Both of these skills would require 5 covers in Red, but otherwise you are correct. If the target is at full health, these two skills combined would take it out no matter the Boosted level. Taking down a 395 Sentry or something, Maggia Don perhaps? would be extremely satisfying...
EDIT: forgot about the Max Damage Limit (3786 for a LvL 192 Deadpool), thx mags1587!
I still don't quite get his purple ability, i.e. Deadpool points
• Are they the same points we earn from playing DP missions?
• If you use them, it reduces your DP points or remain the same?
• What's the overall benefit of including DP points (how much extra damage)?
• It's optional to add DP points in attack?
Instead of Orange is the new black it is DP purple is the new BP black. about the same damage in an off color for 2 AP more and it can be a super whale attack.
Both of these skills would require 5 covers in Red, but otherwise you are correct. If the target is at full health, these two skills combined would take it out no matter the Boosted level. Taking down a 395 Sentry or something, Maggia Don perhaps? would be extremely satisfying...
EDIT: forgot about the Max Damage Limit (3786 for a LvL 192 Deadpool), thx mags1587!
It seems to depend on what the cap is on the 65% it takes off, at lvl 64 it was 3.5k roughly. Which is enough to kill anything at lvl 64 but have to wait to see what higher level of deadpool's damage cap on the ability is. I didn't look at the power when he was buffed up to 190ish, as the node is now locked out
I can imagine the points for WWW are only obtainable by spending HP.
And the healing in Pin Cushion would be Fake Healing TM.
Yes, because it's not like Deadpool's healing factor puts Wolverine's to shame....
Deadpools healing is really only good when a power goes off. Your team needs to be hit for about 1000 health and at level 5 he gets 1300 back on a CD tile. The only problem I see with this is how many 3* abilities hit for just over 1000 health. I think his red and purple are his best abilities. Both do massive damage. True healers are really important and I think his fast recovery time will be better than his true healing ability. My new vote is 5,5,3 for massive damage.
It seems to depend on what the cap is on the 65% it takes off, at lvl 64 it was 3.5k roughly. Which is enough to kill anything at lvl 64 but have to wait to see what higher level of deadpool's damage cap on the ability is. I didn't look at the power when he was buffed up to 190ish, as the node is now locked out
His red is 65% or around 3500 whichever is less. One this I noticed is it put a strike next to the health bar. I wonder if this will make it so True Healing or fake healing will not go past the 65% mark? Deadpool could be a True Healing killer.
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Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
Anyone got Life of the Party to activate yet? I'm wondering how long the countdown tile is.
Also how many DP points does it require to boost WWW?
I haven't been able to get it to activate.
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Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
edited August 2014
Here's how his power should read.
Everyone should be paying more attention to me. If a character with less health than me would take damage, I'll teleport into the spotlight, taking the attack. Don't worry, my awesome Healing Factor then places a Black Countdown tile that'll restore 148 health to me when it goes off.
No restrictions on taking damage first. The way the power works now, Deadpool will soak up attacks causing 1000-7000 damage, and a small fraction of that damage will be healed. If he had 2000 extra hit points and no passive skill, that would be better in almost all matches.
I don't see the Deadpool connection to whales. He's done many odd things, but tossing whales around isn't appropriate for him. Here is the power I would give him.
Team Up Powers, Activate! - Purple 14 AP
You've gotta help me get rid of the opponent Team Up powers before they go off on us! I'll steal and trigger one of the enemy's Team-Ups, but if you spend your Deadpool Points I'll hit them with every Team Up they've got. They're practically giving these Team Up powers away. Level Upgrades
Level 2: I'll let you choose the Enemy Team Up power.
Level 3: That's not all! I'll also trigger one of our Team Up powers, if you want.
Level 4: If you ask nicely, I'll let you choose which of our Team Up powers to use.
Level 5: Okay, I'll let you go into your arsenal of Team Up powers. Pick up to three.
With Team Ups being one-time use, this couldn't be abused too much. That arsenal will run out. An AI Deadpool could trigger your Team Ups if you brought any, and use random ones, but would be locked out of the arsenal.
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OnesOwnGriefAge UnconfirmedPosts: 1,387Chairperson of the Boards
The one thing people seem to miss about Deadpool is that just able everything inappropriate is appropriate for him. That's how he rolls. What's questionable is that Deadpool is a heavy user of guns yet he lacks a skill that uses them.
Comments
Yes, and IMO that's about right for an ability that looks to be on par with CTS and RotP.
Yes, because it's not like Deadpool's healing factor puts Wolverine's to shame....
Naw it's gotta be true healing, as would be true to character.
Also how many DP points does it require to boost WWW?
6 red Deadpool followed up with 8 red Punisher.
Best combo in the game now?
Both of these skills would require 5 covers in Red, but otherwise you are correct. If the target is at full health, these two skills combined would take it out no matter the Boosted level. Taking down a 395 Sentry or something, Maggia Don perhaps? would be extremely satisfying...
EDIT: forgot about the Max Damage Limit (3786 for a LvL 192 Deadpool), thx mags1587!
So Deadpool + Punisher = Patch. All hail Patch!
Edit: @Nonce Thats stats from 192 after his buff.
• Are they the same points we earn from playing DP missions?
• If you use them, it reduces your DP points or remain the same?
• What's the overall benefit of including DP points (how much extra damage)?
• It's optional to add DP points in attack?
Facepalm
It seems to depend on what the cap is on the 65% it takes off, at lvl 64 it was 3.5k roughly. Which is enough to kill anything at lvl 64 but have to wait to see what higher level of deadpool's damage cap on the ability is. I didn't look at the power when he was buffed up to 190ish, as the node is now locked out
Deadpools healing is really only good when a power goes off. Your team needs to be hit for about 1000 health and at level 5 he gets 1300 back on a CD tile. The only problem I see with this is how many 3* abilities hit for just over 1000 health. I think his red and purple are his best abilities. Both do massive damage. True healers are really important and I think his fast recovery time will be better than his true healing ability. My new vote is 5,5,3 for massive damage.
His red is 65% or around 3500 whichever is less. One this I noticed is it put a strike next to the health bar. I wonder if this will make it so True Healing or fake healing will not go past the 65% mark? Deadpool could be a True Healing killer.
I haven't been able to get it to activate.
Everyone should be paying more attention to me. If a character with less health than me would take damage, I'll teleport into the spotlight, taking the attack. Don't worry, my awesome Healing Factor then places a Black Countdown tile that'll restore 148 health to me when it goes off.
No restrictions on taking damage first. The way the power works now, Deadpool will soak up attacks causing 1000-7000 damage, and a small fraction of that damage will be healed. If he had 2000 extra hit points and no passive skill, that would be better in almost all matches.
I don't see the Deadpool connection to whales. He's done many odd things, but tossing whales around isn't appropriate for him. Here is the power I would give him.
Team Up Powers, Activate! - Purple 14 AP
You've gotta help me get rid of the opponent Team Up powers before they go off on us! I'll steal and trigger one of the enemy's Team-Ups, but if you spend your Deadpool Points I'll hit them with every Team Up they've got. They're practically giving these Team Up powers away.
Level Upgrades
Level 2: I'll let you choose the Enemy Team Up power. Level 3: That's not all! I'll also trigger one of our Team Up powers, if you want. Level 4: If you ask nicely, I'll let you choose which of our Team Up powers to use. Level 5: Okay, I'll let you go into your arsenal of Team Up powers. Pick up to three.
With Team Ups being one-time use, this couldn't be abused too much. That arsenal will run out. An AI Deadpool could trigger your Team Ups if you brought any, and use random ones, but would be locked out of the arsenal.