D4Ni13 wrote: Azoth658 wrote: Lots of love for the new Spidey art. I would really love some damage based attack applied to 3* Spidey though. Maybe a tweak to all tied up so it causes damage when used on a currently stunned character? That way you need 10 blue AP to generate damage so it wouldn't turn him into an Overpowered character but at least if he is the last man standing it isn't a waiting game to die because match damage on high level enemies rarely wins matches. What you're saying is not bad, they could tweak it like that. But I got to say that I like the current 3* Spidey. I think it needs very minor adjustments. His role is support. He is not supposed to deal damage I think. Just played him today with Loki & Patch against 2 wave requirement mission from 7 round Galactus Hungers, and while my Patch died, I thought I'm gonna loose the match with almost dead Loki and half health Spidey. But before you know it his healing (only 3 covers) made the match in my favor, despite the fact that none of them had damage output. Healing, stuns, and match tile damage. And it's not the first time I won a match with him like this, so... no I don't think it's that rarely.
Azoth658 wrote: Lots of love for the new Spidey art. I would really love some damage based attack applied to 3* Spidey though. Maybe a tweak to all tied up so it causes damage when used on a currently stunned character? That way you need 10 blue AP to generate damage so it wouldn't turn him into an Overpowered character but at least if he is the last man standing it isn't a waiting game to die because match damage on high level enemies rarely wins matches.
Philly79 wrote: Its because they focus on things like this instead of fixing actual problems with the game..."Players are screaming about the iso shortage? I know, let's change Spider-Man's appearance!" "Players are sick of the 20 iso reward time after time? Let's get a team together to work on the next intro screen!" Nuff said...
Azoth658 wrote: Yes in the right moment at the very niche time he is excellent but he's a main character of the marvel universe (well parker used to be). He's won countless fights it would be nice to have a very small damage output added to make him more viable. Loki is all about board control and AP theft against a lot of opponents in PVE and PVP he's super useful. Spidey at the moment has powers based around two of the worst ability types in the game (protect tiles and burst healing). Also I was thinking about Spider Sense as I have mine kitted 3/5/5 and I realized it doesn't make sense as to how the passive is triggered. Surely it would make more sense if triggered on enemy matches and when enemy powers are triggered. Spidey senses attacks. In fact if they could start again with a 3* spidey then how about the below: - Wed Shielding - 12 AP Spidey throws up walls of webs turning all yellow tiles into protect tiles (medium protect somewhere between his current spider sense and steve rogers sentinel of liberty) - All Tied Up - 5 AP Spider man webs up his opponent stopping them in their tracks stunning the enemy for x turns per web tile and creates a web tile on the board. If the target enemy is already stunned Spidey attacks the enemy dealing x amount of damage but does not generate a web tile. - Spider Sense - Passive If Spider man is about to take x amount of damage (similar to deadpool, hulk etc) his spider sense triggers and Spidey leaps out of the way narrowly avoiding the attack and only receiving 10% of the damage. (Would have suggested 0 but then a five star could easily be beaten by a 3* Spidey with time) This keeps Spidey as a primary support but makes him play better with the other spiders and more useful in a last stand situation similar to luke cage but without the nuke abilities.
Azoth658 wrote: Yes in the right moment at the very niche time he is excellent but he's a main character of the marvel universe (well parker used to be). He's won countless fights it would be nice to have a very small damage output added to make him more viable.
Buret0 wrote: All Tied Up - Blue 5 Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board. Level 2: +1 turn of stun if 3 Web tiles exist Level 3: +1 turn of stun if 2 Web tiles exist Level 4: +1 turn of stun if 1 Web tile exists Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist. If any of the enemies are stunned, this ability becomes...Nowhere to Go - Blue 5 Spider-Man swings in for an attack on his enemy, dealing X damage to all stunned enemies. He then adds a Yellow Web tile to the board. Level 2: +X damage if 3 Web tiles exist Level 3: +X damage if 2 Web tiles exist Level 4: +X damage if 1 Web tile exists Level 5: +X damage if 1 Web tile exists or +Y damage when more Web tiles exist. (edit: I notice they stole this idea for black suit's invisibility) Changing web bandages to:Web Bandages - Yellow 12 Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he heals his team for an additional 149. Level 2: Increases base healing to 199. Level 3: Increases base healing to 256. Level 4: Increases base healing to 312. Level 5: Increases base healing to 369.Max level 141 5/5: Heals for 2314 with an additional 934 with 3 Web tiles. Alternatively, get rid of Web Bandages and go with:Superhuman Strength - Yellow 8 Spider-Man packs the proportional strength of a spider into a single punch, damaging the enemy for X. If 3 or more Web tiles exist he destroys all Web tiles to do an additional Y damage per Web tile, otherwise, create 1 Web tile. Level 2: Increases damage. Level 3: Increases damage, if fewer than 3 Web tiles he also stuns the enemy for one turn. Level 4: Increases damage, reduces AP cost to 7. Level 5: Increases damage, if fewer than 3 Web tiles he also stuns the enemy for two turns. I would also add the following:Spider Senses - Purple PASSIVE Spider-Man's senses tingle and he creates a web line to escape danger. If Spider-Man has less than half of his maximum health, his team has at least 5 AP, and Spider Man is about to take damage greater than 5% of his total health, Spider Man avoids 50% of the damage, creates a Web tile, and gains 1 turn [Airborne] status. At the start of your turn is Spider-Man is [Airborne], he true heals X health. Level 2: Triggers at 60% max health. Level 3: Triggers at 65% max health. Level 4: Avoids 60% of damage. Level 5: Avoids 65% of damage, triggers with at least 4 AP.
D4Ni13 wrote: I like all your abilities, but again the purple is a little OP and would transform Spidey into a tank. Granted the 5 AP would be a very good balancing condition, but just don't see them doing this... I would love a 3* Spidey like this, and I got to say he would be more thematic. but than again with this changes he could be better than Miles, and that's not a desired thing for the devs I quess. And agree that Peter is the true Spider-Man, and I already said in the Unknown topic that I find Spider-Gwen lame.
Buret0 wrote: What if it consumed the AP?
Spidey-Sense 0 AP (PASSIVE) Spider-Man's senses tingle and he moves to protect his team. Whenever an enemy fires a power, he creates a Strength 93 Protect tile if there are no friendly Protect tiles. Level 2: Creates a Protect tile if there are less than 2 friendly Protect tiles on the board. Level 3: Tile Strength is increased to 125. Level 4: Creates a Protect tile if there are less than 3 friendly Protect tiles on the board. Level 5: Tile Strength is increased to 206, and Spider-Man also creates a Yellow Web Tile.Acrobatic Swing 9 AP Spider-Man uses his wits, webs, and super strength for the perfect strike! Deals 2383 to the target and 285 extra damage for each Web tile on the board, then removes all Web tiles. Level 2: Bonus damage increases to 451. Level 3: Base damage increases to 3164. Level 4: Bonus damage increases to 617. Level 5: Base damage increases to 4064.All Tied Up 5 AP Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board. Level 2: +1 turn of stun if 3 Web tiles exist Level 3: +1 turn of stun if 2 Web tiles exist Level 4: +1 turn of stun if 1 Web tile exists Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
Dormammu said: He's pretty good when partnered with... no, wait, that was someone else.