ErikPeter wrote: maybe they just wanted to have a character that is fun to play?
simonsez wrote: ErikPeter wrote: maybe they just wanted to have a character that is fun to play? Then they should have let you decide which tiles to overwrite with her blue, and which color to make them. That would've made her a hell of a lot more fun, added more control over your color-denial/acquire strategy, as well as give her a way to do some more damage via crits. I would've been kind of hyped for an ability like that. And then, if they removed the self-drain from her black, she then becomes a tremendous pain in the butt that I wouldn't look forward to facing. She really is like Beast, in that you can see how she could've been so much better, but instead, she's probably just a back-bencher.
Phaserhawk wrote: I don't think people seem to be grasping how strong her purple is. She steals AP by them matching those colors. So if you can pop off a quick Shapeshift anytime they match red, yellow green you are taking it. So with Sentry full combo you need 7 green, 8 yellow. If Mystique gets a great cascade, and Shapeshifts Sentry and say they have 6 green 5 yellow, depending on how big the drain gets. (i'm assuming at least 2 if not 3) then if they match yellow they might get 1 or 0 and you get 2 or 3, which in turn powers your Sentry, or you can chase blue and then just remove the red, green, blue, that avgs to convert three of each of those colors at level 5. I'm not sayings she's top tier, but I think she hoses much better than you think, however if you are boosting she does nothing. I could see lots of Sentry/Hood/Mystique comps in SHIELD, you would never get a skill off wants Mystique gets going.
simonsez wrote: ark123 wrote: This chick was clearly made to be played with Blade I don't see that at all. You want a board full of red for Blade to be effective, and she seems to make sure that isn't going to happen.
ark123 wrote: This chick was clearly made to be played with Blade
Phantron wrote: It's hard to tell how good she is without seeing the level 5 on purple, but it's hard to see it better than Dormammu's Aid under any realistic situation and since Sentry is almost always with The Hood it still won't be enough. The problem is that Shapeshift might work in a vacuum where Sentry is paired up with 2 other random guys, but that's not how teams are made in this game. I notice they're talking about how with Blade and Mystique the enemy need to watch out for AP steal. It's like huh? Did they not know there's this guy called The Hood?
LoreNYC wrote: Phantron wrote: It's hard to tell how good she is without seeing the level 5 on purple, but it's hard to see it better than Dormammu's Aid under any realistic situation and since Sentry is almost always with The Hood it still won't be enough. The problem is that Shapeshift might work in a vacuum where Sentry is paired up with 2 other random guys, but that's not how teams are made in this game. I notice they're talking about how with Blade and Mystique the enemy need to watch out for AP steal. It's like huh? Did they not know there's this guy called The Hood? Maybe this is a precursor to hood being nerfed?
NorthernPolarity wrote: Phaserhawk wrote: I don't think people seem to be grasping how strong her purple is. She steals AP by them matching those colors. So if you can pop off a quick Shapeshift anytime they match red, yellow green you are taking it. So with Sentry full combo you need 7 green, 8 yellow. If Mystique gets a great cascade, and Shapeshifts Sentry and say they have 6 green 5 yellow, depending on how big the drain gets. (i'm assuming at least 2 if not 3) then if they match yellow they might get 1 or 0 and you get 2 or 3, which in turn powers your Sentry, or you can chase blue and then just remove the red, green, blue, that avgs to convert three of each of those colors at level 5. I'm not sayings she's top tier, but I think she hoses much better than you think, however if you are boosting she does nothing. I could see lots of Sentry/Hood/Mystique comps in SHIELD, you would never get a skill off wants Mystique gets going. I am highly skeptical that purple will steal anymore than 1 AP per color: level 5 is probably gonna be 2 turn stun + increase the colors stolen to include black, purple, blue, which is probably underwhelming. We'll just have to wait and see what happens with the ability.
daibar wrote: For 9 AP? You're asking way too much.
