*** Sentry (Dark Avengers) ***
Comments
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Raffoon wrote:The thing that baffles me is that some person or group of people at Demiurge actually sat around in a room and decided that a Sentry tournament with Deadpool as a prize was the best way to finish the season.....
While a large number of things about why things are done the way they are done here are baffling, I imagine the logical (if unfortunately timed) reason was that they had to have the character for the anniversary round and before that, Sentry to tie into the PvE.
I didn't think DP PvP made the top couple of community picks, though i know the PvE did. Maybe this event is timed to help with that.0 -
camichan wrote:I'd laugh if Sentry's World Rupture animation is elongated to the point it's like the animation from Final Fantasy 7 when you cast Bahamut Zero. Remember how long that took? To refresh your memory,just envision replacing the dragon in the below clip with Sentry:
http://www.youtube.com/watch?v=zhmO9NOFHfo
That'd be a clear message (or April Fool's joke) from the devs.
Wasn't Knights of the Round Table even longer?0 -
Pylgrim wrote:camichan wrote:I'd laugh if Sentry's World Rupture animation is elongated to the point it's like the animation from Final Fantasy 7 when you cast Bahamut Zero. Remember how long that took? To refresh your memory,just envision replacing the dragon in the below clip with Sentry:
http://www.youtube.com/watch?v=zhmO9NOFHfo
That'd be a clear message (or April Fool's joke) from the devs.
Wasn't Knights of the Round Table even longer?
Though I believe Eden from FFVIII was longer than the 2 of them combined.0 -
According to a Comic Con announcement, Sentry will get nerfed.
I expect that means that he'll no longer get a multiplier effect on strike tiles with World Rupture. He'd still be formidable.0 -
All aboard the Supernova train!
Haha just kidding, all aboard the X-Force train.0 -
Nonce Equitaur 2 wrote:According to a Comic Con announcement, Sentry will get nerfed.
I expect that means that he'll no longer get a multiplier effect on strike tiles with World Rupture. He'd still be formidable.
If they do the latter, it'll be a very small nerf to Modern Hawkeye, and to goons in general (slightly less cascade potential, reduced synergy with strike tiles).0 -
Trisul wrote:Nonce Equitaur 2 wrote:According to a Comic Con announcement, Sentry will get nerfed.
I expect that means that he'll no longer get a multiplier effect on strike tiles with World Rupture. He'd still be formidable.
If they do the latter, it'll be a very small nerf to Modern Hawkeye, and to goons in general (slightly less cascade potential, reduced synergy with strike tiles).
There doesn't need to be a mechanics change because Hood's intimidation at level 5 already does what you describe but it most certainly does not reduce the damage from WR (otherwise it'd be stupid to bring The Hood with Sentry).0 -
I could see something as simple as reducing the number of his strike tile but increasing their strength, or changing sacrifice to an attack tile. They don't have to do anything that changes anybody but him.0
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Trisul wrote:They'll either have to do a special exception for WR, or a mechanic-wide revamp that makes all countdown tiles of the same name go off at the same time.
I keep seeing this as the suggested solution, and... you know that won't work, right? Strike tiles get applied to every CD, whether they go off sequentially or all at once. In order to limit strike tile/WR interaction, you'd have to remove the CD element all together, and just blow up the tiles a la Power of Attorney/Unstoppable Crash/Anything else that destroys X tiles. Which would also increase the cost of WR, because I assume it's getting a cost reduction for being CD based, even though that actually makes it much more powerful.
Also, it's a shockwave, so it should be a circle that expands with number of covers, instead of an X that expands with number of covers.
Also, Supernova should be HT's power.
Also, I am a cranky old nerd. But my first point still stands.0 -
famousfoxking wrote:I keep seeing this as the suggested solution, and... you know that won't work, right? Strike tiles get applied to every CD, whether they go off sequentially or all at once. In order to limit strike tile/WR interaction, you'd have to remove the CD element all together, and just blow up the tiles a la Power of Attorney/Unstoppable Crash/Anything else that destroys X tiles. Which would also increase the cost of WR, because I assume it's getting a cost reduction for being CD based, even though that actually makes it much more powerful.
It seems like a somewhat significant systems-level change for not much payoff. I think if they nerf Sentry, it's more likely they shift away from CD tiles altogether, which I think is a better long-term solution than reworking how CD tiles interact with strike tiles.0 -
I'm guessing they're going to make it work like Fury's trap: blow all World Rupture CD's up and do X damage/Y self damage per node eliminated.
The lesser cited solution of removed AOE is still possible, but it's still highly powered with strike tiles.0 -
I don't know if anyone's noticed yet but OBW also seems to have gotten stealth meta buffed. His Espionage triggers simultaneously with normal match damage with strike tiles included. Or was this an old change that I just noticed?0
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Espionage has always double-dipped on strike tiles. It's one of the many reasons OBW is so strong.0
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CrookedKnight wrote:Espionage has always double-dipped on strike tiles. It's one of the many reasons OBW is so strong.0
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Nonce Equitaur 2 wrote:According to a Comic Con announcement, Sentry will get nerfed.
I expect that means that he'll no longer get a multiplier effect on strike tiles with World Rupture. He'd still be formidable.
Link? Source?0 -
Even if he loses the interactivity between his green and yellow, creating such a strong strike tile is almost worth playing him for.
I'm curious how they'll rework world rupture.0 -
KevinMark wrote:CrookedKnight wrote:Espionage has always double-dipped on strike tiles. It's one of the many reasons OBW is so strong.
Yes, this was change a while back, They made a few passive faster just like how they made wr faster. Yes it was a stealth change but it is a while back.0 -
Yep, faster. However, for me - as a regular Sentry player - it doesn't make that much of a difference. Before I fire WR, I want to have enough strike tiles out (either a lot from Daken or Panther yellow, Sacrifice only if I can't avoid it) so even when boosting I have to make a bunch of matches first. Then comes the animation and is something like five secs shorter, or maybe seven. Ideally I'll have at least one character down by then - with Sentry buffed for the Starfall PvP that worked pretty well, but otherwise it may not, especially since the Daken nerf. If not, it's either rinse and repeat or Rage of the Panther or something like that, Supernova if it's the last game of a hop.
So yes, it makes matches shorter, and that can make a difference, especially when hopping to numbers beyond 1k. Yes, that helps people using Sentry, and he is a very powerful character already. But it only makes them shorter by a few seconds. A bad board affects the length of a match a lot more. If a get a kittied up board, the shorter animation won't save me.
I get why people want Sentry nerfed. I'd readily agree to some tweaking, for example, increase the AP cost for Supernova and nerf the Sacrifice strike tile. But I'm sceptical where a general overhaul is concerned.
People were clamouring for a Spidey and OBW nerf a while back. Remember how that turned out?0 -
famousfoxking wrote:Trisul wrote:They'll either have to do a special exception for WR, or a mechanic-wide revamp that makes all countdown tiles of the same name go off at the same time.
I keep seeing this as the suggested solution, and... you know that won't work, right? Strike tiles get applied to every CD, whether they go off sequentially or all at once. In order to limit strike tile/WR interaction, you'd have to remove the CD element all together, and just blow up the tiles a la Power of Attorney/Unstoppable Crash/Anything else that destroys X tiles. Which would also increase the cost of WR, because I assume it's getting a cost reduction for being CD based, even though that actually makes it much more powerful.
Also, it's a shockwave, so it should be a circle that expands with number of covers, instead of an X that expands with number of covers.
Also, Supernova should be HT's power.
Also, I am a cranky old nerd. But my first point still stands.
You sir, have just won 1 internet.0
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