DuffManOhYeah wrote: We need to make our voices heard for the upcoming changes.
TheUnwiseOne wrote: Flo98 will buy enough to keep D3 in business.
Muspel wrote: I'm pretty sure that this isn't supposed to raise sales of health packs, it's to reduce the power of healing abilities. Currently, they not only help you within a match, but have a lasting effect outside of it-- to the point that you may want to drag out a round longer in order to heal more once the enemy team is down to their last character. It's one of the main reasons that oBW is the only 2* character that isn't completely outclassed on a team of maxed 3*s. I've actually been expecting a change like that for quite some time, ever since IceIX mentioned that they didn't like what healing abilities do to tournaments and events (particularly things like prologue healing).
Taganov wrote: Muspel wrote: I'm pretty sure that this isn't supposed to raise sales of health packs, it's to reduce the power of healing abilities. Currently, they not only help you within a match, but have a lasting effect outside of it-- to the point that you may want to drag out a round longer in order to heal more once the enemy team is down to their last character. It's one of the main reasons that oBW is the only 2* character that isn't completely outclassed on a team of maxed 3*s. I've actually been expecting a change like that for quite some time, ever since IceIX mentioned that they didn't like what healing abilities do to tournaments and events (particularly things like prologue healing). Agreed. It amazes me that the first thing people went to was "they want us to buy more health packs!" Never mind full details haven't been revealed, let's just I see the change as a plus. Perhaps your main team won't survive the whole event. What about using THE REST OF YOUR CHARACTERS?