john1620b wrote: I don't think there should be abilities that do nothing unless a special circumstance is met. I don't mind Loki's cost for Trickery, but I think if there are no protect/strike tiles on the enemy team, that it should create random protect/strike (and maybe attack) tiles on all the black tiles on the board. They don't have to be super strong, but *something* would be nice.
OnesOwnGrief wrote: If I remember correctly, old trickery did exactly that. Threw up a bunch of special tiles randomly that was either attack, strike, or protect. I don't think we will ever see that again.
NorthernPolarity wrote: I've apparently been severely underrating his purple, since after using it in the current PvP, it's clear that it's a very powerful and cheap ability. Given that we have next to 0 good / cheap purple abilities in the game, I would say that Loki becomes immediately playable if given a decent, third active skill. It doesn't even matter if black gets buffed or not, purple + another good active + 166 will single handedly propel him into usable / high tier.
MarcusGraves wrote: first really he needs a HP bump to 6800, current amount doesn't make much sense, he's not some kinda super nuker in damage. honestly I'd love to see trickery be made into a passive that would steal a random enemy special tile whenever he makes a black match. Trickery (passive): when Loki (tile must have his icon on it to work) makes a black match he converts a random enemy protect tile to a friendly protect tile Rank 2: converts enemy protect and attack tiles Rank 3: converts enemy protect, attack and strike tiles Rank 4: converts enemy protect, attack, strike and countdown tiles Rank 5: converts 2 enemy special tiles instead of 1 problem is i'm not sure if this would be too strong of a passive, would need opinions. as for another active power that would fall under green since its his 3rd color it really should be something that offers more board control since that seems to be what they want him to do. even though its not super reliable the trap mechanic like what DD/fury has would be very fitting for him and should maybe have a bonus effect if you match one of the traps with your illusions power for some synergy among his powers. just thoughts
Sandmaker wrote: I think this might be too strong, especially in pve. Compare it to redwing for example, which only removes a single tile every 3 turns (although generally faster since you can match it away), and is already borderline OP in pve.
MarcusGraves wrote: Trickery (passive): when Loki (tile must have his icon on it to work) makes a black match he converts a random enemy protect tile to a friendly protect tile Rank 2: converts enemy protect and attack tiles Rank 3: converts enemy protect, attack and strike tiles Rank 4: converts enemy protect, attack, strike and countdown tiles Rank 5: converts 2 enemy special tiles instead of 1
Ben Grimm wrote: An idea - he has an ability that randomly triggers one other ability, for either side, picked at random. The various levels make it more likely to pick your own side (one cover 50/50, two covers 60/40, etc.), but he could always set off your opponents.