Phantron wrote: MaxCavalera wrote: The stun idea was more to be a nerf to strike tile generation not so much healing because if we take Cmags out of the discussion removing X number of blue tiles off the board would allow the player to then match green with out strike tile generation. It was so much of an idea because he is too OP just an alternate mechanic that i think would be cool to reward smart board control. Also your alternate ability "can't make tiles" basically is the same idea repackaged. Yes but the stun idea would mean if Daken is your last guy and your board is bad then you automatically lose and I don't think that makes a lot of sense. This is assuming the threshold doesn't change (if you lower them to 5 blue tiles the drawback will pretty much never happen unless Magneto is around).
MaxCavalera wrote: The stun idea was more to be a nerf to strike tile generation not so much healing because if we take Cmags out of the discussion removing X number of blue tiles off the board would allow the player to then match green with out strike tile generation. It was so much of an idea because he is too OP just an alternate mechanic that i think would be cool to reward smart board control. Also your alternate ability "can't make tiles" basically is the same idea repackaged.
locked wrote: Phantron, I think you are over-reading as he mentioned only Magneto's purple which is not broken at all, and specifically Spidey passive purple/Magneto Translocation synergy, while also mentioning other options for dealing with LD: HT and LT, Psy/Daken, Cap. Spidey, Magneto, Psy and Cap want blue, too, and since many people go 5-3-5 with Daken, it's not THAT hard to hurt him.
Phantron wrote: locked wrote: Phantron, I think you are over-reading as he mentioned only Magneto's purple which is not broken at all, and specifically Spidey passive purple/Magneto Translocation synergy, while also mentioning other options for dealing with LD: HT and LT, Psy/Daken, Cap. Spidey, Magneto, Psy and Cap want blue, too, and since many people go 5-3-5 with Daken, it's not THAT hard to hurt him. Other characters want blue but they don't have the ability to immediately wipe out all blue tiles on the board. When using anyone but Magneto I'm not necessarily trying to take every available blue match on the board because it costs me something to get that blue (not getting something else). With Magneto I can turn any available blue match on the board into a match 5 for free, so of course I should do it immediately. He can even turn blue tiles that aren't in a match 3 position into a match 4/5 for free. The net result is that Daken's regen is hosed against Magneto, but only against Magneto.
Phantron wrote: Do people seriously try to attack Daken first without Magneto? Assuming he has at least level 4 on black, each turn he gains health makes up for more than 2 turns of health lost. Because there are no outright broken blue powers besides Magnetic Field (and MF would never need to worry about regen) you can't possibly keep the board low on blue consistently because that'd be severely cutting into your own attack options. Of course Daken loses 3% here and there but he gets all that health back whenever the board is back to even a neutral blue state (9 tiles).
Spoit wrote: Phantron wrote: Do people seriously try to attack Daken first without Magneto? Assuming he has at least level 4 on black, each turn he gains health makes up for more than 2 turns of health lost. Because there are no outright broken blue powers besides Magnetic Field (and MF would never need to worry about regen) you can't possibly keep the board low on blue consistently because that'd be severely cutting into your own attack options. Of course Daken loses 3% here and there but he gets all that health back whenever the board is back to even a neutral blue state (9 tiles). I think you're vastly overestimating the amount of blue that's on the board with even casual matching. Doubly so if the AI has a blue character it's matching as well
Spoit wrote: I think you're vastly overestimating the amount of blue that's on the board with even casual matching. Doubly so if the AI has a blue character it's matching as well
Phantron wrote: Spoit wrote: I think you're vastly overestimating the amount of blue that's on the board with even casual matching. Doubly so if the AI has a blue character it's matching as well How can I overestimate the number of blue tiles when there are supposed to be 9 tiles of every color on average? If you don't have Magneto you're not going to have some kind of ultra high priority on blue. The AI matches whatever they want and there's nothing special about Daken's blue over any other strong color the opposing team have. If Daken loses health 50% of the time, he'd still average +2% health each turn, or +116 health per turn which is pretty much enough to cancel out any match 3 damage, and he loses health far less than 50% of the time when not facing Magneto.
Spoit wrote: Phantron wrote: Spoit wrote: I think you're vastly overestimating the amount of blue that's on the board with even casual matching. Doubly so if the AI has a blue character it's matching as well How can I overestimate the number of blue tiles when there are supposed to be 9 tiles of every color on average? If you don't have Magneto you're not going to have some kind of ultra high priority on blue. The AI matches whatever they want and there's nothing special about Daken's blue over any other strong color the opposing team have. If Daken loses health 50% of the time, he'd still average +2% health each turn, or +116 health per turn which is pretty much enough to cancel out any match 3 damage, and he loses health far less than 50% of the time when not facing Magneto. Say there's 9 blue on the board, and you match 3, leaving 6. How many turns, on average would it take for 3 more to drop? Assuming you only replace 6 (3+3) a turn, you're averaging less than 1 replaced a turn, meaning that you have like a 33% uptime on the heal. I almost killed my laken this morning, almost entirely from heat damage, because he wasn't exactly jumping out in front with punisher covering green and black, and OBW taking purple.
Spoit wrote: Say there's 9 blue on the board, and you match 3, leaving 6. How many turns, on average would it take for 3 more to drop? Assuming you only replace 6 (3+3) a turn, you're averaging less than 1 replaced a turn, meaning that you have like a 33% uptime on the heal. I almost killed my laken this morning, almost entirely from heat damage, because he wasn't exactly jumping out in front with punisher covering green and black, and OBW taking purple.
Moon 17 wrote: Remember him? He's the guy who was released at the conclusion of Heroic Oscorp one month ago. What exactly is preventing his release into the recruit token pool? Seriously, guys, that was May 14th. The entirety of Season 2 will have elapsed since his premiere, and I can't justify quitting this game until I've cashed in the 260-someodd tokens I'm holding. Seriously. This must be the work of several minutes.
Bowgentle wrote: Moon 17 wrote: Remember him? He's the guy who was released at the conclusion of Heroic Oscorp one month ago. What exactly is preventing his release into the recruit token pool? Seriously, guys, that was May 14th. The entirety of Season 2 will have elapsed since his premiere, and I can't justify quitting this game until I've cashed in the 260-someodd tokens I'm holding. Seriously. This must be the work of several minutes. Judging by the number of people with maxed UDakens, his covers sell extremely well, which probably is why he isn't in packs yet. I'm lucky and got 12/13 covers from PVE, PVP and lucky event token pulls, and didn't hesitate a second to buy that last cover. I'd like to think there's a reason other than business that he isn't in packs yet, but i prefer Occam's razor.