Phantron wrote: Debiliating Slash effectively costs 5 AP because it gets rid of 5 AP against a rainbow team, and if you don't run a rainbow team the ability instead becomes "a chance to totally screw up whatever you're planning + decent damage".
Phantron wrote: Grizzlegom wrote: I'm very confused with the OP and not remotely balanced talk. Are we facing the same Gorgon? Debilitating Slash does 282 damage/AP at level 166, the stun is a randomly placed 3 turn countdown, and his black is randomly placed and not particularly powerful given it is based on the number of characters still alive. By the time it would go off on defense without feeders, you likely downed at least 1 character. I feel like you guys are facing ridiculously scaled ones due to having 270s and have a very biased opinion here based upon that. Having fought him pretty consistently at 166, even with feeders, I truly think he's in the usable category but not game breaking or OP. *shrugs* Debiliating Slash effectively costs 5 AP because it gets rid of 5 AP against a rainbow team, and if you don't run a rainbow team the ability instead becomes "a chance to totally screw up whatever you're planning + decent damage". You might get lucky and have it drain TU, or it might drain green and you'd be pretty screwed on most green-based attack teams. The stun isn't much when the AI uses it because they don't try to protect it and ironically since he always gets purple feed, it's more likely that an available purple match is present when he uses Gorgon's Gaze, whereas if he had to collect that AP himself then there might not be very many matches left. Awaken The Hand does top tier attack tile damage if all the tiles are immediately destroyed, and if not it's a very strong nuke with some minor cascade potential. Also, while the damage hits hard enough to down most 3* tier characters, it's split into 3 waves which means it won't overkill a guy that's low on HP, and it even benefits multiple times if there are strike tiles out. Now those scenarios don't really matter while fighting him because he doesn't get paired up with anyone who can do strike tiles, and his scaling is usually high enough that you don't have to worry about overkill (because you're not coming back from a one hit kill move against high scaling).
Grizzlegom wrote: I'm very confused with the OP and not remotely balanced talk. Are we facing the same Gorgon? Debilitating Slash does 282 damage/AP at level 166, the stun is a randomly placed 3 turn countdown, and his black is randomly placed and not particularly powerful given it is based on the number of characters still alive. By the time it would go off on defense without feeders, you likely downed at least 1 character. I feel like you guys are facing ridiculously scaled ones due to having 270s and have a very biased opinion here based upon that. Having fought him pretty consistently at 166, even with feeders, I truly think he's in the usable category but not game breaking or OP. *shrugs*
wirius wrote: The daily quest today confirmed that Gorgon is a 4*. If you notice, at the end of the 3* guantlet, they always have one character who is a 4*. There were two other 3*s today, and Gorgon. Has to be a 4*.