrote:Posted this in bugs as well, but it looks like the patch has messed with Switch's Arcane Incantation. It's dropping 4 turn countdowns instead of 3, and I double checked, she's till 5 in blue.
So...more confirmation that their "testing" is either non-existent or a complete joke? Sorry to be so negative here, but these "bugs" crop up somewhat often, and even if they're mostly benign, it's fairly pathetic.0 -
i dont think they bother too much with testing.
why would they waste resources like money and hours when they have legions of players testing for them?
just hit up the forum after deployment (dont log in with your official d3 account though) and you immediately know where you screwed up.0
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