Nonce Equitaur 2 wrote: That's an extraordinary level of consensus. Even such subjects as "Do you like air?" will often have some level of disagreement.
Muspel wrote: I'm pretty sure that this isn't supposed to raise sales of health packs, it's to reduce the power of healing abilities. Currently, they not only help you within a match, but have a lasting effect outside of it-- to the point that you may want to drag out a round longer in order to heal more once the enemy team is down to their last character. It's one of the main reasons that oBW is the only 2* character that isn't completely outclassed on a team of maxed 3*s. I've actually been expecting a change like that for quite some time, ever since IceIX mentioned that they didn't like what healing abilities do to tournaments and events (particularly things like prologue healing).
locked wrote: I distinctly remember them saying that every type of player was welcome;
HairyDave wrote: locked wrote: I distinctly remember them saying that every type of player was welcome; They made that one a lie as soon as they tweaked the PVE refresh time to 2.5 hours - it's not much of a hassle if you're mobile but it's super inconvenient for most steam users*? *It's installed on my lappy so I can sneak games in now and then. But no pooptime games for me
Kiamodo wrote: Does anyone think this has anything to do with the recent sentry exploit? Thanks guys!!
Taganov wrote: Agreed. It amazes me that the first thing people went to was "they want us to buy more health packs!" Never mind full details haven't been revealed, let's just I see the change as a plus. Perhaps your main team won't survive the whole event. What about using THE REST OF YOUR CHARACTERS?