Phantron wrote: While it's not possible to verify completely, it appears that you do steal 2 random AP as opposed to 2 AP of a random color. This distinction is important because that means you won't steal a color with 0 AP in it. I've had cases where the enemy only has 2 colors with AP and I still stole from the 2 colors they have AP instead of nothing and while you can't prove it conclusively it sure looks like it's never stealing the color with 0. A color with 1 AP, of course, is still fair game.
Daibar wrote: But if it's Daken vs Daken, and there are no reds initially, but one comes in, the AI Daken doesn't claim the red tiles either... definitely something I'll try to test next time I'm in a Loki Lightning round.
Lerysh wrote: ^that right there is not true^ If someone matches a green with no red on the board, in Daken V Daken, you get no Strike Tile, but if red drops in, the AI gets Strike Tiles. The timing is weird, and it's ONLY in Daken v Daken that this is true. Speed Shot works similarly to Mischief so I'd expect the result to be the same. If you Polarity Shift all the blue off the board, in 2 separate 4+ matches it will try to make Mischief tiles, fail, drop tiles on the board, and then try to make Mischief tiles a second time with whatever blue is out there. Speed Shot does the same thing with 2 crits. CDs, drop in tiles, CDs again for second trigger.
GothicKratos wrote: I feel like supports should be pretty squishy. It's a risk vs reward thing.
Deadpooool wrote: GothicKratos wrote: I feel like supports should be pretty squishy. It's a risk vs reward thing. I throughly agree. But Squishy in the 6800 range seems more fair. It's not befitting of a God to be 5900 imho. Loki is saddened that he can't take more beatings.
evil panda wrote: so just so i'm clear, this thread is saying that Loki is too....low key? (ducks before the tomatoes come flying)
Deadpooool wrote: First off I wanna say a HUGE thank you to whoever thought up the idea of mischief. When I used Loki previously I only did so with him as a TU. But now he is actually playable and contributing as a proper teammate. That said, I personally feel his health is still WAAAYYY too low for a god. For a character with no offensive skills or healing he's still in the 5k range. His health should definitely get a bump up to Wolvie's or in the 7k range. But that's my personal opinion. Perhaps the good forumites here can weigh in to agree or disagree on why he shouldn't get a bump up further. One thing I can think of is that he's VERY VERY annoying to fight with mischief already but I don't let that stop me from taking him on at 166. I'm pretty sure I'd hit him even if his health was 6800 or 7k+. Though 8500 might be overdoing it a teensy bit.