Nonce Equitaur 2 wrote: My Loki and Patch are still low level and not well-covered, but I tried to do many Florida missions -- with Original Black Widow, who has nicely complementary colors. The level 70 missions, they did pitiful damage for the first 30 or so rounds, then I finally managed to pull off Patch+Loki. After that, it was magical. OBW healed the team with her blue, and there were about 15 protect and strike tiles on the board. Each tile match did about 500 damage. For this to work, about 10 each of Red, Green, Black, Purple, and Blue are needed, so it's very slow. OBW's steal sped that up, so I aimed for that first. Spidey would also likely work, and could also add an amusing number of defense tiles.
Nemek wrote: I'm kind of thinking that Patch+Loki will be the new "it" team for those 240 PvE missions, especially after a spidey nerf comes down. The offense and survivability will be almost unmatched (except for maybe IW and whatever the new/improved 4* wolvie turns out to be.) I don't quite see it happening in PvP, though...kinda meh on defense.
Phantron wrote: Nemek wrote: I'm kind of thinking that Patch+Loki will be the new "it" team for those 240 PvE missions, especially after a spidey nerf comes down. The offense and survivability will be almost unmatched (except for maybe IW and whatever the new/improved 4* wolvie turns out to be.) I don't quite see it happening in PvP, though...kinda meh on defense. I suspect Wolverine is going to be very nasty on defense because it's going to take time for people to remember that killing his friends first means The Best There Is instantly kills you one of your guys. He wouldn't necessarily be strong overall, but I'm sure he can create a lot of 'how did he did so much damage?' moments.
Rye555 wrote: Aren't the strike tiles for the enemy team in berserker rage supposed to be half of yours? I have a 1/1/1 wolvie patch and it makes 27 dmg tiles for both teams. The wiki says max level does 148 for each strike tile and your enemies have 74 dmg tiles, is it just me?
soenottelling wrote: Want to hear my counter team to the inevitable patches tournement? Patches/Loki/ares. Why? Get black, use ares green to force thier wolverine to make strike tiles. Turn thier high damage strike tiles into high damage def tiles. Collect red as I want because I don't care about def tiles. Use wolvie green next to place my own red strike tiles except the purple is mostly covered by my purple strike tiles now...so few to none of thier purple tiles will come up. Should be pretty low risk farming as long as your own patches is tanking most everything.
ississ wrote: maxed patch does : 52 yellow 60red 67green 12 blue 11 pink 10 black 5800 hp maxed x-force does : 55 yellow 62 red 70 green 10blue 9 pink 9 black 9328 hp maxed xforce does barely more damage then patch while the diffrence is 89 lvls ....... seems pretty broken to me
Spoit wrote: soenottelling wrote: Want to hear my counter team to the inevitable patches tournement? Patches/Loki/ares. Why? Get black, use ares green to force thier wolverine to make strike tiles. Turn thier high damage strike tiles into high damage def tiles. Collect red as I want because I don't care about def tiles. Use wolvie green next to place my own red strike tiles except the purple is mostly covered by my purple strike tiles now...so few to none of thier purple tiles will come up. Should be pretty low risk farming as long as your own patches is tanking most everything. The only problem is that the AI would always use ares to give them green too, and probably wouldn't get enough black to use loki before it matters
eidehua wrote: The ai now seems to be waiting a few turns (i think 2) before using the lowest cost skill. If at that time more ap is gained for a more costly skill of same color, that one is used instead. I also think character level is considered.
Misguided wrote: eidehua wrote: The ai now seems to be waiting a few turns (i think 2) before using the lowest cost skill. If at that time more ap is gained for a more costly skill of same color, that one is used instead. I also think character level is considered. I had noticed that too. Not sure, but I think it may do that even if there isn't another skill of the same color.
Polkio wrote: Misguided wrote: eidehua wrote: The ai now seems to be waiting a few turns (i think 2) before using the lowest cost skill. If at that time more ap is gained for a more costly skill of same color, that one is used instead. I also think character level is considered. I had noticed that too. Not sure, but I think it may do that even if there isn't another skill of the same color. True, if someone know how this works please share. I did not have time to check it
Phantron wrote: Although I swear the AI is always waiting for Spiderman to come out before they decide to use a skill where they have a higher AP cost that they're saving up,