Puce Moose wrote: I think that 5 / 3 / 5 is going to be a winner - even at only 3 protect/strike at level 3, you effectively neutralize six strike tiles (since your three protects cancel out an additional three strikes, of course), which, unless things are going really poorly, is probably about the max you'll have on the board fighting an ornery enemy lazy Daken. I can't speak much for PvE, since I generally don't play it beyond beating each node once for the story.
Ozark Boatswain wrote: Still the only 3* character with no abilities that improve with character level. The only other characters like this are 1* Black Widow, *1 Hawkeye and 0* Bag-Man.
Pylgrim wrote: Ozark Boatswain wrote: Still the only 3* character with no abilities that improve with character level. The only other characters like this are 1* Black Widow, *1 Hawkeye and 0* Bag-Man. This is actually awesome. It means that you can keep him at lowish levels and have everybody tank for him. I run him in a team with Patch and Daken, who keep regenerating and Loki is never hurt. I was hoping for an active yellow third ability to make it a perfect rainbow team, but I will gladly take this as well. And really, any idea that Illusions is much better at 5 covers than at 3 is purely anecdotal over a very small pool of samples. NPolarity's simulation over hundreds of thousands of runs is more reliable. We're talking of a mere 0.01% increase in cascades.
Phantron wrote: Puce Moose wrote: I think that 5 / 3 / 5 is going to be a winner - even at only 3 protect/strike at level 3, you effectively neutralize six strike tiles (since your three protects cancel out an additional three strikes, of course), which, unless things are going really poorly, is probably about the max you'll have on the board fighting an ornery enemy lazy Daken. I can't speak much for PvE, since I generally don't play it beyond beating each node once for the story. Assuming Illusions picks the colored tiles first there's no reason to have 5 in Illusions. It moves 26 pairs of colored tiles (52) at level 4 and 32 pairs (64) at level 5, but it can't move TUs. Since on average 9 tiles are expected to be TUs, that means level 5 will move exactly 2 more tiles on average.
PPPlaya wrote: His new black represents a huge nerf for me. I only have him at 2 covers but I was still able to berserker rage into trickery. I'll get his covers soon enough but just thought I would point that out.
Chrono_Tata wrote: Am I the only one who isn't so excited about his new power? All other random AP stealing/draining powers are generally regarded as poor (Bewilder, Reprieve). And when I'm using Mawkeye, I find that a lot of the time, one or two of the countdown tiles get matched away before they get to activate, but at least with Mawkeye I have certainly to know what I'm getting (xx damage on the enemy in front per tile). Stealing random AP is much harder to predict and plan for. The thing it does have going for it is that it is free, but I'm not sure that it will activate enough on an average match for it to be sufficiently useful. You could set up match-4 for the AI to force it to activate but... do we really want to do that most of the time? A match-4 clears out the entire row/column and that's 8 AP for the enemy in some colours. You're giving the enemy 8 AP... in order to steal 8 AP (if you're lucky)? I guess I'll have to wait to try him out at 5 Green to see.
Lerysh wrote: A 3 Trickery Loki works with a 3 Berserker Rage Patch.