Gery de Brute wrote: my thought on gamora: -green is expensive and low on damage, 2 turn stun maybe matters or maybe not -red simply awesome, a rival to red HT -black.....pfft(maybe need to change into red tile generator or something, also there's a much choice for strike tile generator out there)
dkffiv wrote: Gery de Brute wrote: my thought on gamora: -green is expensive and low on damage, 2 turn stun maybe matters or maybe not -red simply awesome, a rival to red HT -black.....pfft(maybe need to change into red tile generator or something, also there's a much choice for strike tile generator out there) Green 2 turn stun on 2 targets is pretty damn nice for CC. Red is arguably better than HT in a lot of situations, namely when paired with Daken or Blade (to avoid eating your strike tiles). Black is only useful if she's maxed but I still think its her worst. Gamora Spider-Man Falcon seem like they could be a decent PvE team, especially on Survival Nodes. Match a purple early to get some defense out, then work on black to get strike tiles out. Once they get buffed Green + Red will hit like trucks. The downside is that you'll be gathering a lot of yellow so only the tiles in the corner will actually be affected (making a 5/5/3 build more appealing even in the situation where she's tanking all 3 of her colors).
Phaserhawk wrote: both her green and black are situational. It's one of the Green is good, it will never be great, it will never be bad. Black however can be absolutely amazing or just ****. If you only play her when she's buffed, then 3/5/5, if you actually want to use her as one of your A team characters then 5/5/3
NorthernPolarity wrote: Phaserhawk wrote: both her green and black are situational. It's one of the Green is good, it will never be great, it will never be bad. Black however can be absolutely amazing or just ****. If you only play her when she's buffed, then 3/5/5, if you actually want to use her as one of your A team characters then 5/5/3 The only time she would be on your A team is when you can use her black. Red/green aren't good enough to warrant her inclusion on your team, so I don't see an argument for anything except 3/5/5. Her only uses are when buffed in PvE / PvP and as a seed killer: 3/5/5 is fine for seed killing, and you obviously want her black when she's boosted.
Phaserhawk wrote: NorthernPolarity wrote: Phaserhawk wrote: both her green and black are situational. It's one of the Green is good, it will never be great, it will never be bad. Black however can be absolutely amazing or just ****. If you only play her when she's buffed, then 3/5/5, if you actually want to use her as one of your A team characters then 5/5/3 The only time she would be on your A team is when you can use her black. Red/green aren't good enough to warrant her inclusion on your team, so I don't see an argument for anything except 3/5/5. Her only uses are when buffed in PvE / PvP and as a seed killer: 3/5/5 is fine for seed killing, and you obviously want her black when she's boosted. However if boosted in PvP I still won't want black because of...wait for it...Xforce. To me red is her only solid skill
Phaserhawk wrote: I can't remember, does a boosted PvP character always take all their colors?
simonsez wrote: Would Starlord letting you use Gamora to do 1700 damage for only 3 red AP make 3/5/5 a more appealing option now?
ark123 wrote: That seems like a pretty awful deal to me.
simonsez wrote: ark123 wrote: That seems like a pretty awful deal to me. Well, you can probably apply that analysis to ANY use of Starlord's yellow... and I guess you could also say Fury's yellow is awful because you need 32 AP for it, but then again, it's not as if you go into a battle prioritizing those 32 AP.
ark123 wrote: [And fury has an ability that reads "if you match the wrong tile, you die. And you don't get to see which" while Starlord's reads "please oh please don't match this tile I randomly dropped in the middle of this match-5 or I don't do anything"
simonsez wrote: ark123 wrote: [And fury has an ability that reads "if you match the wrong tile, you die. And you don't get to see which" while Starlord's reads "please oh please don't match this tile I randomly dropped in the middle of this match-5 or I don't do anything" And Kurt Warner was the MVP of Super Bowl 34, which is just as relevant in a discussion of what's the best Gamora build.
Phaserhawk wrote: Her skills are fine, but they are currently too expense, too weak, or too conditional. Lets look at green. Mass Stun, nice. Aoe dmg, nice. Amount of Aoe Dmg, ooh not good, AP cost, wow expensive Red Cheap and spammable, overall not a great skill but not bad. Black. AP cost, waaaay to much. Strike tiles..nice. Strike tiles based off of tile strength, ugh not good, especially if Torch or Hulk is feature PvP. Strike tiles only go on basic yellow tiles, really? You basically cap it at 9 yellow avg assuming you owned the entire board. how to fix her? Make green cost 10 or multiply the AoE dmg by 2 to 3 times the ammount. Red. you can keep as is Black. If you leave this the same, this skill should cost 8 AP not 12. If you want this to cost 12, then it should be 1 strike tile for every 2, otherwise if you are going to keep all that the same, then the strike tiles need to be tripled in strength. This would be my redo of Gamora.Skull Cracker - Green 12 Gamora grabs two of her enemies and smashes their heads together before throwing them into a third enemy. Gamora stuns up to 2 random enemies for 1 turn. She deals 82 damage to the enemy team. Level 2: Deals 148 damage to the enemy team. Level 3: Deals 219 damage to the enemy team. Level 4: Deals 361 damage to the enemy team. Level 5: Gamora stuns up to 2 random enemies for 2 turns. Max Level: 2300 damage, stuns 2 enemies for 2 turnsRazor’s Edge - Red 5 Gamora furiously slices her target with her sword. She does 208 damage to the target enemy. Level 2: Gamora deals 250 damage to the target enemy. Level 3: Gamora deals 291 damage to the target enemy. Level 4: Gamora deals 374 damage to the target enemy. Level 5: Gamora deals 541 damage to the target enemy. Max Level: 1719 damage Bad Reputation - Black 8 Gamora's reputation as the "Most Dangerous Woman in the Galaxy" precedes her. She converts a basic into a strength 18 Strike tile for every 4 tiles that bear her symbol. Level 2: Gamora makes strength 22 Strike tiles. Level 3: Gamora makes strength 26 Strike tiles. Level 4: Gamora makes strength 33 Strike tiles. Level 5: Gamora makes strength 48 Strike tiles. Max Level: Strength 148 Strike tiles This makes here extremely playable and Black would be very useful even if she only tanked 2 colors, since it only costs 8.