a6fan36 wrote: Loki's new power is up. It's called Mischief. It's an ap steal; if the enemy gets a match 4, it creates two countdown tiles in that color that steal 2 random ap. It looks like the countdown goes down at level 2.
whereisbatman wrote: New green seems useful for people transitioning 2* to 3*. Good counter to 2* Mag and Hawkeye. Any usefulness after that? Ehhhh.... I'm not seeing it.
Phantron wrote: Not enough to dethrone The Hood as the premier support character though honestly anyone who could've done so would be way overpowered. This is probably as powerful as a support class can be without being outright broken. He's going to be underappreciated because people are likely to way overestimate their ability to play the game and undersell his green even though it's not unusual to hand the AI a match 4 every other move when you're in a zombified 2.5H PvE grind state. As always the balance in this game makes me wonder if devs just block existence of certain characters out of their mind. These changes are solid if one forgets that The Hood exists, just like Gamora is decent if one forgets that there are about 5 characters sharing a very similar color coverage doing nearly the same thing.
onimus wrote: Hello 535 Loki!
Marty17 wrote: onimus wrote: Hello 535 Loki! I'm considering that build as well.
platypusavenger wrote: Seems like a nice bonus -- the 2-turn countdown tiles will tick down to one the turn after the Match-4 is made, so the opponent really only has one turn to respond. Is the ability going to pick a color at random and then steal? Will it always attempt to steal from a color that the enemy has? (e.g. AI has no green, all four of my tiles try to steal green, my face when...)
Moral wrote: platypusavenger wrote: Seems like a nice bonus -- the 2-turn countdown tiles will tick down to one the turn after the Match-4 is made, so the opponent really only has one turn to respond. Is the ability going to pick a color at random and then steal? Will it always attempt to steal from a color that the enemy has? (e.g. AI has no green, all four of my tiles try to steal green, my face when...) I read the ability that it places cd tiles on random colors. The cd tile color is what is stolen. Edit. Totally misread that. Hopefully it is coded to steal non-zero ap colors.
Spoit wrote: Marty17 wrote: onimus wrote: Hello 535 Loki! I'm considering that build as well. IIRC, NP's simulator said you really don't gain much at all with 5 vs 3 purple.
MarcusGraves wrote: Spoit wrote: Marty17 wrote: onimus wrote: Hello 535 Loki! I'm considering that build as well. IIRC, NP's simulator said you really don't gain much at all with 5 vs 3 purple. i dunno what you guys are talking about, I noticed a huge difference in match frequency when I got illusions from 3 to 5. I wouldn't drop down illusions anyway, are you really going to spend 11 black that often just to switch some strike/protect tiles when we have things like RotP, surgical strike, masterstroke and summon demons for around the same cost?
MarcusGraves wrote: but we did get to keep the illusions unchanged in any way which is good, so now we have a support character with a VERY cheap and good board shuffle + AP steal, bonus points go to it being a passive instead of an active power on a highly contested color illusions can actually lead into multiple 4/5 matches after you pop it, so you could take one of them and let AI go for the other forcing the passive to go off since AI will always go for a 4/5 match