Grazzt wrote: Bowgentle wrote: Moon 17 wrote: Remember him? He's the guy who was released at the conclusion of Heroic Oscorp one month ago. What exactly is preventing his release into the recruit token pool? Seriously, guys, that was May 14th. The entirety of Season 2 will have elapsed since his premiere, and I can't justify quitting this game until I've cashed in the 260-someodd tokens I'm holding. Seriously. This must be the work of several minutes. Judging by the number of people with maxed UDakens, his covers sell extremely well, which probably is why he isn't in packs yet. I'm lucky and got 12/13 covers from PVE, PVP and lucky event token pulls, and didn't hesitate a second to buy that last cover. I'd like to think there's a reason other than business that he isn't in packs yet, but i prefer Occam's razor. Well D3 gave away his covers like candy at the beginning of season 2, some people got all covers just by competing in those events. Mine was 5/4/3, so I only bought 1 cover eventually making him 5/4/4.
Bowgentle wrote: Moon 17 wrote: Remember him? He's the guy who was released at the conclusion of Heroic Oscorp one month ago. What exactly is preventing his release into the recruit token pool? Seriously, guys, that was May 14th. The entirety of Season 2 will have elapsed since his premiere, and I can't justify quitting this game until I've cashed in the 260-someodd tokens I'm holding. Seriously. This must be the work of several minutes. Judging by the number of people with maxed UDakens, his covers sell extremely well, which probably is why he isn't in packs yet. I'm lucky and got 12/13 covers from PVE, PVP and lucky event token pulls, and didn't hesitate a second to buy that last cover. I'd like to think there's a reason other than business that he isn't in packs yet, but i prefer Occam's razor.
Moon 17 wrote: Remember him? He's the guy who was released at the conclusion of Heroic Oscorp one month ago. What exactly is preventing his release into the recruit token pool? Seriously, guys, that was May 14th. The entirety of Season 2 will have elapsed since his premiere, and I can't justify quitting this game until I've cashed in the 260-someodd tokens I'm holding. Seriously. This must be the work of several minutes.
simonsez wrote: Has anyone ever tried to measure how long a given strike tile will survive on a board? During all the debating of 3 vs. 4 blue, the breakeven estimate was anywhere between 6 and 11 turns, depending on whose strike tiles they are. This seems like a pretty long time to me, so I'm skeptical that keeping a tile on the board, rather than just taking the immediate damage, is really beneficial.
Phantron wrote: A strike tile is expected to do (base damage) * (average tile destroyed per turn/3) * (32/average tile destroyed per turn) = 10.66 * base damage from match 3s, plus whatever special moves you used before the tile is destroyed. Note that the average tile destroyed per turn doesn't really impact strike tile damage because destroying more tiles usually means bigger chains, so you get more bonus to offset the fact that bigger chain is more likely to destroy the strike tile. This doesn't account for the match 4/5 that destroys more than 3 or environmental tiles but is good enough as an approximation.
mischiefmaker wrote: Wait, why 32/ave tiles per turn? I'm assuming this is the expression for how long you expect a strike tile to stay on board, but it seems like this would be derived from: probability that a strike tile is destroyed on a given turn: (ave tiles destroyed per turn)/64 expected number of turns before a strike tile is destroyed: 1/p = 64/(ave tiles destroyed per turn) This is assuming that the probability that a strike tile is destroyed on a given turn is independent from turn to turn, but I'm not sure that's true.
