*** Sentry (Dark Avengers) ***
Comments
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They wanted to make it easier to kill Hulk!!!
Or they want to give the Vets another set of covers let them sell the covers since we already have him built the way we want then Nerf him.
Or maybe they are sick bastards who want to see people shield hop from 0 to 1300+.
Or, they don't know how to nerf him and want us to find better counters for Sentry for them.
Or, they are sick bastards who want to watch us go through shields like they are going out of style!!!
Or, someone said let's run a Sentry PVP. Response "Why note"0 -
It doesn't have anything to do with balance.
They sped up animations for a variety of abilities on player turn in general, which is a nice quality of life change. I do agree that it's a minor buff to Sentry because of the time-based mechanics of PvP, but it's not a super significant one.0 -
Trisul wrote:It doesn't have anything to do with balance.
They sped up animations for a variety of abilities on player turn in general, which is a nice quality of life change. I do agree that it's a minor buff to Sentry because of the time-based mechanics of PvP, but it's not a super significant one.
You obviously don't play at the high end of PVP if you don't think this is a super significant buff to Sentry.0 -
Yup, this is huge to the Sentrybombing shieldhoppers (which would make a great name for a MPQ-themed filk band).0
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You act as if you actually expect the devs to think about the unintended consequences of their design. I dont see how this is any worse than the debacle that is beast blue.0
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This is a big buff!!!! Speeding up WR = more matches can be done before retals occur. Now people can realistically do one more match (40 pt match) in their shield hops. Plus at the endtimes, they can hold their shields longer before starting the last hop. I think there is a big difference in retal attacks between breaking shields at t-10 and t-8 min left.0
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It would be nice to actual try and quantify how much of a buff this is to really get a sense for the significance of the change.
How long does a maxed World Rupture usually take before? And how much does it take now?
How long are boosted matches?0 -
NorthernPolarity wrote:You act as if you actually expect the devs to think about the unintended consequences of their design. I dont see how this is any worse than the debacle that is beast blue.
They do not but they should. When I used to care about PvP I reinstalled MPQ from my regular hard drive to my SSD because it takes less time to load up the match and PvP is all about shaving a few seconds off before someone can hit you back. If devs can't recognize that there's all kinds of insanity involved in trying to win a game a few seconds faster then they don't understand the game they're making, and no they can't just say 'it's not intended'. Of course it's not intended but even if their metrics somehow doesn't tell them this (which would be pretty easy just look for average match time played by guys with 1000+ PvP rating) all they have to do is ask the players.0 -
That's not really a buff. The countdown didn't change. Now the explosions happen faster.
I'm seriously glad. Watch WR go up was like watching paint dry.0 -
It's a buff because it makes shield-hopping with Sentry even better. If you're not playing at the level where shield-hopping matters, it's a quality-of-life improvement and nothing more.0
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Of course, buff the best character in the game and force everyone to use Sentry Hood at the top end of pvp! Absolute crazy buff. Going past 1100 in pvp is just becoming soul destroying0
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This just makes me think that a Sentry re-balance is even more likely to happen in the near future.0
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At least the terrible, terrible PVP that just started will be a bit faster.0
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And god help me, I want to drop whales on people badly enough to suffer through it.0
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CrookedKnight wrote:It's a buff because it makes shield-hopping with Sentry even better. If you're not playing at the level where shield-hopping matters, it's a quality-of-life improvement and nothing more.
It's a buff even if you're not shield hopping. PvP boils down to how fast you can beat someone versus how fast someone else can beat you. It takes less time for people with Sentry to win now, while due to World Rupture being close to a game ending move, the time it takes to beat Sentry is not any faster because if you see a WR you have a high probability of losing the game so the fact that it's much faster than before doesn't help you win any. It probably doesn't matter too much because until the shield hopping range nobody's going to attack Sentry without Sentry or X Force on a regular basis but being faster absolutely helps you even with no gameplay changes.0 -
I've noticed that when the AI uses World Rupture against me it is slightly faster than it used to be but still not nearly as fast as when I use it myself. I'd really like them to match the speeds at least.0
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Trisul wrote:It would be nice to actual try and quantify how much of a buff this is to really get a sense for the significance of the change.
How long does a maxed World Rupture usually take before? And how much does it take now?
How long are boosted matches?
A boosted match lasts from just under a minute to around 100 seconds depending on how bad your board is. Wiping everyone on the start of your 3rd turn is not uncommon.0 -
How does time of matches matter if you're not shield-hopping, and aren't at a level of points where it's worthwhile for shield-hopping people to fight you? The limiting factors on my matches are health packs and reaching the 166 wall, not duration.0
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dragma wrote:Ah, a meta buff.
Bleh. why worry about that the cheesers are gonna cheese no matter what. Let them have the top 5 rankings, eventally they will max out their rosters and get bored and leave.
Heck, I have never pumped ISO into my Sentry (doesn't hurt that he is only 2/0/2 currently.) I don't like characters that harm the team.0 -
It's sort of a wash. Yes you can win faster, but it won't take long for people to try and squeeze and extra match in, and with alliance coordination, they can have someone q'd up, wait until they drop and kill them very quickly as well. However, whether you were shield hopping and taking 2-3 guys down in 4 mintues, you are taking 3-4 guys down in 4 mintues and I think at best it really only saves you 10-15secs per match. It will push the higher end scores a bit higher, but it still will cost you the same amount per shield. Is it a PvP buff, absolutely, but not as big as you are making it out to be.0
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