Punisher5784 wrote: I would him against the annoying 2* Bullseye in PVE. Although using your abilities is more important than match damage, I absolutely hate seeing -1 when I match tiles!
simonsez wrote: His black is definitely less awful now, but I still don't see a good reason to go 5/3/5 instead of 5/0/5
Give and Take - Passive (PASSIVE) Venom's symbiote powers allow them to stalk their prey, but make Venom vulnerable to fire and sonics. Enemy Protect tiles’ strength are reduced by 25% and enemy Attack tiles’ strength are increased by 20%.
Monochromize wrote: What a string of awful 4*'s
atomzed wrote: Monochromize wrote: What a string of awful 4*'s Miles and Ghost rider isn't *that* bad.
HxiiiK wrote: atomzed wrote: Monochromize wrote: What a string of awful 4*'s Miles and Ghost rider isn't *that* bad. I feel it's less of a ZOMG ALL THES 4*S ARE SO BAD but rather if they did something just slightly differently it would have been a formidable 4*
atomzed wrote: They are just not GOD tier like IMHB, IM and JG.
ShionSinX wrote: atomzed wrote: They are just not GOD tier like IMHB, IM and JG. 4Cyke, Rulk and Laura are fairly recent and also good, could have been on their level.
Nepenthe wrote: Was the design goal with this Venom to be kinda dangerous to Spiderman (3*) and on the losing end of near-mutual destruction vs Carnage? Because that seems to be where he's at. And why doesn't he make web tiles? At least then he might be worth teaming up with Peter or Miles.
Phaserhawk wrote: Friend of mine created a non-graffic simulator to test characters. He based on current, Carnage And Venom are insane together PvP. They don't last long as a lot of dmg is on the board but you do not want to attack into it. Carnage is the key though if you do, you have to kill him first. But this duo is up there with IMHB/JG. That being said his black is awful. It should only effect your tiles. Weakening your protect or strengthening your attack or vice versa. Wearing your attack and strengthening your protect, with the weakening aspect less as you level and strengthening more. But as others have said, you should never be better off not having a skill and venom is just that
simonsez wrote: Can someone explain this synergy to me? Venom's passive just means Carnage suicides you faster. Where is Venom helping? The only reason the PvE nodes are a pain is because they're lv300+ and have a goon generating red and green and/or making strike tiles.
Crowl wrote: simonsez wrote: Can someone explain this synergy to me? Venom's passive just means Carnage suicides you faster. Where is Venom helping? The only reason the PvE nodes are a pain is because they're lv300+ and have a goon generating red and green and/or making strike tiles. Isn't the synergy from carnage's passive reducing the cost of the venom's green so you have 3 cheap nukes in different colours even without the huge boost from the goon?