mischiefmaker wrote: Phaserhawk wrote: Redwing 5/5/3=destroy everything, CD timer of 3 (means every 5 of your turns it recasts if not destroyed sooner) 5/4/4=destroy everything, CD timer of 4 (means every 6 of your turns it recasts if not destroyed sooner) 5/3/5=cannot destroy CD, CD timer of 4 (means every 6 of your turns it recasts if not destroyed sooner) I had forgotten that while the CD timer may say 3, it doesn't count down untilt he begin of your turn, thus lvl 5 blue is not as good as I once thought. every 3 vs. every 4 is a 33% increase in casting, but every 5 vs 6 is only 20% increase in casting, but there are going to be situations where having that come back one turn earlier will be imperitive. Wait what? Turn 1: Redwing activates, removing a tile, placing a 3 turn CD. Opponent moves, gets the benefit of his second special tile. Turn 2: CD decreases to 2. Opponent gets benefit of his tile. Turn 3: CD decreases to 1. Opponent gets benefit of his tile. Turn 4: CD decreases to 0, goes away. Opponent gets benefit of his tile. Turn 5: Redwing activates, removing a tile, placing a 3 turn CD. Opponent does not have a tile on his turn. Turns 6-8: repeat 2-4 above. Turn 9: Redwing activates. Looks to me like it's every 4 turns v. every 5 turns. What am I missing?
Phaserhawk wrote: Redwing 5/5/3=destroy everything, CD timer of 3 (means every 5 of your turns it recasts if not destroyed sooner) 5/4/4=destroy everything, CD timer of 4 (means every 6 of your turns it recasts if not destroyed sooner) 5/3/5=cannot destroy CD, CD timer of 4 (means every 6 of your turns it recasts if not destroyed sooner) I had forgotten that while the CD timer may say 3, it doesn't count down untilt he begin of your turn, thus lvl 5 blue is not as good as I once thought. every 3 vs. every 4 is a 33% increase in casting, but every 5 vs 6 is only 20% increase in casting, but there are going to be situations where having that come back one turn earlier will be imperitive.
Phantron wrote: Phaserhawk wrote: so you would run 5/5/3? Yes. Pretty much every game I run with Falcon involves trying to upgrade strike tiles as often as you can, and even if you have 4 digit match 3 damage most of that is concentrated on a few strike tiles, so it's best to keep your options open rather than clogging up the board with protect tiles. I can see running a Bird Strike if you started with a lot of purple early without having any AP to generate strike tiles, but that's assuming you run without Daken which frankly makes no sense.
Phaserhawk wrote: so you would run 5/5/3?
mischiefmaker wrote: I'm considering respec'ing mine from 5/5/3 to 5/3/5, actually. I figure, when am I going to play Falcon? I can only think of three scenarios: 1. Early stages of a PvP -- Daken/Falcon is very fast and so good for climbing. 2. Heroic PvE. 3. Top Gun. For #1, all I care about is yellow -- the game is going to be over too fast to ever cast Bird Strike or for Redwing to matter much. For #2, Redwing is likely better since there won't be many options to deal with goons, but: - Redwing can't keep up with multiple goons, so you need to be doing damage quickly to take them out before they overwhelm you; Falcon doesn't help with that. - Optimizing a build because he might be in a future heroic PvE seems like an awfully narrow niche. - I didn't consider PvE in general because in an unrestricted PvE there are plenty of better ways to deal with goons than Redwing, including just killing them before they kill you. For #3, I strongly prefer NOT being able to take out countdown tiles because I'm always going to want to play Falcon with strike tile generators, which means enemy Falcons will likely Redwing a strike tile. Having my Falcon Redwing his CD and then having his Redwing take out a second strike tile is a disaster that I can prevent by not letting my Redwing take out his. Also, having Redwing not work on CDs makes Falcon a pretty good defense against a World Rupture-Sacrifice combo, since Redwing will eat the strike tile and ignore the countdowns. All that being said, I'm not going too hard after that respec, just in case I start running into a whole bunch of Nick Furys (Furies?) trying to Escape Plan all the time.
locked wrote: Meh, I don't think taking 5-3-5 Falcon against defending Sentry is any better. Sentry would usually be paired with Daken which means lots of additional strike tiles for Redwing to take care of, not just the Sacrifice one.
Phaserhawk wrote: If you run Falcon with Daken you can always cast Chemical Reaction to drop your blue AP low enough not to trigger Redwing if it's too much of an issue.
scottee wrote: Not taking out countdown tiles is helpful in the Sentry situation. But there's a ton of other Hero countdown abilities that I'd want to be able to take out without worrying about them. And the difference between purple 3 and 5 is a couple hundred extra when hit by an ability, as both completely negate match damage.
locked wrote: I still fail to see any use for a 5/3/5 Falcon. Mirror matches? No one should run Falcon without special tile users, which means that there will be plenty of tiles for Redwings to eat besides each other.