Patch Notes - 11/27 - DISCUSSION
Comments
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Doubled? Not up 50...but DOUBLED? You know who used similar business practice when thier income wqs hurting? Blockbuster. You know what they've been doing for last few weeks? Right, going pit of business.
Now there is almost no reason to buy the packs at all with hp. I'd Miuch rather spend @1250 or whatever it is on a 3*** skill up and guarantee a level in what I want than buy 4 packs and MAYBE get (3) 2** stars and a (3)*** at random. Only issue is grabbing that first cover.
What this does is stop you from bringing in New customers because the high Lvl players are so high and got such an advantage from playing before the price gouging that new players say "nope...I am not spending that Mich for that.". On the flip side though...this pricing falls in line with pricing in other pay to win freemium card related games. That said, most of those games are a monsterously bad choice to buy. As a final note on that though...I'm always free to play in games like this. Ruins the fun to spend money and just frustrates you to throw down 50 to 100 dollars, an hour or two pay and more for others, to pull things without ever being required to give solid drop rate data to us. So, maybe my opinion is invalidated and ppl actually spending money will still do so at the DOUBLED price point.
As for sue storm....wow, at a glance she looks kinda awful... Especially when you consider all matches are fought against a mildly stupid but omnipotent machine. 4 star bagman lol. The yellow looks cool, but 19-21 yellow to activate is anywhere from 2-4 uses of someone else's yellow...which I guarantee would be enough to knock out an enemy. Maybe she will combo her yellow with a character later on, but for now the ability cost is simply too high to be useful. The other two abilities are clearly support moves to help out countdown tile characters but her solo ability seems low, which means she NEEDS the other characters to help her. That said, the force bubbles might be the type of thing that you have to try it to really grasp its usefulness so ill say my judgement of them are reserved for now.0 -
if the force bubble explosion generates ap, then its god damn game over for ppl if she gets one combo off0
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IceIX wrote:forgrim wrote:i do have to wonder why it was raised to 300 hp. is it because with tokens, there's just an abundance of covers going out? there has to be some arbitrary reason, even if its to make more money (more hp as prizes, from random things?)
I think the other thing you need to take into account with the cover slot change is that after the price increase you guys started making HP much more readily available. I held out for a while but then started winning lots of HP and needed the slots so spent it. When 200HP took a week to earn it was a lot of HP to spend on a slot so making it 350 was painful. when I found I could earn that 350HP faster than I used to be able to earn the 200HP then the value became more acceptable. I assume the same applies to the 150HP cover slot - with the HP more readily available it was under priced. I hate games of chance so I really don't partake in paying for covers no mater what the cost so 150 or 300 is the same to me. Heck - I even get angry when getting junk for free covers tokens that I pick up along the way .0 -
forgrim wrote:IceIX wrote:forgrim wrote:i do have to wonder why it was raised to 300 hp. is it because with tokens, there's just an abundance of covers going out? there has to be some arbitrary reason, even if its to make more money (more hp as prizes, from random things?)
its also a somewhat dangerous game to play. if retention of users does dip after one of these changes, regaining them (and their trust) is incredibly hard. See the battle cable companies have to do after losing so many users to increasing prices. Lowering the prices back again will regain some, but not the majority of those who left.
but we're all in the business of making money (i work in oil for chrissensakes), and money is needed to operate. i might not like the 300 hp change but i accept it.0 -
Logically they'll jack up manual upgrade costs next. I'll probably uninstall when they do. Tinykitty that tiny **** kitty tinykitty.0
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Does the force bubble essentially work the same as bag mans sticky web?0
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IceIX wrote:forgrim wrote:IceIX wrote:forgrim wrote:i do have to wonder why it was raised to 300 hp. is it because with tokens, there's just an abundance of covers going out? there has to be some arbitrary reason, even if its to make more money (more hp as prizes, from random things?)
its also a somewhat dangerous game to play. if retention of users does dip after one of these changes, regaining them (and their trust) is incredibly hard. See the battle cable companies have to do after losing so many users to increasing prices. Lowering the prices back again will regain some, but not the majority of those who left.
but we're all in the business of making money (i work in oil for chrissensakes), and money is needed to operate. i might not like the 300 hp change but i accept it.
Touche, and from your involvement on the forums, there's alot of good (and bad) will being generated randomly.
but besides the point, go enjoy your vacation and happy thanksgiving. maybe when you come back, u'll see a fire set (or most likely things operating normally)0 -
Perhaps company pricing strategies might warrant a dedicated thread?
As for the new patch:
Can someone rationalize the change to Loki's skill? I'm assuming it's still random. If so:
- Before: randomly change colours of random tiles
- After: randomly rearrange random tiles
Are this this change that different? In practice, it seems to me it'd be essentially the same...
I was really hoping for a change to Loki that would bring him up to par with his other 3* counterparts...0 -
MrMeer wrote:Perhaps company pricing strategies might warrant a dedicated thread?
As for the new patch:
Can someone rationalize the change to Loki's skill? I'm assuming it's still random. If so:
- Before: randomly change colours of random tiles
- After: randomly rearrange random tiles
Are this this change that different? In practice, it seems to me it'd be essentially the same...
I was really hoping for a change to Loki that would bring him up to par with his other 3* counterparts...
cept the amount of tiles being changes is vastly greater. so you have a higher chance of cascading things. let's see how it shakes out.0 -
greggray24 wrote:IceIX wrote:forgrim wrote:i do have to wonder why it was raised to 300 hp. is it because with tokens, there's just an abundance of covers going out? there has to be some arbitrary reason, even if its to make more money (more hp as prizes, from random things?)
I think the other thing you need to take into account with the cover slot change is that after the price increase you guys started making HP much more readily available. I held out for a while but then started winning lots of HP and needed the slots so spent it. When 200HP took a week to earn it was a lot of HP to spend on a slot so making it 350 was painful. when I found I could earn that 350HP faster than I used to be able to earn the 200HP then the value became more acceptable. I assume the same applies to the 150HP cover slot - with the HP more readily available it was under priced. I hate games of chance so I really don't partake in paying for covers no mater what the cost so 150 or 300 is the same to me. Heck - I even get angry when getting junk for free covers tokens that I pick up along the way .
Sorry for the nested quotes, typing on a chiclet and it's difficult to edit out. We account for the fact that people are organically using generated HP as opposed to purchased HP. That's actually something we took into account when deciding on the change to start. We knew we were going to try making more events available at all times, which would inject X HP into the economy. Without sufficient sinks, we'd run into an untenable position, so we crunched numbers and the Slot pricing change was born. We're trying to run without overall price inflation like a lot of MMOs run. We don't want a sword that went for 5 plat today to cost 20 tomorrow because users simply have way more plat than they did the day before.0 -
Waitaminute, Spidey guaranteed pack is actually more expensive than training directly? lol0
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ihearthawthats wrote:Waitaminute, Spidey guaranteed pack is actually more expensive than training directly? lol
Nice if you don't have the first cover yet. I'm considering it to get the blue Spidey cover that has evaded me thus far.0 -
You can blame me for screwing up the economy. I've been hoarding my 'organic' HP like a doomsday prepper.0
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Blue Shoes wrote:ihearthawthats wrote:Waitaminute, Spidey guaranteed pack is actually more expensive than training directly? lol
Nice if you don't have the first cover yet. I'm considering it to get the blue Spidey cover that has evaded me thus far.
Go for it, you will not regret it.0 -
IceIX wrote:
Did you read the patch notes? You already failed.0
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