IceIX wrote: Quarg321 wrote: Is penance stare based off damage the opponent has done to Ghost Rider, or Ghost Rider's team? Dealt to anyone and everyone on Ghost Rider's team. Which also means that if he pops up as an opponent in a later round in a Survival Mode pin, you should probably stun him before he gets to stare at you.
Quarg321 wrote: Is penance stare based off damage the opponent has done to Ghost Rider, or Ghost Rider's team?
babinro wrote: Overall: Low 4* tier. Ghost Rider strikes me as a character whose played strictly for fun. There's absolutely nothing competitive here in pvp. In PvE he'll have a lot more potential but I still don't think they pushed his bonus damage enough to make him better than other options. Trash tier. Easily worse than Star-Lord IMO. I'm torn on whether or not he's worse than IW though. It's a close call.
Jarvind wrote: IceIX wrote: Ghost Rider (Johnny Blaze) Penance Stare - 12 AP Ghost Rider looks into his opponent's eyes and forces them to revisit all the pain they've inflicted a thousand times over. Deals damage to the target enemy equal to 50% of the total amount of damage they've dealt so far this mission.Level Upgrades Level 2: Deals 75% of the enemy's total damage back at them. Level 3: Deals 100% of the enemy's total damage back at them. Level 4: Deals 150% of the enemy's total damage back at them. Level 5: Deals 200% of the enemy's total damage back at them.
IceIX wrote: Ghost Rider (Johnny Blaze) Penance Stare - 12 AP Ghost Rider looks into his opponent's eyes and forces them to revisit all the pain they've inflicted a thousand times over. Deals damage to the target enemy equal to 50% of the total amount of damage they've dealt so far this mission.Level Upgrades Level 2: Deals 75% of the enemy's total damage back at them. Level 3: Deals 100% of the enemy's total damage back at them. Level 4: Deals 150% of the enemy's total damage back at them. Level 5: Deals 200% of the enemy's total damage back at them.
IceIX wrote: Damage is displayed and dynamically updated on the ability before you fire it, so you can always tell what it's going to deal at base.
GrumpySmurf1002 wrote: I think people are underselling how ridiculous his black can be offensively. In most high-level matches (where you're using a 4*), you're looking at 150-200 match damage per turn, without accounting for crits, match-4, etc. So from the word go he's adding 300-400 per turn, with no ceiling and no reduction. It won't take much in the way of damage to get his black into quintuple digits.