Your latest fun team combination
Comments
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My experience with SWitch's cd: Either she places it so it immediately get matched OR it is placed near a lot of other blue tiles so the AI will match it next turn OR it survives until count 1 and then the AI will kill it with a match 4 OR I will have to match it because there are no other matches.
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@qandols said:
My experience with SWitch's cd: Either she places it so it immediately get matched OR it is placed near a lot of other blue tiles so the AI will match it next turn OR it survives until count 1 and then the AI will kill it with a match 4 OR I will have to match it because there are no other matches.This is my exact experience Jean Grey (Phoenix) revive tile.
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I can't believe I never thought of this before today.
IF you have a good Proxima support 4+ and a good Arc Reactor support 3+
Use RiRi 5* + a villain with Proxima and an Iron Man with the Arc Reactor for the easy nodes in cl10.
Open the easy nodes Overcharge RiRi's red on turn 1 and you don't even need to make a match. These are the fastest clears I can think of right now for the easy nodes on cl10. Today it saved me about 3-5 minutes of power resolutions and turn switches.
edit* Proxima needs to be 4 star
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Here's some other alternatives:
1) Crystal + green ap supports. There are lots of them. Put her with Emma if you think her AoE won't be enough.2) Magik + purple supports. Put her with Emma to give a 70% boost.
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Crystals green costs 6, so you need more than 1 support to proc.
Don't have the covers to test out Magik yet. but again 6 ap.RiRi costs 3, so only 1 support needs to proc not both, and at 60% chance it is virtually every battle.
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Once Supports can be sharded, it's 6 green/purple ap at 80% at R5. It's only a matter of time.
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In the future, at some point, soonTM, maybe, who knows, of course some day.
I only know whats in the game now. RiRi can wipe easy nodes in CL10 on turn 1 with no matches almost every match with partners using the supports that are in the game now.
Maybe someday in the future it will change. Right now this is the most reliable I can find.
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Run deathlok as the 3rd and you can guarantee 3 red on turn 2 in case the support doesn't proc.
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Then I would rather just run my 1 turn match teams. Kamala/Polaris/R4G or Knull/Polaris/R4G.
The point is to win before turn 2.I'm looking for teams that are equal to or faster than Hulkoye for the easy nodes. Any turn 2 match team is going to be slower.
This RiRi team is special because there are no banners, no procs, no matches nothing. The game itself delays because it is so fast.
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The one move for Rocket, Juggs and Gamora shouldn't take 3-5 minutes longer on the trivials.
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My juggs isn't doing enough damage and my R4G is too low. I know the team works and is great I just don't have the kit for it yet.
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Ah ok, yeah that takes a few levels to work.
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5* Colossus + Thanos + modern 5* with high purple/green/red. I use this for easy nodes.
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3* Thanos is fine as long as you can match down on turn 1.
This RiRi team has no banners though. It is similarly as fast.1 -
And here I thought I was breezing through things with Juggs/R4G/Polaris.
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I’ve just been rolling through PVE with Wong, Clea, and 5trange (helps that Wong and Clea are boosted) and it’s been absolute carnage. Half the time, Wong starts the match with beefy strikes or protects on the board that he then buffs if anyone has the Kamar-Taj support equipped, and then you chase yellow and keep casting Wong’s yellow to put more strikes/protects on the board (with the auto buff) while any power fired from the enemy gets double-hit by passives from Clea and 5trange. If an enemy gets enough AP to cast a dangerous power, you can switch them to the front and cast Clea’s blue on them, effectively shutting them down for the rest of the fight. Also, with Kamar-Taj equipped, the first cast of Wong’s yellow only costs 4 AP, and subsequent casts immediately resolve the cooldown so you can spam a ludicrous number of strikes/protects with enough yellow AP.
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Came around here to say again, Deathlok and Shang Chi with any other Tech/Synthetic character.
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It got to be Vulture: more red for you.
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Speaking of Vulrure, I’ve been enjoying my Vulture/Mehneto/iHulk comp. All you need in one flying character to survive, but most matches I’ve been able to survive with both.
I set iHulk to 3/5/5 and enjoy the higher scaling match damage. The blue outlet for 5* Magneto is really clutch in a board bereft of red when he floats back down. Mags is built 5/3/5 for max air time.
Vulture, when airborne, can assist in all the AP to let the big boys go to work while leaving iHulk out there to max revive into some truly heavy, sustained match damage. I give it 4 out of 5 stars on the fun scale.
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Bro yall gotta try 5Storm/5Magneto/5ProfessorX, they are absolute BOARD GODS, constantly feeding off each other, getting 20+AP from cascades, and a full rainbow team, so no colors wasted! I dont even have Mags champed yet (he's 4/4/3), and they wreaked the chanllenge node with ease.
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