tanis3303 wrote: Yea, that seems fair enough. I'm still on board with adding the 1 CP reward for clearing the whole thing. That's not going to break the bank in any way, shape or form, and it's a nice bonus for the more difficult setup, because no matter how you slice it, with these fellows in the mix, it IS more difficult.
firethorne wrote: tanis3303 wrote: Yea, that seems fair enough. I'm still on board with adding the 1 CP reward for clearing the whole thing. That's not going to break the bank in any way, shape or form, and it's a nice bonus for the more difficult setup, because no matter how you slice it, with these fellows in the mix, it IS more difficult. Yeah, I think the 1 CP at 14999 points would be the appropriate olive branch to extend. The changes sound like they will be an improvement over the past week, but still more challenging than way it had been for a year+. This is still more of a challenge for people who are trying to transition to 3*s, and still doesn't help the people suited to these challenges transition beyond 3*. A 4* cover every 20 days at this point is not asking too much. That doesn't even yield two fully covered characters per year given perfect draws and no unneeded dupes, well under the pace of new characters getting released.
Ryudoz wrote: Still not a fan of the change, though at least they are attempting to alleviate overly difficult permutations. Including the newer tougher goons is still increasing difficulty for no improvement in reward. It's just now arbitrarily more of a pain to accomplish. Does this mean we should get more reward for completing it now? Maybe. It still doesn't address the reasons why it was made harder in the first place. Apparently it wasn't broke, so they had to "fix it." This game man, this game just doesn't make sense sometimes.
JCTthe3rd81 wrote: One solution would be to add an infinite wave of random bad guys, (goons, symbiotes, S.H.I.E.L.D troops, H.A.M.M.E.R. guys, ultron fighters, flyers, gunners.). The 1st wave starts at base level, and each wave scales up. The waves just keep coming non stop until all of your characters are dead. Or make it 20 waves long where the last wave suddenly has 5 or 6 level 300+ characters, (Heroes or Villians, or both mixed together). This way everyone could play, regardless of roster strength. Weaker rosters wouldn't be able to finish probably, but they could still get some good rewards. And set the rewards something like; Beat wave 3 - - - 1k iso Beat wave 6 - - - 2500 iso Beat wave 9 - - - 2500 iso, + standard token Beat wave 12 - - - 4k iso Beat wave 15 - - - 4500 iso + heroic token Beat wave 18 - - - 6k iso + 50 HP Beat wave 20 - - - 6k iso + 50 HP + 5 CP note. Finishing all 20 waves does not get you all reward teirs. Finishing the 20th wave gets you 6k iso, 50 HP, 5 CP only. That, IMO, would be a great addition to the DDQ. Especially if it was not locked after completion. We wouldn't get rewards for playinh it over, but it would still be fun. Endless waves of enemies. Wave after wave after wave after wave until death. That would be awesome. JJ
optimus2861 wrote: The sooner this kicks in, the better, please. Today's DDQ had a nasty start, with Ultron sentries racking up AP in round 1, then Maggia in round 2 spamming countdowns since they had ridiculous AP counts. Then Teen Jean in wave 3. Seriously? And then, bizarrely, wave 4 was nothing but 2*. Took me two tries to clear it, admittedly because I lost track of a Don's Trap tile and it insta-killed Steve. Oh well.
optimus2861 wrote: Today's DDQ had a nasty start, with Ultron sentries racking up AP in round 1, then Maggia in round 2 spamming countdowns since they had ridiculous AP counts. Then Teen Jean in wave 3. Seriously?
JVReal wrote: I tried Sunday to use a different team, SW, 3*Bullseye, IF... so when I got to wave 4... I have strike tiles out and an attack tile... and I was kicking myself for having picked this team when I saw both DP's... i only had 1 clean hit at XFDP. After that, if I hit XFDP, I set off DP, if I hit DP, I set off XFDP twice. fortunately for me, there were relatively few black tiles on the board and the ones that were there were matchable so I hit regular DP and matched away the CD tiles, then he was lower than XFDP, and I finished off XFDP. To have a self destruct option for your strike tiles would be cool... lol.