Phaserhawk wrote: NorthernPolarity wrote: Phaserhawk wrote: I don't think people seem to be grasping how strong her purple is. She steals AP by them matching those colors. So if you can pop off a quick Shapeshift anytime they match red, yellow green you are taking it. So with Sentry full combo you need 7 green, 8 yellow. If Mystique gets a great cascade, and Shapeshifts Sentry and say they have 6 green 5 yellow, depending on how big the drain gets. (i'm assuming at least 2 if not 3) then if they match yellow they might get 1 or 0 and you get 2 or 3, which in turn powers your Sentry, or you can chase blue and then just remove the red, green, blue, that avgs to convert three of each of those colors at level 5. I'm not sayings she's top tier, but I think she hoses much better than you think, however if you are boosting she does nothing. I could see lots of Sentry/Hood/Mystique comps in SHIELD, you would never get a skill off wants Mystique gets going. I am highly skeptical that purple will steal anymore than 1 AP per color: level 5 is probably gonna be 2 turn stun + increase the colors stolen to include black, purple, blue, which is probably underwhelming. We'll just have to wait and see what happens with the ability. For the sheer fact that it is conditional is what will make it powerful. Similar to Blade, because there is a CD tile associated with it, it will allow them to justify a higher AP steal because you can just destroy the tile, that's the issue with The Hood, as the only way you can stop his steal is by his death, stun, or massive board maniupulation to keep everything under 11 (impossible). So yes I think it's absolutely possible, probably not 3 since that means the matching player wouldn't get any color. I see lvl 2 stun, lvl 3 steal blue or black, lvl 4 2 turn stun, lvl 5 steal blue or black and 2 ap. From general experience I'm thinking she'll be most optimal at 5/5/3. While her black may do massive damage in high levels, black has become a very contested color and there is no reason I would use that over Surgical Strike
Phantron wrote: Phaserhawk wrote: NorthernPolarity wrote: Phaserhawk wrote: I don't think people seem to be grasping how strong her purple is. She steals AP by them matching those colors. So if you can pop off a quick Shapeshift anytime they match red, yellow green you are taking it. So with Sentry full combo you need 7 green, 8 yellow. If Mystique gets a great cascade, and Shapeshifts Sentry and say they have 6 green 5 yellow, depending on how big the drain gets. (i'm assuming at least 2 if not 3) then if they match yellow they might get 1 or 0 and you get 2 or 3, which in turn powers your Sentry, or you can chase blue and then just remove the red, green, blue, that avgs to convert three of each of those colors at level 5. I'm not sayings she's top tier, but I think she hoses much better than you think, however if you are boosting she does nothing. I could see lots of Sentry/Hood/Mystique comps in SHIELD, you would never get a skill off wants Mystique gets going. I am highly skeptical that purple will steal anymore than 1 AP per color: level 5 is probably gonna be 2 turn stun + increase the colors stolen to include black, purple, blue, which is probably underwhelming. We'll just have to wait and see what happens with the ability. For the sheer fact that it is conditional is what will make it powerful. Similar to Blade, because there is a CD tile associated with it, it will allow them to justify a higher AP steal because you can just destroy the tile, that's the issue with The Hood, as the only way you can stop his steal is by his death, stun, or massive board maniupulation to keep everything under 11 (impossible). So yes I think it's absolutely possible, probably not 3 since that means the matching player wouldn't get any color. I see lvl 2 stun, lvl 3 steal blue or black, lvl 4 2 turn stun, lvl 5 steal blue or black and 2 ap. From general experience I'm thinking she'll be most optimal at 5/5/3. While her black may do massive damage in high levels, black has become a very contested color and there is no reason I would use that over Surgical Strike The Hood's AP steal is too strong even if it's conditional (and it's not) so I doubt this is the standard you're balanced against here. If that is indeed the standard it should at least be steal 3 of R/G/Y on a match of that color. It will trigger less than 50% of the time (3 out of 7 colors), so it averages out to be equivalent of stealing a bit less than 1.5 AP a turn. Dormammu's Aid can easily do better than this and of course it doesn't have a time limit or an AP cost to use. Let's say you only average 2 AP a turn with Dormammu then you'd need to steal 4.66 AP on a match 3 to even balance it. Yes R/G/Y is probably better than random but the lack of any kind of cost or a way to stop Dormammu's Aid would still more than comfortably beat those advantages, so we're talking steal 5 AP on a match 3 to even consider the ability against Dormammu's Aid and I have a very hard time seeing that happening, but if it doesn't do that then you should still stick to Dorammmu's Aid.
Phaserhawk wrote: I think you are misundestanding me. I think Dorammu's is ridicuolous, I was disagreeing with NP that Shapeshifter wouldnt' go higher than 1 AP, I think it will because it's not all that great of a steal since it has a lot of conditions.