Nonce Equitaur 2 wrote: Best poll ever. I'm not sure if the discussion swayed many D3 minds, but 99.5% player anger is an impressive metric. And now, as mentioned in the healing post, many characters will heal faster.
Subcore wrote: Here's hoping that a company like EA takes over the license.
JessyC01 wrote: Subcore wrote: Here's hoping that a company like EA takes over the license. You cannot possibly be serious.
Nonce Equitaur 2 wrote: Locked a bunch of topics, bumping this one.
MakeThemHomeless wrote: Buy more Health Packs? If anything people need to STOP BUYING period. Right now the devs are having a laugh at the rage going on in these forums. It's like a foreign language they can't possibly understand. The only thing that dev teams get lately is the bottom line. People just need to get this dev team set up on the path to being homeless. Start downloading cheat apps, cut off their funds, and send them a real message they can get: No salary. Countless dev teams in the gaming industry have lost their jobs and this is just another batch of idiots that think it can't possibly happen to them. Let's prove them wrong!
Taganov wrote: Muspel wrote: I'm pretty sure that this isn't supposed to raise sales of health packs, it's to reduce the power of healing abilities. Currently, they not only help you within a match, but have a lasting effect outside of it-- to the point that you may want to drag out a round longer in order to heal more once the enemy team is down to their last character. It's one of the main reasons that oBW is the only 2* character that isn't completely outclassed on a team of maxed 3*s. I've actually been expecting a change like that for quite some time, ever since IceIX mentioned that they didn't like what healing abilities do to tournaments and events (particularly things like prologue healing). Agreed. It amazes me that the first thing people went to was "they want us to buy more health packs!" Never mind full details haven't been revealed, let's just I see the change as a plus. Perhaps your main team won't survive the whole event. What about using THE REST OF YOUR CHARACTERS?
Muspel wrote: I'm pretty sure that this isn't supposed to raise sales of health packs, it's to reduce the power of healing abilities. Currently, they not only help you within a match, but have a lasting effect outside of it-- to the point that you may want to drag out a round longer in order to heal more once the enemy team is down to their last character. It's one of the main reasons that oBW is the only 2* character that isn't completely outclassed on a team of maxed 3*s. I've actually been expecting a change like that for quite some time, ever since IceIX mentioned that they didn't like what healing abilities do to tournaments and events (particularly things like prologue healing).