Demiurge_Will wrote: I’m excited to make Versus faster and fairer, and I’m looking forward to getting these changes into your hands!
fmftint wrote: once again instead of simplifying a system, they add more moving parts.
ArkPrime wrote: Honestly these developers trying to improve pvp are like me fiddling with breakers when the lights go off. "Does this do it? No? How about this one? No? Let me try pushing two at a time down then up really fast. No? Does the hand I use matter, or...? "
fmftint wrote: ArkPrime wrote: Honestly these developers trying to improve pvp are like me fiddling with breakers when the lights go off. "Does this do it? No? How about this one? No? Let me try pushing two at a time down then up really fast. No? Does the hand I use matter, or...? " Have you tried adding more breakers?
Oldboy wrote: Hopefully the first few PVPs will give out 'unpopular' 3* covers that we could test drive pvp with.
ArkPrime wrote: fmftint wrote: ArkPrime wrote: Honestly these developers trying to improve pvp are like me fiddling with breakers when the lights go off. "Does this do it? No? How about this one? No? Let me try pushing two at a time down then up really fast. No? Does the hand I use matter, or...? " Have you tried adding more breakers? One was painted blue. Was that blue for the water in the bathroom? One of them seems smaller. Is that one like dangerous?
fmftint wrote: Oldboy wrote: Hopefully the first few PVPs will give out 'unpopular' 3* covers that we could test drive pvp with. 3BE was just released, very likely he will be the first reward of the season
Demiurge_Will wrote: Changes we made to Versus matchmaking in Season XIII increased average Versus fight times by about 30%. [*SNIP*] We’re increasing the points value of each Versus mission by 50%.
death knight wrote: For developers, you aren't very creative. This seems like a short term fix for a broken pvp system. I think a deserter debuff would have been much better than what you so called professionals decided on. I'm starting to wonder if anyone working for D3 plays this game.....
Demiurge_Will wrote: (That affects both the number of points from a win and from a loss. Before the change, if Ada and Bea both have 500 points and Ada attacks Bea and wins, Ada would gain 25 points and Bea would lose 13. After the change, Ada would gain 38 points and Bea would lose 19.)
Demiurge_Will wrote: First, we’re reducing how many points a loss costs. Previously, if you had 800 or fewer points in an event, a loss would cost you less points than your opponent gained, using this fomula: [points your opponent gained] * [your points] / 800. We’re changing this so that if you have 1000 or fewer points in an event, a loss costs you [points your opponent gained] * [your points] / 1000. (Above 1000 points, you’ll lose as many points as your opponent gains.)
dkffiv wrote: Demiurge_Will wrote: (That affects both the number of points from a win and from a loss. Before the change, if Ada and Bea both have 500 points and Ada attacks Bea and wins, Ada would gain 25 points and Bea would lose 13. After the change, Ada would gain 38 points and Bea would lose 19.) Demiurge_Will wrote: First, we’re reducing how many points a loss costs. Previously, if you had 800 or fewer points in an event, a loss would cost you less points than your opponent gained, using this fomula: [points your opponent gained] * [your points] / 800. We’re changing this so that if you have 1000 or fewer points in an event, a loss costs you [points your opponent gained] * [your points] / 1000. (Above 1000 points, you’ll lose as many points as your opponent gains.) So if a 400 point target hits an 800 point target, the 400 point target gains 75 and the 800 gets knocked down to 740? (75 * 800/1000 = 60) At 800 finding a 29 point target currently is pretty lucky, so in that example I'd end up at 798 assuming I hit one decent target and I was only sniped by a single person (frequently its at least 2 people). A bad hop usually ends up like +25 +25 -40 for a +10 gain, new system will be +50 +40 -100 for a -10 net? Remember that if you're climbing faster, your stored targets that you have lined up before hopping will be worth less. Think of it as you're at 800 and attacking a 900 and a 900. The first fight is a 100 point differential, then second is a 75 point. New system will be 100 differential, 50 differential. Meanwhile you're climbing faster so the differential from a low level sniper will be larger (you're now say 450 points higher when you would've been 425). Overall I see this sucking.