Bowgentle wrote: So, until you give us 24 hr or, if that's too short, 48 hr subs, you can shove your PVEs where the sun doesn't shine, Demi.
Bowgentle wrote: I can't believe they implemented time slices to help anyone outside of the one true time zone, and then EVERY PVE after the implementation has half of the subs ending 12 hours from the chosen end time. I can understand the first PVE, they said they only tested for 12 hr subs. I can maybe understand the second one, they tested 36 hours. This one? if they're still testing, I'd expect 24 hr subs. Since it's 36 hrs instead I guess it's intentional. Not only am I not able to choose my end time, because the choice is meaningless for half the subs, in addition to that, due to the brilliant idea to shard away the vets from the new players, I also have slices now where brackets never fill during a week long PVE for a new 4* char. So, until you give us 24 hr or, if that's too short, 48 hr subs, you can shove your PVEs where the sun doesn't shine, Demi.
blarkh wrote: I liked my first run at least, maybe when goons get deadly the fun will stop. Falcon is insanely good, storing up Purple during the first easy waves and shielding when the bad boys come out. (Also, Attack and Strike tiles get stronger due to longer fights). He even made me survive the surprise Adamantium Slash
NorthernPolarity wrote: Vhailorx wrote: No, week long PVE's are much too long. 3-4 days is ideal, with two running every week. And more directly on topic, it would be great if anyone who has already joined the event could post information about the format. Is it a standard pve with recharging nodes and 2:24/3hr timer, or is it something different? Two every week? wat. You want us to grind even MORE? Subs would last a day under your scheme.
Vhailorx wrote: No, week long PVE's are much too long. 3-4 days is ideal, with two running every week. And more directly on topic, it would be great if anyone who has already joined the event could post information about the format. Is it a standard pve with recharging nodes and 2:24/3hr timer, or is it something different?
climax wrote: at "Enemy Agents" node i defeated first wave but lose and when i tried again, it was like i won and Full points in countdown was working. is it bug?
Mattfal wrote: Did anyone else notice that the recruit token percentages are messed up? Elektra goes from 2.3 (1 pack) to 2.8 (10 and 42 packs) percent chance but no other character's percentages change. Don't know how this will effect token pulls...
SUPERTOM wrote: Just when we thought DD was fun to play, they introduce the Hand and their red CD tiles now overwrite his trap tiles. And considering within 5 turns you'll have about 6 red CD tiles on your board it makes DDs red completely useless. Way to go devs. Way to tinykitty go.
saurus wrote: With week long PVEs, you need to play constantly all the time for any rewards,