Meto5000 wrote: I've come to the conclusion that 5/5/3 is Daken's best possible build. In an ideal world, you want to make sure you're matching green as often as possible. I regularly find myself using Chemical Reaction, not to do damage, but to inject more green tiles onto the board. I'll even do this when there are no strike tiles on the board to convert. If your goal is to generate as many strike tiles as possible while building green nukes (Zerker rage, Sniper Rifle and Call the Storm), you may not even want to destroy that extra strike tile. Thor's yellow and red both increase the chance for cascades allowing you to get more mileage out of any strike tiles on the board. Even though Blue is probably my 4th or 5th tile priority, I always seem to have plenty of it when the board stalls on my primary match targets. If you're concerned about weakening your Blue Bomb, consider Thor for a moment. Nobody thinks Thor's red is bad. I think most people would describe it as mediocre at worst. And that's for a color that is typically pretty strong. Post spidernerf, the only other 3* with a usable blue is Magneto. (The jury is still out on She-Hulk's blue but it seems pretty mediocre at best) Thor's red generates .375 yellow tiles per ap spent Daken's blue generates .4 green tiles per ap spent Thor's red does 146 damage per ap spent Daken's blue does 125 damage per ap spent (not counting any strike tile interaction) Furthermore, once you start spamming ChemRe the blue dries up pretty quick which makes the 4th and 5th point in Healing & Heat even more useful. Also, I absolutely love being able to prioritize green above all other colors. Daken tanks the green and if you play smart on offense he can eat just about any bomb and recover in a few turns (or hey, a trip to the prologue after the match and he goes from 1-5800 in about 2 minutes or less...prologue healing lives on I guess). The more damage you can soak with Daken while building game ending bombs the better. It's for this reason that I think Punisher is only a mediocre teammate since even though his black is terrific he has to tank damage with only a regular sized health pool. Same reasoning with Human Torch except more pronounced because of his lower health pool. Torch's green is terrific with strike tiles, but his red is what you want to take out high health targets like Thor/Sentry/Hulk/Bag-Hulk. If you pair Daken with Patch, GSBW, or Thor you could match nothing else but green (and purple with GSBW), have Daken tank 100% of the damage, and win the game. However, Patch needs Magneto to really shine so you're limited in most PvPs, and GSBW has super low health with a super high costed nuke even with her Purple. Thor, however, is a perfect fit. No other power floods the board with so much green for the cost (.75 green tiles per ap spent). Thor does tank his own yellow but his high health means I don't typically need a health pack until he falls below 4k life; typically after 4-5+ matches. ChemRe is especially useful after you whiff with thunder strike and adding 2 or 4 more green to the board will result in a giant cascade.TL;DR If your goal is to vomit out numerous strike tiles and build green nukes, 5/5/3 is easily the best build. Also, if you weren't aware, Thor is really good too.
Phaserhawk wrote: I too play 5/5/3, but as being the best? the healing is only better for 2 turns. That is, if you have 10 blue and match 3 you got to 7, 5/5/3 still gets you health where 5/4/4 doesn't, and if you are below 7. It takes one less turn to get back to healing than it does 5/4/4. The big issue is really the blue. 5/4/4 does more on the front end, 5/5/3 will do more on the back end. That's it. take your pick.
Phantron wrote: Daken's regen matters a lot less for PvP because a lot of time you simply can't get much out of his colors. While blue is pretty weak, it's still better than regen when you're not tanking. For example in Army of One Daken would only get purple over Punisher if Punisher is high enough level. In PvE it's a lot easier to rearrange your team to take advantage of Daken's regen.
Spoit wrote: Phantron wrote: Daken's regen matters a lot less for PvP because a lot of time you simply can't get much out of his colors. While blue is pretty weak, it's still better than regen when you're not tanking. For example in Army of One Daken would only get purple over Punisher if Punisher is high enough level. In PvE it's a lot easier to rearrange your team to take advantage of Daken's regen. That's a special case, black and purple are both rather uncommon. And green is his primary color so he'd only lose it to another green when they're boosted
Phantron wrote: Spoit wrote: Phantron wrote: Daken's regen matters a lot less for PvP because a lot of time you simply can't get much out of his colors. While blue is pretty weak, it's still better than regen when you're not tanking. For example in Army of One Daken would only get purple over Punisher if Punisher is high enough level. In PvE it's a lot easier to rearrange your team to take advantage of Daken's regen. That's a special case, black and purple are both rather uncommon. And green is his primary color so he'd only lose it to another green when they're boosted Ideally you'd want to have your featured character at the maximum level though. Red/green/black is the most common template of characters, and on any such character Daken would only have purple if that character is maxed (and you won't always need max either).
locked wrote: nitpick: Loki can't go to lvl 141 or 212 with buff.