zhadum wrote: And if the rubber banding wasn't bad enough, now we get a rules change in the middle of the event (at least for anyone who runs the latest update). They have changed the buffs to remove the crit multiplier. I guess there is nobody at D3 who cares about their tournaments being fair in the least.
Spoit wrote: zhadum wrote: And if the rubber banding wasn't bad enough, now we get a rules change in the middle of the event (at least for anyone who runs the latest update). They have changed the buffs to remove the crit multiplier. I guess there is nobody at D3 who cares about their tournaments being fair in the least. At least it isn't in the last few hours of the tournament, like they've done in the past. Repeatedly
panthroq wrote: zhadum wrote: And if the rubber banding wasn't bad enough, now we get a rules change in the middle of the event (at least for anyone who runs the latest update). They have changed the buffs to remove the crit multiplier. I guess there is nobody at D3 who cares about their tournaments being fair in the least. Considering the crit mechanic in regards to buffed covers was probably the most frustrating or wonderful tile drop possibility. This sounds amazing to be removed, so tired of the drop down lucky crits that just kill something instantly. The real question is when the hell they will fix Rag stupidity.
AdamMagus wrote: Been on the top 10 and at times #1 in my group. I haven't seen Bainee nor Shuino in days, both happen to be in my bracket. Am not feeling too confident that the top 10 will remain as it is, I woke up this morning as #228, did a few of the 230/230/230 @1650 points (to start) and am back in the top 10 in a matter of 30 minutes or so. Am guessing people that haven't played in days will see matches giving 3000+ points? Am not sure how far back the rubberbanding goes, can one skip days of playing and still be able to make it to the top 10?
forgrim wrote: looks like it caps at 1600ish, anyone get 2000 repeatables?
The Ladder wrote: Been playing under the new conditions this morning, and not found it all that difficult to adapt. Not noticing obscenely longer matches without the easy crit exploit, but guess it helps to have maxed out characters. Modern Hawkeye at 85 is definitely still viable to me, he's hitting for a tick under 5000 to all enemies with Blast Arrow (red). The 230/230/230 missions only needs a couple of applications of that (20 red ap) and it's bye bye. With boosts, only 14 red ap