turul wrote: Wanda fires an unstable hex bolt at her target. Select one basic tile to destroy it and up to ??? random non-friendly tiles around it, generating AP. ( I think they forgot mentioning the basic tile here)
jojeda654 wrote: turul wrote: Wanda fires an unstable hex bolt at her target. Select one basic tile to destroy it and up to ??? random non-friendly tiles around it, generating AP. ( I think they forgot mentioning the basic tile here) Maybe they're saying that basic tiles are neutral, thus non-friendly?
Nonce Equitaur 2 wrote: PIECING TOGETHER MARVEL PUZZLE QUEST: AGE OF ULTRON Wanda runs Purple/Green/Blue with each of her abilities taking on a different aspect of her chaos magic. Her Purple, Reality Crush, is her heavy hitter that deals damage and stuns opponents facing off against it. This attack deals heavy damage to the entire enemy team then stuns one enemy for a couple of turns. At max level her attack hits harder and stuns longer than MPQ fan favorite Storm (Classic)'s Wind Storm. And since it uses Purple AP to do it, it provides a damage outlet on a color that generally doesn’t have one. The Queen of Chaos’ Green ability is Hex Bolt, which is a somewhat chaotic—of course—utility spell. Her Bolts are relatively cheap at 8 AP and destroy a single basic tile. At that point, it then destroys a number of surrounding tiles that will pop any Attack, Protect, or Strike tiles that it happens to hit. In the process, it will also give the AP from the destroyed tiles, so it can be used not only to get rid of enemy special tiles but also as a tactical AP generator. At max level, it even gains the ability for the surrounding tiles destroyed to include Countdown or other more unique special tiles, letting Scarlet Witch deal with just about anything the enemy can throw at the board. Lastly, Wanda’s Blue ability is a boon to both her Reality Crush ability and anyone else that uses Purple AP for their own abilities. Arcane Incantation, a passive ability, creates a random Purple Countdown tile each turn if Wanda doesn’t already have one out. After a few turns, it explodes, creating Purple tiles in surrounding squares. The resulting tiles will create easy to make matches—if they don’t match themselves—causing cascades and more AP generation. The end result is a somewhat slow and chaotic escalation of Purple AP generation for the team, which can then result in the explosion of a Reality Crush down the line.
Adrock1020 wrote: I guess it depends on how many purple it creates, but if that CD tile starts anywhere lower than 3, this seems like a potentially broken (nerfable) ability
simonsez wrote: Would really like clarification as to whether the green will ONLY destroy surrounding specials.
Pwuz_ wrote: Is there any information from the dev that SW is not going to be a 2*? Considering the comparison to C.Storm's Wind Storm for her Purple, I'm afraid she may be a new Glass Cannon of a 2*.
scottee wrote: Pwuz_ wrote: Is there any information from the dev that SW is not going to be a 2*? Considering the comparison to C.Storm's Wind Storm for her Purple, I'm afraid she may be a new Glass Cannon of a 2*. Click the link. The screenshots clearly show her being a 3*.
ShionSinX wrote: simonsez wrote: Would really like clarification as to whether the green will ONLY destroy surrounding specials. From what I could understand, it works like this: you select one basic tile and the power destroys it and a few surrounding tiles but NOT in a 3x3 square shape, or it wouldnt be chaotic at all. Depending on level it will be or not be able to destroy some types of tiles, but at max level every tile can be destroyed. I can see it being something like Green tile is the selected tile, the green criticals are what I think would be a pattern to be the target tiles it will attempt to destroy; black tiles are the unaffected tiles. That I would call chaotic enough, tricky to use but not too hard to get used to.
Mawtful wrote: Adrock1020 wrote: I guess it depends on how many purple it creates, but if that CD tile starts anywhere lower than 3, this seems like a potentially broken (nerfable) ability I would expect 3-turn countdown at Rank 3, and reduced to a 2-turn countdown for Rank 5. From the way the description is worded I would expect that it only creates 3 or 4 purple tiles. I don't think it will be quite as useful for rushing Purple as some people think, but will certainly help generate a few extra AP every few turns.